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3.5 IH stuff from my old notes
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 9331830" data-attributes="member: 11368"><p>I feel like Divine is mostly useful for breaking through protections, yeah. Goodbye <em>wall</em> <em>of</em> <em>force</em>, and so on.</p><p></p><p>I mean, you can get something out of Cosmic if you trade an item for more divine ability slots to get it as an Esoteric at lower-mid divine levels... I was messing around with what the standard D&D demon lords might look like with IH rules, and it's hard to come up with 4 artifacts for some of them. But even then, it's kind of marginal... a 7d20 Cosmic Beam might be a decent ranged option for a CR 41 Juiblex (ECL 62, 32 HD + effective Demi-deity template) but not far above that.</p><p></p><p>His melee attack (say two slams for 2d6+32/18-20/×3*) looks like comparable average damage (2d6+32 x 2 = avg. 78, vs. 7d20 = avg. 73.5), but when you add in criticals and Power Attack...</p><p></p><p>much above that level, yeah, no.</p><p></p><p>Maybe Omnific effect should be removed (or infinite damage?) and Transcendental should be either d1000, or something like 4d100 per HD of effect?</p><p></p><p>Then something like Supernova effect could be 2d100 + 2x Gravitic.</p><p></p><p>I wonder about Annihilating (d6 permanent) as a Cosmic, too. Even for my 32 HD Juiblex example above, 7d6 permanent sounds scary, but for the, what, maybe 30+ level characters (or perhaps level 20 Hero-deities or low-20s Prophets?) who are likely fighting him as a CR 41...</p><p></p><p>And a bit higher up - a 100HD Greater ( 180 ECL = CR 120) would spend 6 ability slots on Annihilating Breath/Beam and do 25d6 permanent... which isn't that scary to a party of say ECL 90 lesser deities (50th level) who would have 1000 hit points before Con bonuses (50d20 maxed) and</p><p>probably over 2000 in practice unless they have undead/construct traits, and who all have wish SLA to fix it afterwards...</p><p></p><p>*1d6 base, +1 step for oversized natural weapons, +1 for VSC, +1 for Improved Natural Attack</p><p>Strength base 45 (15 base and 3 from level advancements + 5 inherent + 10 size + 12 from effectively having the demideity template), Strength 76 with a belt of epic strength +31 (artifact at ECL 62/2)</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 9331830, member: 11368"] I feel like Divine is mostly useful for breaking through protections, yeah. Goodbye [I]wall[/I] [I]of[/I] [I]force[/I], and so on. I mean, you can get something out of Cosmic if you trade an item for more divine ability slots to get it as an Esoteric at lower-mid divine levels... I was messing around with what the standard D&D demon lords might look like with IH rules, and it's hard to come up with 4 artifacts for some of them. But even then, it's kind of marginal... a 7d20 Cosmic Beam might be a decent ranged option for a CR 41 Juiblex (ECL 62, 32 HD + effective Demi-deity template) but not far above that. His melee attack (say two slams for 2d6+32/18-20/×3*) looks like comparable average damage (2d6+32 x 2 = avg. 78, vs. 7d20 = avg. 73.5), but when you add in criticals and Power Attack... much above that level, yeah, no. Maybe Omnific effect should be removed (or infinite damage?) and Transcendental should be either d1000, or something like 4d100 per HD of effect? Then something like Supernova effect could be 2d100 + 2x Gravitic. I wonder about Annihilating (d6 permanent) as a Cosmic, too. Even for my 32 HD Juiblex example above, 7d6 permanent sounds scary, but for the, what, maybe 30+ level characters (or perhaps level 20 Hero-deities or low-20s Prophets?) who are likely fighting him as a CR 41... And a bit higher up - a 100HD Greater ( 180 ECL = CR 120) would spend 6 ability slots on Annihilating Breath/Beam and do 25d6 permanent... which isn't that scary to a party of say ECL 90 lesser deities (50th level) who would have 1000 hit points before Con bonuses (50d20 maxed) and probably over 2000 in practice unless they have undead/construct traits, and who all have wish SLA to fix it afterwards... *1d6 base, +1 step for oversized natural weapons, +1 for VSC, +1 for Improved Natural Attack Strength base 45 (15 base and 3 from level advancements + 5 inherent + 10 size + 12 from effectively having the demideity template), Strength 76 with a belt of epic strength +31 (artifact at ECL 62/2) [/QUOTE]
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