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3.5 IH stuff from my old notes
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 9334827" data-attributes="member: 11368"><p><strong>Juiblex</strong></p><p>Demi-deity equivalent demon lord (16 integrated sorcerer levels)</p><p>Large Outsider (Chaotic, Demon, Evil, Extraplanar)</p><p>Hit Dice: 32d20 + 256 + 32 (928 hp, 1856 hp in his realm)</p><p>Initiative: +8</p><p>Speed: 30 ft., swim 30 ft., fly 90 ft. (perfect)</p><p>Armor Class: 49 (-1 size, +24 natural, +4 Dex, +6 divine, +6 deflection), touch 25, flat-footed 45</p><p>Base Attack/Grapple: +32/+74</p><p>Attack: Slam +71 melee (2d6+32 and 2d6 acid/18-20/×3)</p><p>Full Attack: 2 slams +71 melee (2d6+32 and 2d6 acid/18-20/×3)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Acidic Strike, divine aura (420 ft), spells, spell-like abilities</p><p>Special Qualities: DR 15/epic, divine bonus +6, divine senses, godly realm, grant spells, immortality, immunities, SR 48</p><p>Saves: Fort +31, Ref +28, Will +30</p><p>Abilities: Str 74 (43 without <em>Amulet of Might</em>), Dex 18, Con 26, Int 25, Wis 23, Cha 22</p><p>Skills: Concentration +49, Intimidate +47, Listen +47 Knowledge (arcana, history, religion, the planes) +48, Search +47, Sense Motive +47, Spellcraft +47, Spot +47, Swim +81</p><p></p><p><strong>Feats: </strong>Cleave, Greater Weapon Focus (slam), Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Improved Toughness, Power Attack, Weapon Focus (slam)</p><p></p><p><strong>Epic Feats:</strong> Greater Critical (slam), Greater Power Attack, Improved Critical Multiplier (slam)</p><p></p><p><strong>Divine Abilities: </strong>Acidic Strike, Exoskeleton + Squamous, Mutability, Self-hypnosis, Spiritual Ancestry</p><p></p><p>Environment: The Slime Pits, The Abyss</p><p>ECL: 47 (with one artifact - would be 62 with four)</p><p>Challenge Rating: 31 (with one artifact - would be 41 with four)</p><p>Quintessence: 200,000 (220,000 total - 20,000 in soul object)</p><p>Treasure: <em>Amulet of Might</em></p><p>Alignment: Chaotic evil</p><p></p><p><strong>Acidic Strike:</strong> +2d6 acid damage to melee attacks</p><p><strong>Exoskeleton/Squamous: </strong>Juiblex's Natural Armor bonus is equal to +3/4 HD (+24)</p><p><strong>Mutability: </strong>Juiblex has Ooze Traits</p><p><strong>Self-hypnosis: </strong>Juiblex benefits from a constant <em>mind blank</em></p><p><strong>Spiritual Ancestry: </strong>Juiblex has Demon Traits</p><p></p><p><strong>Power Attack: </strong>Juiblex Power Attacks at a 3:2 ratio.</p><p></p><p><strong>Spells:</strong> Sorcerer (save DC 22 + spell level)</p><p>Spells known: 0-level: <em>acid splash, detect magic, detect poison, ghost sound, mage hand, message, open/close, prestidigitation, touch of fatigue.</em></p><p>1st-level: <em>magic missile, obscuring mist, ray of enfeeblement, silent image, unseen servant</em></p><p>2nd-level: <em>acid arrow, darkness, fog cloud, obscure object, see invisibility</em></p><p>3rd-level: <em>lightning bolt, nondetection, stinking cloud, slow</em></p><p>4th-level: <em>bestow curse, black tentacles, confusion, crushing despair</em></p><p>5th-level:<em> mind fog, nightmare, transmute rock to mud, wall of stone</em></p><p>6th-level: <em>acid fog, disintegrate, greater dispel magic</em></p><p>7th-level: <em>power word blind, spell turning</em></p><p>8th-level: <em>power word stun</em></p><p> </p><p>Spells per day: 0-level - 6, 1st - 6, 2nd - 6, 3rd - 6, 4th - 6, 5th - 6, 6th - 6, 7th - 5, 8th - 3.</p><p></p><p><strong>Spell-Like Abilities: </strong>At will - <em>blasphemy, commune, contagion, create undead, desecrate, dispel good, dream, energy drain, etherealness, geas/quest, greater dispel magic, greater teleport, harm, horrid wilting, inflict light wounds, inflict moderate wounds, insect plague, magic circle against good, magic jar, protection from good, sending, summon monster IX (evil), tongues, unholy aura, unholy blight, waves of exhaustion, waves of fatigue.</em> 6/day - <em>wish.</em></p><p>Caster level 38th, save DC 22+spell level (Charisma-based).</p><p></p><p><strong>Disease Portfolio</strong></p><p>-6 penalty to Constitution</p><p>Healing magic only 50% effective</p><p>Immune to disease</p><p>+6 competence bonus on attacks, damage, and AC vs opponents with a lower Constitution</p><p>Oozes* summoned in Juiblex's divine aura have 50% more HD</p><p>Immunities against Juiblex's disease effects are only 50% effective</p><p></p><p>*The portfolio in Ascension says vermin, but oozes are better suited for Juiblex...