Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
3.5 IH stuff from my old notes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khisanth the Ancient" data-source="post: 9320337" data-attributes="member: 11368"><p><strong>New Epic Spell: </strong><em><strong>Ekpyrosis</strong></em></p><p></p><p>Spellcraft DC: 230</p><p></p><p>Components: V, S</p><p></p><p>Casting Time: Standard action</p><p></p><p>Duration: Instantaneous / 20 rounds (D)</p><p></p><p>Range: 300 ft.</p><p></p><p>Effect: 40-ft.-radius burst</p><p></p><p>Saving Throw: Reflex half</p><p></p><p>Spell Resistance: Yes</p><p></p><p>Seed: <em>energy (fire)</em> (DC 19), <em>energy (electric) </em>(DC 19), <em>summon </em>(DC 14). Factors: 1-action casting time (+20 DC), change area to 20-ft. radius burst (+4 DC), increase to 40-ft. radius (+4 DC), increase damage dice to d20 (+40 DC), increase electricity and fire damage to 25 dice (+60 DC), summon CR 35 creature (+66 DC), summon nonoutsider (+10 DC). Mitigating Factors: 22d6 backlash (-22 DC).</p><p></p><p>To Develop: 2,070,000 gp; 42 days; 82,800 XP.</p><p></p><p>The caster calls up a wave of power that bursts forth as fire and lightning. This effect deals 25d20 fire damage and 25d20 electricity damage (avg. 262 damage each) to all in the radius of effect. A moment later, a primal fire elemental appears in the center of the effect. It acts immediately, on the character’s turn. It attacks the character’s opponents to the best of its ability. If the character can communicate with the elemental, he or she can direct it not to attack, to attack particular enemies, or to perform other actions. The summoned elemental acts normally on the last round of the spell and disappears at the end of its turn.</p><p></p><p>The raw power of this spell inflicts 22d6 backlash on the caster.</p><h2></h2><p><strong>New Epic Spell: <em>Rout</em></strong></p><p>Enchantment (Compulsion) [Fear, Mind-Affecting]</p><p></p><p><strong>Spellcraft DC:</strong> 64</p><p></p><p><strong>Components:</strong> V, S</p><p></p><p><strong>Casting Time:</strong> 1 standard action</p><p></p><p><strong>Range:</strong> 600 ft.</p><p></p><p><strong>Area:</strong> 200-foot cone</p><p></p><p><strong>Duration:</strong> 20 minutes</p><p></p><p><strong>Saving Throw:</strong> Will negates</p><p></p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>To Develop: 576,000 gp; 12 days; 23,040 XP. Seed: afflict (DC 14). Factors: change target to area (20-ft. radius) (+10 DC), increase area to 100-foot radius (+16 DC), double range (+2 DC), 1-action casting time (+20 DC), increase penalty to -4 (+4 DC)</p><p></p><p>Every creature in the area is seized by horrid fear and suffers a –4 morale penalty on attack rolls, checks, and saving throws. This spell is often cast to crush the morale of a large section of an enemy army.</p><p></p><h2><span style="font-size: 18px">Phobia Plague [Ritual]</span></h2><p>Enchantment (Compulsion) [Fear, Mind-Affecting]</p><p></p><p><strong>Spellcraft DC:</strong> 73</p><p></p><p><strong>Components:</strong> V, S, Ritual</p><p></p><p><strong>Casting Time:</strong> 10 minutes</p><p></p><p><strong>Range:</strong> 600 ft.</p><p></p><p><strong>Area:</strong> 300-foot cone</p><p></p><p><strong>Duration:</strong> 20 minutes</p><p></p><p><strong>Saving Throw:</strong> Will negates</p><p></p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>To Develop: 657,000 gp; 14 days; 26,280 XP.