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3.5 IH stuff from my old notes
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 9320298" data-attributes="member: 11368"><p><strong>The Lord of Extinction, Azhior (Cosmic Entity)</strong></p><p><strong></strong></p><p><strong>Size/Type:</strong> Titanic Outsider (Extraplanar)</p><p></p><p><strong>Hit Dice:</strong> 120d100+4440 x2 (32,880 hp)</p><p></p><p><strong>Initiative: </strong>Perfect / +94 (+70 Dex, +8 Superior Initiative, +16 divine)</p><p></p><p><strong>Speed: </strong>1600 ft.</p><p></p><p><strong>Armor Class:</strong> 175 (-16 size, +70 Dex, +60 natural, +16 divine, +35 deflection), touch 115, flat-footed 105</p><p></p><p><strong>Base Attack/Grapple:</strong> +120/+247</p><p></p><p><strong>Attack:</strong> Slam +215 melee (10d10+95/16-20/x5); or <em>First</em> <em>Bow </em>+212 ranged (30d10+95 and 3d6 fire and 3d6 cold/16-20/x5)</p><p></p><p><strong>Full Attack: </strong>2 slams +215 melee (10d10+95/16-20/x5), bite +213 melee (10d10+47/16-20/x5); or <em>First Bow </em>+212 ranged (30d10+185 and 3d6 fire and 3d6 cold/16-20/x5)</p><p></p><p><strong>Space/Reach: </strong>150 ft./225 ft.</p><p></p><p><strong>Special Attacks: </strong>Alter reality, create spawn, extinction level event, tenacious extinction</p><p></p><p><strong>Special Qualities:</strong> Aura of extinction, blood-scenting aura, cosmic entity (cosmic string, divine bonus +16, immortality, immunities), DR 60/-, SR 146, virtual size categories</p><p></p><p><strong>Saves:</strong> Fort +119, Ref +148, Will +92</p><p></p><p><strong>Abilities:</strong> Str 200 [90 without <em>Belt of A Dozen Gods</em>], Dex 150 [70 without <em>Claws of Finality</em>], Con 92, Int 30, Wis 35, Cha 60</p><p></p><p><strong>Skills: </strong>All skills +139+ability modifier</p><p></p><p><strong>Feats:</strong> Far Shot, Improved Initiative, Iron Will, Multiattack, Point Blank Shot, Improved Natural Attack (slam, bite)</p><p></p><p><strong>Epic Feats:</strong> Automatic Metamagic Capacity (x5), Epic Natural Attack (slam), Epic Prowess (x6), Improved True Shot, Superior Initiative, True Shot</p><p></p><p><strong>Divine Abilities (bought with feats):</strong> Exoskeleton, Horizon Shot, Perfect Initiative</p><p></p><p><strong>Challenge Rating: </strong>140 (???)</p><p></p><p><strong>Treasure: </strong>Three artifacts (The First Bow, Belt of a Dozen Gods, Claws of Finality)</p><p></p><p><strong>Alignment: </strong>Chaotic evil</p><p></p><p></p><p></p><p><em>This horrible monster resembles a giant with the head of a tyrannosaurus, except that it stands ten times taller than any storm giant. Quills bristle from its shoulders. It carries a bow as long as a redwood tree.</em></p><p></p><p>Azhior stands 225 feet tall and weighs 40,000 tons.</p><p></p><p><strong>Alter Reality (Su): </strong>Azhior, the Lord of Extinction, is part of the fabric of reality. Once per round as a free action he can duplicate any spell of 14th level or lower, or any epic spell of DC 159 or less.</p><p></p><p><strong>Create Spawn (Ex):</strong> Any creature slain by Azhior with more than 20 Hit Dice rises as a winterwight. Creatures with fewer Hit Dice rise as wights instead.</p><p></p><p><strong>Deadly Criticals (Ex):</strong> Azhior treats any critical threat as a critical hit; scores a critical hit on a natural roll of 16-20; and has a critical multiplier of x5 on all attacks.</p><p></p><p><strong>Extinction Level Event (Su):</strong> Once per minute, Azhior can strike with a meteoric blast centered on a point he chooses within 50 miles -</p><p></p><p>½ mile radius: 1280d6 (avg 3780) bludgeoning damage and 720d6 (avg 2520) fire damage (Reflex DC 111 half); 240d6 (avg 840) disintegration damage (Fortitude DC 111 half)</p><p></p><p>1 mile radius: 1280d6 (avg 3780) bludgeoning damage and 720d6 (avg 2520) fire damage (Reflex DC 111 half)</p><p></p><p>2 mile radius: 1280d6 (avg 3780) bludgeoning damage (Reflex DC 111 half)</p><p></p><p>Furthermore, the 1-mile radius is filled with clouds of concealing dust (treat as a <em>fog cloud </em>spell) for 2d6 minutes afterwards. Strong winds (gale force or higher) will clear away the dust in a single round.</p><p></p><p>The save DC is Charisma-based.</p><p></p><p><strong>Tenacious Extinction (Su): </strong>Immortals whose manifestations are killed by Azhior outside their home plane take five times longer to rejuvenate.