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3.5 IH stuff from my old notes
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 9321609" data-attributes="member: 11368"><p>This one isn't 100% complete, but here he is...</p><p></p><p><strong>Odin</strong></p><p><em>God of the Hanged, Father of Victory, Terrible One, All-Father</em></p><p></p><p>Greater Deity (Integrated Levels: Fighter 20/Wizard 30)</p><p></p><p>Medium Outsider (Extraplanar)</p><p></p><p>Hit Dice: 100d20 + 1700 (3700 hp; 7400 hp in godly realm)</p><p></p><p>Initiative: +17</p><p></p><p>Armor Class: 142 (+9 Dex, +90<em> Bracers</em>, +17 deflection, +16 divine), touch 52, flat-footed 133</p><p></p><p>Base Attack / Grapple: +100 / +133</p><p></p><p>Attack: <em>Gungnir </em>+157 melee (3d8+46)</p><p></p><p>Full Attack: <em>Gungnir</em> +157/+157/+157/+157 melee (3d8+46)</p><p></p><p>Space/Reach: 5 ft./5 ft.</p><p></p><p>Special Attacks: Divine aura (1,100 ft.), portfolio [Effect] abilities, spells</p><p></p><p>Special Qualities: DR 40/epic, divine bonus, divine senses, godly realm, grant spells, immortality, immunities, SR 126</p><p></p><p>Saves: Fort +119, Ref +112, Will +123</p><p></p><p>Abilities: Str 47, Dex 29, Con 43, Int 81, Wis 51, Cha 27</p><p></p><p>Skills: +113+ability modifier</p><p></p><p>Feats: Combat Casting, Empower Spell, Enlarge Spell, Extend Spell, Eschew Materials, Greater Weapon Focus (spear), Improved Initiative, Power Attack, Quicken Spell, Silent Spell, Spell Focus (Conjuration, Enchantment, Evocation, Transmutation), Still Spell, Weapon Focus (spear), Widen Spell</p><p></p><p>Epic Feats: Automatic Metamagic Capacity (x12), Epic Prowess (x10), Epic Spellcasting, Epic Weapon Focus, Greater Power Attack, Metamagic Freedom, Power Attack Mastery, Superior Initiative, Uncanny Power Attack</p><p></p><p>Divine Abilities: Anyfeat, Cold Immunity/Absorption, Cunning Soul (+35 to all saves), Divine Wizardry, Fire Immunity, Perfect Body, Perfect Mind, Perfect Weapon Focus, Superior Power Attack</p><p></p><p>Cosmic Abilities: Extra Portfolio (War)</p><p></p><p>Alignment: Chaotic good</p><p></p><p>ECL: 180</p><p>Challenge Rating: 120</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Odin commonly casts spells as Still, Silent, Quickened, x2 Empowered for double damage or Still, Silent, x4 Empowered for quadruple damage (12 levels of metamagic in either combination). Along with his ring Draupnir’s spell-boosting effects, this can lead to terrifying combinations, such as a 200d20 (avg. 2100) damage from a x4 empowered polar ray (25d6 base, doubled cap and d20 dice → 50d20, quadrupled → 200d20).</p><p></p><p><strong>Magic Portfolio Abilities:</strong></p><p></p><p>Spell-like Abilities: <em>Antimagic field, disjunction, dispel magic, identify, imbue with spell ability, magic aura, protection from spells, spell resistance, spell turning </em></p><p></p><p>Weaknesses: -16 competence penalty to Constitution, Strength</p><p></p><p>Spell Block: Odin automatically blocks the first spell used against him in a round</p><p></p><p>Scion of Magic: +16 competence bonus to caster level, spell DCs, spell resistance</p><p></p><p>Improved Summoning (Construct): Constructs created/summoned by Odin have 50% more HD</p><p></p><p>Divine Magic: 50% chance of your spells affecting magic-immune targets (e.g. golems)</p><p></p><p>Uncanny Force Mastery: Use all types of force Effects, can exclude allies from effects</p><p></p><p>Spell Absorption: Absorb one spell used against you per round, gaining +10 hp/spell level</p><p></p><p></p><p><strong>Knowledge Portfolio Abilities:</strong></p><p></p><p>Spell-like Abilities: detect secret doors, detect thoughts, clairaudience/clairvoyance, divination, true seeing, find the path, legend lore, discern location, foresight.</p><p>Weaknesses: -16 competence penalty to Strength</p><p>Cannot lie</p><p>Immune to INT damage/drain</p><p>+16 Intelligence</p><p>Creatures summoned gain +16 Intelligence</p><p>Competence bonuses only 50% effective against Odin</p><p>Uncanny Withering (INT) Mastery</p><p>Fast healing 35 (equal to Intelligence modifier)</p><p></p><p><strong>ABILITIES</strong></p><p><strong></strong></p><p><strong>Spells: </strong>Odin casts spells as a 30th-level wizard (Caster Level 46th, with divine bonus).</p><p></p><p><strong>ARTIFACTS</strong></p><p><em>Rune Bracers: </em>Ancient rune-carved <em>bracers of epic armor +90.</em></p><p><em></em></p><p><em>Gungnir: </em>This spear is an adamantine weapon, its head engraved with runes of destruction inlaid with orichalcum (the spear is 0.024% orichalcum, making its base damage 3d8). It is a <em>+24 universal energy blast spear.</em></p><p><em></em></p><p><em>Draupnir: </em>This ring grants Odin terrible arcane power. His spells that deal dice of damage based on level have their cap doubled, and deal d20s for damage (so Fireball 10d6 becomes 20d20).