</p><p></p><p>Seed: afflict (DC 14). Factors: change target to area (20-ft. radius) (+10 DC), increase area to 300-foot radius (+56 DC), double range (+2 DC), increase penalty to -8 (+12 DC). Mitigating factors: three casters contributing 4th-level spell slots (-21 DC)</p><p></p><p>Every creature in the area is seized by horrid, intense fear and suffers a –8 morale penalty on attack rolls, checks, and saving throws. Due to the long casting time and multiple casters, this spell is cast in large-scale battles to crush the morale of a large section of an enemy army.</p><p></p><p><strong>New Epic Spell: </strong><em><strong>Acidblast</strong></em></p><p></p><p>Evocation [Electricity, Sonic]</p><p></p><p>Spellcraft DC: 90</p><p></p><p>Components: V, S</p><p></p><p>Casting Time: 1 standard action</p><p></p><p>Range: 300 ft.</p><p></p><p>Area: 30-ft.-radius spread</p><p></p><p>Duration: Instantaneous</p><p></p><p>Saving Throw: Reflex half</p><p></p><p>Spell Resistance: Yes</p><p></p><p>To Develop: 810,000 gp; 17 days; 32,400 XP. Seed: energy x2 (electricity and acid) (DC 38). Factors: increase damage dice to d20 (+40 DC), increase area by 100% (+4 DC), 1-action casting time (+20 DC). Mitigating Factors: 12d6 backlash (-12 DC).</p><p></p><p></p><p></p><p>An <em>acidblast </em>explodes with a shattering blast of thunder and a devastating rain of acid. A <em>stormblast</em> deals 10d20 points of acid damage (avg. 105) and 10d20 points of sonic damage (avg. 105) to all creatures within the area. Unattended objects also take this damage. The character takes 12d6 points of damage (avg. 42) upon casting. The character points his or her finger and determine the range (distance and height) at which the <em>acidblast</em> is to detonate. A fist-sized ball of thundering acid streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, expands into its full area.</p><p></p><p>NOTE: This one was specifically designed as a better version of the ELH <em>hellball</em> epic spell. Same DC; replaces the XP cost with 2d6 backlash; significantly higher average damage (210 for 20d20 vs. 140 for 40d6); and no easily-resisted/commonly-immune fire damage.</p><p></p><p><strong>New Epic Spell: <em>Death Given Form</em></strong></p><p></p><p>Necromancy</p><p></p><p>Spellcraft DC: 51</p><p></p><p>Components: V, S</p><p></p><p>Casting Time: 1 minute</p><p></p><p>Range: Touch</p><p></p><p>Target: Two corpses touched</p><p></p><p>Duration: Instantaneous</p><p></p><p>Saving Throw: None</p><p></p><p>Spell Resistance: No</p><p></p><p>To Develop: 459,000 gp; 10 days; 20,400 XP.</p><p></p><p>Seed: animate dead (DC 23). Factors: create and control 32 HD of undead (+18 DC), undead type: dread wraith (ad hoc +10 DC).</p><p></p><p>The caster touches two corpses and casts this spell. At the conclusion of the casting, each corpse melts away into incorporeality, becoming a dread wraith.</p><p></p><p><strong>New Epic Spell: <em>The Sunless Hunters </em>(Ritual)</strong></p><p></p><p>Necromancy</p><p></p><p>Spellcraft DC: 25</p><p></p><p>Components: V, S, M, Ritual, XP</p><p></p><p>Casting Time: 10 minutes</p><p></p><p>Range: Touch</p><p></p><p>Target: One or more corpses touched</p><p></p><p>Duration: Instantaneous</p><p></p><p>Saving Throw: None</p><p></p><p>Spell Resistance: No</p><p></p><p>To Develop: 225,000 gp; 5 days; 9,000 XP.</p><p></p><p>Seed: animate dead (DC 23). Factors: create and control 80 HD of undead (+90 DC), undead type: vampire (+6 DC). Mitigating Factors: casting time 10 minutes (-18 DC), ritual (1 8th-level spell slot, 3 3rd-level spell slots) (-30 DC), expensive material component (ad hoc -4 DC), backlash 22d6 (-22 DC), burn 2000 XP (-20 DC).