</p><p></p><p>Mortals killed by Azhior cannot be restored to life by mortal magic, even True Resurrection. Only an immortal (Hero-deity or above) can do so, and only using an epic spell with the Life seed, a Wish or Miracle spell/spell-like ability, or the Alter Reality cosmic ability.</p><p></p><p><strong>Aura of Extinction (Su): </strong>All creatures within 5200 feet (one mile) of Azhior suffer five negative levels for as long as they remain within the aura. If they remain in the aura for at least 24 hours, the negative levels may become level loss.</p><p></p><p><strong>Blood-Scenting Aura (Su): </strong>All allies of Azhior within one mile (5200 ft.) gain six stacked Epic Prowess feats (a +6 bonus to all attack rolls).</p><p></p><p><strong>Cosmic Entity:</strong> Azhior is an entity, a sidereal abomination born from a sidereal of entropy and a goddess of change. As such, he is a blighted facet of reality itself, which grants him the following benefits:</p><p><strong>Cosmic String (Ex): </strong>Azhior can only be permanently destroyed by a being of equal or greater divine status. If destroyed by a being of lower divine status, he simply rejuvenates in 1d10 minutes.<strong> </strong></p><p><strong>Cosmic Toughness/Cosmic Firmament (Ex): </strong>Azhior uses d100s for hit dice and has double hit points.</p><p><strong>Divine Bonus (Ex): </strong>Azhior is effectively a greater deity and adds a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for all special abilities, spell-like abilities, or spells); initiative; saving throws and spell resistance.</p><p><strong>Immunities (Ex): </strong>Azhior is unaffected by any non-epic magic or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. He can still be affected by artifacts (epic magic items) and epic spells. Azhior is also immune to negative energy damage and energy drain.</p><p></p><p><strong>ARTIFACTS</strong></p><p><strong></strong></p><p><strong>The First Bow:</strong> This bow always adds Azhior's strength bonus to damage. Otherwise it is a Titanic <em>+50 fiery blast icy blast unerring accuracy thundering composite longbow.</em> Azhior uses 1.5% orichalcum-alloyed Titanic arrows.</p><p></p><p><strong>The Belt of A Dozen Gods: </strong>Adorned with the scalps of a dozen slain immortals, this mighty artifact is the center of the Lord of Extinction's physical power, feeding his strength from their residual energies. It is a <em>belt of epic Strength +110. </em></p><p></p><p><strong>Claws of Finality: </strong>These act as gloves of epic Dexterity +80 and turn Azhior’s slam damage into permanent damage.</p><p></p><p>–</p><p></p><p><strong>New Feat: Epic Natural Attack [Epic]</strong></p><p></p><p>Prerequisites: Improved Natural Attack</p><p></p><p>Benefit: Choose one natural weapon for which you possess the Improved Natural Attack feat. That natural weapon deals damage as if one size category larger, stacking with the benefit of Improved Natural Attack.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 9320298, member: 11368"] [B]The Lord of Extinction, Azhior (Cosmic Entity) Size/Type:[/B] Titanic Outsider (Extraplanar) [B]Hit Dice:[/B] 120d100+4440 x2 (32,880 hp) [B]Initiative: [/B]Perfect / +94 (+70 Dex, +8 Superior Initiative, +16 divine) [B]Speed: [/B]1600 ft. [B]Armor Class:[/B] 175 (-16 size, +70 Dex, +60 natural, +16 divine, +35 deflection), touch 115, flat-footed 105 [B]Base Attack/Grapple:[/B] +120/+247 [B]Attack:[/B] Slam +215 melee (10d10+95/16-20/x5); or [I]First[/I] [I]Bow [/I]+212 ranged (30d10+95 and 3d6 fire and 3d6 cold/16-20/x5) [B]Full Attack: [/B]2 slams +215 melee (10d10+95/16-20/x5), bite +213 melee (10d10+47/16-20/x5); or [I]First Bow [/I]+212 ranged (30d10+185 and 3d6 fire and 3d6 cold/16-20/x5) [B]Space/Reach: [/B]150 ft./225 ft. [B]Special Attacks: [/B]Alter reality, create spawn, extinction level event, tenacious extinction [B]Special Qualities:[/B] Aura of extinction, blood-scenting aura, cosmic entity (cosmic string, divine bonus +16, immortality, immunities), DR 60/-, SR 146, virtual size categories [B]Saves:[/B] Fort +119, Ref +148, Will +92 [B]Abilities:[/B] Str 200 [90 without [I]Belt of A Dozen Gods[/I]], Dex 150 [70 without [I]Claws of Finality[/I]], Con 92, Int 30, Wis 35, Cha 60 [B]Skills: [/B]All skills +139+ability modifier [B]Feats:[/B] Far Shot, Improved Initiative, Iron Will, Multiattack, Point Blank Shot, Improved Natural Attack (slam, bite) [B]Epic Feats:[/B] Automatic Metamagic Capacity (x5), Epic Natural Attack (slam), Epic Prowess (x6), Improved True Shot, Superior Initiative, True Shot [B]Divine Abilities (bought with feats):[/B] Exoskeleton, Horizon Shot, Perfect Initiative [B]Challenge Rating: [/B]140 (???) [B]Treasure: [/B]Three artifacts (The First Bow, Belt of a Dozen Gods, Claws of Finality) [B]Alignment: [/B]Chaotic evil [I]This horrible monster resembles a giant with the head of a tyrannosaurus, except that it stands ten times taller than any storm giant. Quills bristle from its shoulders. It carries a bow as long as a redwood tree.