</p><p></p><p><strong>Evil Portfolio</strong></p><p>-6 competence penalty on all die rolls when within a good-aligned environment</p><p>+50% extra damage from good/holy attacks and spells</p><p>Immune to poison</p><p>+6 competence bonus on attacks, damage, and AC in an evil-aligned location</p><p>Evil aligned creatures summoned have 50% more HD</p><p>Healing is only 50% effect against damage inflicted by Juiblex, except on consecrated ground</p><p></p><p><strong>Artifacts</strong></p><p><em><strong>Amulet of Might: </strong></em>Grants +31 enhancement bonus to Strength. This is also a Soul Object storing 20,000 QP.</p><p></p><p><strong>Tactics</strong></p><p>If given time to buff before combat, Juiblex casts <em>spell turning</em>, and uses his <em>unholy aura</em> and <em>summon monster IX </em>(to summon a hezrou) spell-like abilities.</p><p>Under <em>unholy aura</em>, Juiblex's saves become: Fort +35, Ref +32, Will +34, and good creatures who successfully attack Juiblex in melee take 1d6 Strength damage (Fort DC 30 negates).</p><p></p><p>Juiblex opens combat with his Superior Acidic Breath (unless he has reason to expect his opponents to be protected from acid). If he does expect opponents to be protected, he will use <em>horrid wilting </em>(against multiple opponents) or <em>disintegrate </em>(against a single foe). After using his breath, he will cast one of the above spells/spell-like abilities. If still not in melee, he will use <em>waves of exhaustion</em>.</p><p></p><p><strong>Retinue/Servants/Forces</strong></p><p>Juiblex is served by relatively few demons, compared to the other demon lords - most of these are hezrou and dretches. An advanced 30 HD Huge hezrou (CR 21) is the leader of Juiblex's troops. Juiblex's realm also includes manes, but these are not really useful forces.</p><p></p><p>Most of Juiblex's minions are oozes of some sort, a few of whom have been granted intelligence by Juiblex in some unknown way.</p><p></p><p>By the guidelines on Ascension p. 22, Juiblex (ECL 62, Cha mod +6) would have a base Leadership Score of 74, allowing him a cohort of up to ECL 42 (CR 28) and up to seven sub-cohorts of average ECL 23.5 (ECL range 21-26, CR range 14-17).</p><p></p><p>However, Juiblex is known to lack minions compared to other demon lords, so a maximum advancement Hezrou (CR 21 at 30 HD = ECL 32) is probably suitable for his cohort, though technically underpowered. </p><p></p><p>Standard nalfeshnees (CR 14) are the right power level for sub-cohorts, perhaps exiles or those fleeing from other realms of the Abyss.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 9334827, member: 11368"] [B]Juiblex[/B] Demi-deity equivalent demon lord (16 integrated sorcerer levels) Large Outsider (Chaotic, Demon, Evil, Extraplanar) Hit Dice: 32d20 + 256 + 32 (928 hp, 1856 hp in his realm) Initiative: +8 Speed: 30 ft., swim 30 ft., fly 90 ft. (perfect) Armor Class: 49 (-1 size, +24 natural, +4 Dex, +6 divine, +6 deflection), touch 25, flat-footed 45 Base Attack/Grapple: +32/+74 Attack: Slam +71 melee (2d6+32 and 2d6 acid/18-20/×3) Full Attack: 2 slams +71 melee (2d6+32 and 2d6 acid/18-20/×3) Space/Reach: 10 ft./10 ft. Special Attacks: Acidic Strike, divine aura (420 ft), spells, spell-like abilities Special Qualities: DR 15/epic, divine bonus +6, divine senses, godly realm, grant spells, immortality, immunities, SR 48 Saves: Fort +31, Ref +28, Will +30 Abilities: Str 74 (43 without [I]Amulet of Might[/I]), Dex 18, Con 26, Int 25, Wis 23, Cha 22 Skills: Concentration +49, Intimidate +47, Listen +47 Knowledge (arcana, history, religion, the planes) +48, Search +47, Sense Motive +47, Spellcraft +47, Spot +47, Swim +81 [B]Feats: [/B]Cleave, Greater Weapon Focus (slam), Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Improved Toughness, Power Attack, Weapon Focus (slam) [B]Epic Feats:[/B] Greater Critical (slam), Greater Power Attack, Improved Critical Multiplier (slam) [B]Divine Abilities: [/B]Acidic Strike, Exoskeleton + Squamous, Mutability, Self-hypnosis, Spiritual Ancestry Environment: The Slime Pits, The Abyss ECL: 47 (with one artifact - would be 62 with four) Challenge Rating: 31 (with one artifact - would be 41 with four) Quintessence: 200,000 (220,000 total - 20,000 in soul object) Treasure: [I]Amulet of Might[/I] Alignment: Chaotic evil [B]Acidic Strike:[/B] +2d6 acid damage to melee attacks [B]Exoskeleton/Squamous: [/B]Juiblex's Natural Armor bonus is equal to +3/4 HD (+24) [B]Mutability: [/B]Juiblex has Ooze Traits [B]Self-hypnosis: [/B]Juiblex benefits from a constant [I]mind blank[/I] [B]Spiritual Ancestry: [/B]Juiblex has Demon Traits [B]Power Attack: [/B]Juiblex Power Attacks at a 3:2 ratio. [B]Spells:[/B] Sorcerer (save DC 22 + spell level) Spells known: 0-level: [I]acid splash, detect magic, detect poison, ghost sound, mage hand, message, open/close, prestidigitation, touch of fatigue.