</p><p></p><p>This terrible ritual spell animates corpses as up to 80 HD of vampires. This spell allows the caster to control up to 60 HD of undead above his normal limit.</p><p></p><p>When the spell is cast, the caster suffers 22d6 backlash damage, his own blood drawn out to feed the vampires' initial spark of unlife.</p><p></p><p>It also requires the following:</p><p></p><p><strong>Ritual Component:</strong> 1 caster contributing an 8th-level spell slot, 3 casters contributing 3rd-level spell slots.</p><p></p><p><strong>Material Component: </strong>rubies or red diamonds worth 10,000 gp.</p><p></p><p><strong>XP Cost:</strong> 2,000 XP.</p><p></p><p><strong>Yara</strong></p><p></p><p>Human male 26th-level sorcerer</p><p></p><p>HD 26d4+52 (143 hp), Init +1, Spd 30 ft.; AC 41 (+1 Dex, +5 deflection, +5 natural, +20 epic mage armor), touch 16, flat-footed 40; Attack touch spell +12 melee touch, ray +15 ranged touch; SA spells; SQ DR 15/adamantine, permanent spells; Saves Fort +13, Ref +11, Will +16; Abilities Str 8, Dex 13, Con 16, Int 18 (w/ <em>headband</em>), Wis 10, Cha 35 (w/ <em>cloak</em>); Skills Bluff +26, Diplomacy +26, Intimidate +41, Knowledge (arcana, the planes) +33, Sense Motive +14, Spellcraft +33 (+43 for epic spells), Spot +15; Feats Combat Casting, Craft Wondrous Item, Empower Spell, Enlarge Spell, Extend Spell, Spell Focus (necromancy), Weapon Focus (ray); Epic Feats Automatic Metamagic Capacity (x2), Epic Spellcasting, Spell Knowledge.</p><p></p><p>Spell save DC: 22 + spell level (23 + spell level for necromancy spells).</p><p></p><p><strong>Epic Magic Items</strong></p><p><em>cloak of epic Charisma +10, rod of the epic spellcaster</em></p><p></p><p><strong>Nonepic Magic Items</strong></p><p><em>headband of intellect +6, orange prism ioun stone, ring of protection +5, amulet of natural armor +5</em></p><p></p><p><strong>Inherent Bonuses</strong></p><p>Yara has inherent bonuses of +3 to Con (<em>manual of bodily health</em> +3), +1 to Int (wish), and +5 to Cha (<em>tome of leadership and influence</em> +5).</p><p></p><p><strong>Permanent Spells</strong></p><p>Yara is under the effect of permanent <em>detect magic</em>, <em>read magic</em>, and <em>resistance</em>.</p><p></p><p><strong>Spells</strong></p><p>Caster level 27th (orange prism ioun stone), save DC 22 + spell level (23 + spell level for necromancy spells).</p><p></p><p><strong>Spells Known: </strong></p><p>0 – arcane mark, dancing lights, detect magic, ghost sound, message, prestidigitation, read magic, resistance, touch of fatigue;</p><p>1 – chill touch, magic missile, protection from good, ray of enfeeblement, shield;</p><p> 2 – command undead, eagle's splendor, false life, scorching ray, spectral hand;</p><p>3 – dispel magic, fly, protection from energy, vampiric touch;</p><p>4 – animate dead, crushing despair, enervation, fear;</p><p> 5 – cloudkill, permanency, symbol of pain, teleport;</p><p> 6 – create undead, disintegrate, greater dispel magic;</p><p>7- control undead, finger of death, summon monster VII;</p><p>8 – clone, create greater undead, horrid wilting, polar ray;</p><p>9 – energy drain, time stop, wail of the banshee, wish.