</p><p></p><p><em>Hlidskjalf: </em>Odin's throne is set in Valaskjalf, one of his halls, at the center of his realm. While seated on the throne, he gains the effect of the cosmic ability Cosmic Consciousness, and gains a +90 insight bonus on Spellcraft checks made to cast epic spells.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 9321609, member: 11368"] This one isn't 100% complete, but here he is... [B]Odin[/B] [I]God of the Hanged, Father of Victory, Terrible One, All-Father[/I] Greater Deity (Integrated Levels: Fighter 20/Wizard 30) Medium Outsider (Extraplanar) Hit Dice: 100d20 + 1700 (3700 hp; 7400 hp in godly realm) Initiative: +17 Armor Class: 142 (+9 Dex, +90[I] Bracers[/I], +17 deflection, +16 divine), touch 52, flat-footed 133 Base Attack / Grapple: +100 / +133 Attack: [I]Gungnir [/I]+157 melee (3d8+46) Full Attack: [I]Gungnir[/I] +157/+157/+157/+157 melee (3d8+46) Space/Reach: 5 ft./5 ft. Special Attacks: Divine aura (1,100 ft.), portfolio [Effect] abilities, spells Special Qualities: DR 40/epic, divine bonus, divine senses, godly realm, grant spells, immortality, immunities, SR 126 Saves: Fort +119, Ref +112, Will +123 Abilities: Str 47, Dex 29, Con 43, Int 81, Wis 51, Cha 27 Skills: +113+ability modifier Feats: Combat Casting, Empower Spell, Enlarge Spell, Extend Spell, Eschew Materials, Greater Weapon Focus (spear), Improved Initiative, Power Attack, Quicken Spell, Silent Spell, Spell Focus (Conjuration, Enchantment, Evocation, Transmutation), Still Spell, Weapon Focus (spear), Widen Spell Epic Feats: Automatic Metamagic Capacity (x12), Epic Prowess (x10), Epic Spellcasting, Epic Weapon Focus, Greater Power Attack, Metamagic Freedom, Power Attack Mastery, Superior Initiative, Uncanny Power Attack Divine Abilities: Anyfeat, Cold Immunity/Absorption, Cunning Soul (+35 to all saves), Divine Wizardry, Fire Immunity, Perfect Body, Perfect Mind, Perfect Weapon Focus, Superior Power Attack Cosmic Abilities: Extra Portfolio (War) Alignment: Chaotic good ECL: 180 Challenge Rating: 120 [B]COMBAT[/B] Odin commonly casts spells as Still, Silent, Quickened, x2 Empowered for double damage or Still, Silent, x4 Empowered for quadruple damage (12 levels of metamagic in either combination). Along with his ring Draupnir’s spell-boosting effects, this can lead to terrifying combinations, such as a 200d20 (avg. 2100) damage from a x4 empowered polar ray (25d6 base, doubled cap and d20 dice → 50d20, quadrupled → 200d20). [B]Magic Portfolio Abilities:[/B] Spell-like Abilities: [I]Antimagic field, disjunction, dispel magic, identify, imbue with spell ability, magic aura, protection from spells, spell resistance, spell turning [/I] Weaknesses: -16 competence penalty to Constitution, Strength Spell Block: Odin automatically blocks the first spell used against him in a round Scion of Magic: +16 competence bonus to caster level, spell DCs, spell resistance Improved Summoning (Construct): Constructs created/summoned by Odin have 50% more HD Divine Magic: 50% chance of your spells affecting magic-immune targets (e.g. golems) Uncanny Force Mastery: Use all types of force Effects, can exclude allies from effects Spell Absorption: Absorb one spell used against you per round, gaining +10 hp/spell level [B]Knowledge Portfolio Abilities:[/B] Spell-like Abilities: detect secret doors, detect thoughts, clairaudience/clairvoyance, divination, true seeing, find the path, legend lore, discern location, foresight. Weaknesses: -16 competence penalty to Strength Cannot lie Immune to INT damage/drain +16 Intelligence Creatures summoned gain +16 Intelligence Competence bonuses only 50% effective against Odin Uncanny Withering (INT) Mastery Fast healing 35 (equal to Intelligence modifier) [B]ABILITIES Spells: [/B]Odin casts spells as a 30th-level wizard (Caster Level 46th, with divine bonus). [B]ARTIFACTS[/B] [I]Rune Bracers: [/I]Ancient rune-carved [I]bracers of epic armor +90. Gungnir: [/I]This spear is an adamantine weapon, its head engraved with runes of destruction inlaid with orichalcum (the spear is 0.024% orichalcum, making its base damage 3d8). It is a [I]+24 universal energy blast spear. Draupnir: [/I]This ring grants Odin terrible arcane power. His spells that deal dice of damage based on level have their cap doubled, and deal d20s for damage (so Fireball 10d6 becomes 20d20). [I]Hlidskjalf: [/I]Odin's throne is set in Valaskjalf, one of his halls, at the center of his realm. While seated on the throne, he gains the effect of the cosmic ability Cosmic Consciousness, and gains a +90 insight bonus on Spellcraft checks made to cast epic spells. [/QUOTE]
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