[/I] 1st-level: [I]magic missile, obscuring mist, ray of enfeeblement, silent image, unseen servant[/I] 2nd-level: [I]acid arrow, darkness, fog cloud, obscure object, see invisibility[/I] 3rd-level: [I]lightning bolt, nondetection, stinking cloud, slow[/I] 4th-level: [I]bestow curse, black tentacles, confusion, crushing despair[/I] 5th-level:[I] mind fog, nightmare, transmute rock to mud, wall of stone[/I] 6th-level: [I]acid fog, disintegrate, greater dispel magic[/I] 7th-level: [I]power word blind, spell turning[/I] 8th-level: [I]power word stun[/I] Spells per day: 0-level - 6, 1st - 6, 2nd - 6, 3rd - 6, 4th - 6, 5th - 6, 6th - 6, 7th - 5, 8th - 3. [B]Spell-Like Abilities: [/B]At will - [I]blasphemy, commune, contagion, create undead, desecrate, dispel good, dream, energy drain, etherealness, geas/quest, greater dispel magic, greater teleport, harm, horrid wilting, inflict light wounds, inflict moderate wounds, insect plague, magic circle against good, magic jar, protection from good, sending, summon monster IX (evil), tongues, unholy aura, unholy blight, waves of exhaustion, waves of fatigue.[/I] 6/day - [I]wish.[/I] Caster level 38th, save DC 22+spell level (Charisma-based). [B]Disease Portfolio[/B] -6 penalty to Constitution Healing magic only 50% effective Immune to disease +6 competence bonus on attacks, damage, and AC vs opponents with a lower Constitution Oozes* summoned in Juiblex's divine aura have 50% more HD Immunities against Juiblex's disease effects are only 50% effective *The portfolio in Ascension says vermin, but oozes are better suited for Juiblex... [B]Evil Portfolio[/B] -6 competence penalty on all die rolls when within a good-aligned environment +50% extra damage from good/holy attacks and spells Immune to poison +6 competence bonus on attacks, damage, and AC in an evil-aligned location Evil aligned creatures summoned have 50% more HD Healing is only 50% effect against damage inflicted by Juiblex, except on consecrated ground [B]Artifacts[/B] [I][B]Amulet of Might: [/B][/I]Grants +31 enhancement bonus to Strength. This is also a Soul Object storing 20,000 QP. [B]Tactics[/B] If given time to buff before combat, Juiblex casts [I]spell turning[/I], and uses his [I]unholy aura[/I] and [I]summon monster IX [/I](to summon a hezrou) spell-like abilities. Under [I]unholy aura[/I], Juiblex's saves become: Fort +35, Ref +32, Will +34, and good creatures who successfully attack Juiblex in melee take 1d6 Strength damage (Fort DC 30 negates). Juiblex opens combat with his Superior Acidic Breath (unless he has reason to expect his opponents to be protected from acid). If he does expect opponents to be protected, he will use [I]horrid wilting [/I](against multiple opponents) or [I]disintegrate [/I](against a single foe). After using his breath, he will cast one of the above spells/spell-like abilities. If still not in melee, he will use [I]waves of exhaustion[/I]. [B]Retinue/Servants/Forces[/B] Juiblex is served by relatively few demons, compared to the other demon lords - most of these are hezrou and dretches. An advanced 30 HD Huge hezrou (CR 21) is the leader of Juiblex's troops. Juiblex's realm also includes manes, but these are not really useful forces. Most of Juiblex's minions are oozes of some sort, a few of whom have been granted intelligence by Juiblex in some unknown way. By the guidelines on Ascension p. 22, Juiblex (ECL 62, Cha mod +6) would have a base Leadership Score of 74, allowing him a cohort of up to ECL 42 (CR 28) and up to seven sub-cohorts of average ECL 23.5 (ECL range 21-26, CR range 14-17). However, Juiblex is known to lack minions compared to other demon lords, so a maximum advancement Hezrou (CR 21 at 30 HD = ECL 32) is probably suitable for his cohort, though technically underpowered. Standard nalfeshnees (CR 14) are the right power level for sub-cohorts, perhaps exiles or those fleeing from other realms of the Abyss. [/QUOTE]
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