</p><p></p><p><strong>Spells Per Day: </strong>6/9/9/9/9/8/8/14*/8/7 (*ring of epic wizardry VII)</p><p></p><p><strong>Epic Spells Known:</strong> <em>Epic Mage Armor, The Sunless Legion </em>(see above)</p><p></p><p><strong>Epic Spells Per Day:</strong> 2 (1 used to cast <em>Epic Mage Armor</em> every morning)</p><p></p><p><strong>XP Spent: </strong>35,380</p><p>1500 (permanent <em>detect magic, read magic, resistance</em> on self); 600 (craft <em>orange prism ioun stone</em>); 720 (<em>craft headband of intellect +6</em>); 5,000 (wish – between levels 17 and 18); 16,560 (develop Epic Mage Armor – between levels 22 and 23); 9,000 (develop The Sunless Legion – after level 26); 2,000 (cast The Sunless Legion).</p><p></p><p><strong>Preparations</strong></p><p></p><p>Always: Yara casts <em>epic mage armor </em>every morning, so he always has this spell active.</p><p></p><p>Before combat: If given time to prepare before combat, Yara will cast <em>eagle's splendor, fly, </em>and <em>protection from energy </em>(fire) on himself, in that order. He will then summon a babau demon with <em>summon monster VII.</em></p><p></p><p>[With preparation: Spd 30 ft., fly 60 ft. (good); SQ DR 15/adamantine, protection from fire (120 hp); Cha 39.</p><p></p><p>Spell save DC: 24 + spell level (25 + spell level for necromancy spells).]</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 9320337, member: 11368"] [B]New Epic Spell: [/B][I][B]Ekpyrosis[/B][/I] Spellcraft DC: 230 Components: V, S Casting Time: Standard action Duration: Instantaneous / 20 rounds (D) Range: 300 ft. Effect: 40-ft.-radius burst Saving Throw: Reflex half Spell Resistance: Yes Seed: [I]energy (fire)[/I] (DC 19), [I]energy (electric) [/I](DC 19), [I]summon [/I](DC 14). Factors: 1-action casting time (+20 DC), change area to 20-ft. radius burst (+4 DC), increase to 40-ft. radius (+4 DC), increase damage dice to d20 (+40 DC), increase electricity and fire damage to 25 dice (+60 DC), summon CR 35 creature (+66 DC), summon nonoutsider (+10 DC). Mitigating Factors: 22d6 backlash (-22 DC). To Develop: 2,070,000 gp; 42 days; 82,800 XP. The caster calls up a wave of power that bursts forth as fire and lightning. This effect deals 25d20 fire damage and 25d20 electricity damage (avg. 262 damage each) to all in the radius of effect. A moment later, a primal fire elemental appears in the center of the effect. It acts immediately, on the character’s turn. It attacks the character’s opponents to the best of its ability. If the character can communicate with the elemental, he or she can direct it not to attack, to attack particular enemies, or to perform other actions. The summoned elemental acts normally on the last round of the spell and disappears at the end of its turn. The raw power of this spell inflicts 22d6 backlash on the caster. [HEADING=1][/HEADING] [B]New Epic Spell: [I]Rout[/I][/B] Enchantment (Compulsion) [Fear, Mind-Affecting] [B]Spellcraft DC:[/B] 64 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 600 ft. [B]Area:[/B] 200-foot cone [B]Duration:[/B] 20 minutes [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes To Develop: 576,000 gp; 12 days; 23,040 XP. Seed: afflict (DC 14). Factors: change target to area (20-ft. radius) (+10 DC), increase area to 100-foot radius (+16 DC), double range (+2 DC), 1-action casting time (+20 DC), increase penalty to -4 (+4 DC) Every creature in the area is seized by horrid fear and suffers a –4 morale penalty on attack rolls, checks, and saving throws. This spell is often cast to crush the morale of a large section of an enemy army. [HEADING=1][SIZE=5]Phobia Plague [Ritual][/SIZE][/HEADING] Enchantment (Compulsion) [Fear, Mind-Affecting] [B]Spellcraft DC:[/B] 73 [B]Components:[/B] V, S, Ritual [B]Casting Time:[/B] 10 minutes [B]Range:[/B] 600 ft. [B]Area:[/B] 300-foot cone [B]Duration:[/B] 20 minutes [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes To Develop: 657,000 gp; 14 days; 26,280 XP. Seed: afflict (DC 14). Factors: change target to area (20-ft. radius) (+10 DC), increase area to 300-foot radius (+56 DC), double range (+2 DC), increase penalty to -8 (+12 DC). Mitigating factors: three casters contributing 4th-level spell slots (-21 DC) Every creature in the area is seized by horrid, intense fear and suffers a –8 morale penalty on attack rolls, checks, and saving throws. Due to the long casting time and multiple casters, this spell is cast in large-scale battles to crush the morale of a large section of an enemy army. [B]New Epic Spell: [/B][I][B]Acidblast[/B][/I] Evocation [Electricity, Sonic] Spellcraft DC: 90 Components: V, S Casting Time: 1 standard action Range: 300 ft. Area: 30-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes To Develop: 810,000 gp; 17 days; 32,400 XP. Seed: energy x2 (electricity and acid) (DC 38). Factors: increase damage dice to d20 (+40 DC), increase area by 100% (+4 DC), 1-action casting time (+20 DC). Mitigating Factors: 12d6 backlash (-12 DC). An [I]acidblast [/I]explodes with a shattering blast of thunder and a devastating rain of acid. A [I]stormblast[/I] deals 10d20 points of acid damage (avg. 105) and 10d20 points of sonic damage (avg. 105) to all creatures within the area. Unattended objects also take this damage. The character takes 12d6 points of damage (avg. 42) upon casting. The character points his or her finger and determine the range (distance and height) at which the [I]acidblast[/I] is to detonate. A fist-sized ball of thundering acid streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, expands into its full area. NOTE: This one was specifically designed as a better version of the ELH [I]hellball[/I] epic spell. Same DC; replaces the XP cost with 2d6 backlash; significantly higher average damage (210 for 20d20 vs. 140 for 40d6); and no easily-resisted/commonly-immune fire damage. [B]New Epic Spell: [I]Death Given Form[/I][/B] Necromancy Spellcraft DC: 51 Components: V, S Casting Time: 1 minute Range: Touch Target: Two corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No To Develop: 459,000 gp; 10 days; 20,400 XP. Seed: animate dead (DC 23). Factors: create and control 32 HD of undead (+18 DC), undead type: dread wraith (ad hoc +10 DC). The caster touches two corpses and casts this spell. At the conclusion of the casting, each corpse melts away into incorporeality, becoming a dread wraith. [B]New Epic Spell: [I]The Sunless Hunters [/I](Ritual)[/B] Necromancy Spellcraft DC: 25 Components: V, S, M, Ritual, XP Casting Time: 10 minutes Range: Touch Target: One or more corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No To Develop: 225,000 gp; 5 days; 9,000 XP. Seed: animate dead (DC 23). Factors: create and control 80 HD of undead (+90 DC), undead type: vampire (+6 DC). Mitigating Factors: casting time 10 minutes (-18 DC), ritual (1 8th-level spell slot, 3 3rd-level spell slots) (-30 DC), expensive material component (ad hoc -4 DC), backlash 22d6 (-22 DC), burn 2000 XP (-20 DC). This terrible ritual spell animates corpses as up to 80 HD of vampires. This spell allows the caster to control up to 60 HD of undead above his normal limit. When the spell is cast, the caster suffers 22d6 backlash damage, his own blood drawn out to feed the vampires' initial spark of unlife. It also requires the following: [B]Ritual Component:[/B] 1 caster contributing an 8th-level spell slot, 3 casters contributing 3rd-level spell