[/I] Azhior stands 225 feet tall and weighs 40,000 tons. [B]Alter Reality (Su): [/B]Azhior, the Lord of Extinction, is part of the fabric of reality. Once per round as a free action he can duplicate any spell of 14th level or lower, or any epic spell of DC 159 or less. [B]Create Spawn (Ex):[/B] Any creature slain by Azhior with more than 20 Hit Dice rises as a winterwight. Creatures with fewer Hit Dice rise as wights instead. [B]Deadly Criticals (Ex):[/B] Azhior treats any critical threat as a critical hit; scores a critical hit on a natural roll of 16-20; and has a critical multiplier of x5 on all attacks. [B]Extinction Level Event (Su):[/B] Once per minute, Azhior can strike with a meteoric blast centered on a point he chooses within 50 miles - ½ mile radius: 1280d6 (avg 3780) bludgeoning damage and 720d6 (avg 2520) fire damage (Reflex DC 111 half); 240d6 (avg 840) disintegration damage (Fortitude DC 111 half) 1 mile radius: 1280d6 (avg 3780) bludgeoning damage and 720d6 (avg 2520) fire damage (Reflex DC 111 half) 2 mile radius: 1280d6 (avg 3780) bludgeoning damage (Reflex DC 111 half) Furthermore, the 1-mile radius is filled with clouds of concealing dust (treat as a [I]fog cloud [/I]spell) for 2d6 minutes afterwards. Strong winds (gale force or higher) will clear away the dust in a single round. The save DC is Charisma-based. [B]Tenacious Extinction (Su): [/B]Immortals whose manifestations are killed by Azhior outside their home plane take five times longer to rejuvenate. Mortals killed by Azhior cannot be restored to life by mortal magic, even True Resurrection. Only an immortal (Hero-deity or above) can do so, and only using an epic spell with the Life seed, a Wish or Miracle spell/spell-like ability, or the Alter Reality cosmic ability. [B]Aura of Extinction (Su): [/B]All creatures within 5200 feet (one mile) of Azhior suffer five negative levels for as long as they remain within the aura. If they remain in the aura for at least 24 hours, the negative levels may become level loss. [B]Blood-Scenting Aura (Su): [/B]All allies of Azhior within one mile (5200 ft.) gain six stacked Epic Prowess feats (a +6 bonus to all attack rolls). [B]Cosmic Entity:[/B] Azhior is an entity, a sidereal abomination born from a sidereal of entropy and a goddess of change. As such, he is a blighted facet of reality itself, which grants him the following benefits: [B]Cosmic String (Ex): [/B]Azhior can only be permanently destroyed by a being of equal or greater divine status. If destroyed by a being of lower divine status, he simply rejuvenates in 1d10 minutes.[B] Cosmic Toughness/Cosmic Firmament (Ex): [/B]Azhior uses d100s for hit dice and has double hit points. [B]Divine Bonus (Ex): [/B]Azhior is effectively a greater deity and adds a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for all special abilities, spell-like abilities, or spells); initiative; saving throws and spell resistance. [B]Immunities (Ex): [/B]Azhior is unaffected by any non-epic magic or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. He can still be affected by artifacts (epic magic items) and epic spells. Azhior is also immune to negative energy damage and energy drain. [B]ARTIFACTS The First Bow:[/B] This bow always adds Azhior's strength bonus to damage. Otherwise it is a Titanic [I]+50 fiery blast icy blast unerring accuracy thundering composite longbow.[/I] Azhior uses 1.5% orichalcum-alloyed Titanic arrows. [B]The Belt of A Dozen Gods: [/B]Adorned with the scalps of a dozen slain immortals, this mighty artifact is the center of the Lord of Extinction's physical power, feeding his strength from their residual energies. It is a [I]belt of epic Strength +110. [/I] [B]Claws of Finality: [/B]These act as gloves of epic Dexterity +80 and turn Azhior’s slam damage into permanent damage. – [B]New Feat: Epic Natural Attack [Epic][/B] Prerequisites: Improved Natural Attack Benefit: Choose one natural weapon for which you possess the Improved Natural Attack feat. That natural weapon deals damage as if one size category larger, stacking with the benefit of Improved Natural Attack. [/QUOTE]
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