slots. [B]Material Component: [/B]rubies or red diamonds worth 10,000 gp. [B]XP Cost:[/B] 2,000 XP. [B]Yara[/B] Human male 26th-level sorcerer HD 26d4+52 (143 hp), Init +1, Spd 30 ft.; AC 41 (+1 Dex, +5 deflection, +5 natural, +20 epic mage armor), touch 16, flat-footed 40; Attack touch spell +12 melee touch, ray +15 ranged touch; SA spells; SQ DR 15/adamantine, permanent spells; Saves Fort +13, Ref +11, Will +16; Abilities Str 8, Dex 13, Con 16, Int 18 (w/ [I]headband[/I]), Wis 10, Cha 35 (w/ [I]cloak[/I]); Skills Bluff +26, Diplomacy +26, Intimidate +41, Knowledge (arcana, the planes) +33, Sense Motive +14, Spellcraft +33 (+43 for epic spells), Spot +15; Feats Combat Casting, Craft Wondrous Item, Empower Spell, Enlarge Spell, Extend Spell, Spell Focus (necromancy), Weapon Focus (ray); Epic Feats Automatic Metamagic Capacity (x2), Epic Spellcasting, Spell Knowledge. Spell save DC: 22 + spell level (23 + spell level for necromancy spells). [B]Epic Magic Items[/B] [I]cloak of epic Charisma +10, rod of the epic spellcaster[/I] [B]Nonepic Magic Items[/B] [I]headband of intellect +6, orange prism ioun stone, ring of protection +5, amulet of natural armor +5[/I] [B]Inherent Bonuses[/B] Yara has inherent bonuses of +3 to Con ([I]manual of bodily health[/I] +3), +1 to Int (wish), and +5 to Cha ([I]tome of leadership and influence[/I] +5). [B]Permanent Spells[/B] Yara is under the effect of permanent [I]detect magic[/I], [I]read magic[/I], and [I]resistance[/I]. [B]Spells[/B] Caster level 27th (orange prism ioun stone), save DC 22 + spell level (23 + spell level for necromancy spells). [B]Spells Known: [/B] 0 – arcane mark, dancing lights, detect magic, ghost sound, message, prestidigitation, read magic, resistance, touch of fatigue; 1 – chill touch, magic missile, protection from good, ray of enfeeblement, shield; 2 – command undead, eagle's splendor, false life, scorching ray, spectral hand; 3 – dispel magic, fly, protection from energy, vampiric touch; 4 – animate dead, crushing despair, enervation, fear; 5 – cloudkill, permanency, symbol of pain, teleport; 6 – create undead, disintegrate, greater dispel magic; 7- control undead, finger of death, summon monster VII; 8 – clone, create greater undead, horrid wilting, polar ray; 9 – energy drain, time stop, wail of the banshee, wish. [B]Spells Per Day: [/B]6/9/9/9/9/8/8/14*/8/7 (*ring of epic wizardry VII) [B]Epic Spells Known:[/B] [I]Epic Mage Armor, The Sunless Legion [/I](see above) [B]Epic Spells Per Day:[/B] 2 (1 used to cast [I]Epic Mage Armor[/I] every morning) [B]XP Spent: [/B]35,380 1500 (permanent [I]detect magic, read magic, resistance[/I] on self); 600 (craft [I]orange prism ioun stone[/I]); 720 ([I]craft headband of intellect +6[/I]); 5,000 (wish – between levels 17 and 18); 16,560 (develop Epic Mage Armor – between levels 22 and 23); 9,000 (develop The Sunless Legion – after level 26); 2,000 (cast The Sunless Legion). [B]Preparations[/B] Always: Yara casts [I]epic mage armor [/I]every morning, so he always has this spell active. Before combat: If given time to prepare before combat, Yara will cast [I]eagle's splendor, fly, [/I]and [I]protection from energy [/I](fire) on himself, in that order. He will then summon a babau demon with [I]summon monster VII.[/I] [With preparation: Spd 30 ft., fly 60 ft. (good); SQ DR 15/adamantine, protection from fire (120 hp); Cha 39. Spell save DC: 24 + spell level (25 + spell level for necromancy spells).] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
3.5 IH stuff from my old notes
Top