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3.5 IH stuff from my old notes
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 9335415" data-attributes="member: 11368"><p><strong>Yeenoghu</strong></p><p></p><p>Demi-deity equivalent demon lord (17 integrated barbarian levels)</p><p></p><p>Large Outsider (Chaotic, Demon, Evil, Extraplanar)</p><p></p><p>Hit Dice: 34d20 + 340 (1020 hp, 2040 hp in realm)</p><p></p><p>Initiative: +13</p><p></p><p>Speed: 120 ft</p><p></p><p>Armor Class: 58 (-1 size, +30 natural, +6 divine, +5 Dex, +8 deflection), touch 28, flat-footed 53</p><p></p><p>Base Attack: +34/+59</p><p></p><p>Attack: <em>Flail of Yeenoghu </em>+72 melee (2d8+35/15-20/x3 + 3d6 sonic plus brutal) or bite +54 melee (2d6+21)</p><p></p><p>Full Attack: <em>Flail of Yeenoghu </em>+72/+72/+72/+72 melee (2d8+35/15-20/x3 + 3d6 sonic plus brutal) or bite +54 melee (2d6+21)</p><p></p><p>Space/Reach: 10 ft./10 ft.</p><p></p><p>Special Attacks: Divine aura (440 ft), rage</p><p></p><p>Special Qualities: DR 15/epic, divine bonus +6, divine senses, godly realm, immortality, immunities, SR 50, trap sense, uncanny dodge</p><p></p><p>Saves: Fort +35, Ref +32, Will +28</p><p></p><p>Abilities: Str 41, Dex 20, Con 31, Int 20, Wis 17, Cha 26</p><p></p><p>Skills: Climb +58, Intimidate +51, Jump +94, Knowledge (the planes, religion) +48, Listen +49, Search +49, Spot +49, Survival +49</p><p></p><p>Feats: Cleave, Great Cleave, Greater Weapon Focus (flail), Improved Critical (flail), Improved Initiative, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (flail)</p><p></p><p>Epic Feats: Chaotic Rage, Epic Weapon Focus (flail), Greater Critical (flail), Greater Power Attack, Light Eradication, Power Attack Mastery, Ruinous Rage, Superior Initiative, Uncanny Power Attack</p><p></p><p>Divine Abilities: Divine Immensity, Moderate Eradication, Multifaceted, Perfect Weapon Focus (flail), Spiritual Ancestry, Superior Power Attack</p><p></p><p>Environment: Death Dells, The Abyss</p><p>ECL: 53 (would be 64 with four artifacts)</p><p>Challenge Rating: 36 (would be 43 with four artifacts)</p><p>Quintessence: 270,000 (300,000 total - 30,000 in Soul Object)</p><p>Treasure: Flail of Yeenoghu, Amulet of Endurance</p><p>Alignment: Chaotic evil</p><p></p><p><strong>Divine Immensity: </strong>Yeenoghu can shrink to Medium or grow to Huge</p><p><strong>Improved Uncanny Dodge/Uncanny Dodge: </strong>Yeenoghu can't be flanked except by a rogue of 21st level or higher. He keeps his Dex bonus to AC even if flat-footed</p><p><strong>Moderate Eradication: </strong>50% chance to ignore immunity to critical hits</p><p><strong>Power Attack:</strong> Yeenoghu automatically power attacks for the amount that the attack roll exceeds AC, at a 2:1 ratio</p><p><strong>Rage: </strong>As 17th-level barbarian: 5/day, no fatigue after rage</p><p>When raging: 1,122 hp (2,244 hp in own realm);<em> Flail of Yeenoghu </em>+75/+75/+75/+75 melee (2d8+38/15-20/x3 + 3d6 sonic plus brutal) or bite +57 melee (2d6+24); Fort +38, Will +31 (+35 vs enchantment spells); Str 47, Con 37</p><p><strong>Spiritual Ancestry: </strong>Yeenoghu has Demon Traits</p><p></p><p><strong>Spell-like Abilities:</strong> At will - blasphemy, commune, contagion, create undead, desecrate, disintegrate, dispel good, dream, earthquake, etherealness, geas/quest, greater dispel magic, greater teleport, harm, implosion, inflict critical wounds, inflict light wounds, magic circle against good, magic jar, mass inflict light wounds, protection from good, sending, shatter, summon monster IX (evil), tongues, unholy aura, unholy blight; 6/day - wish.</p><p></p><p><strong>Destruction Portfolio</strong></p><p>Gain only 50% benefit from healing spells/effects</p><p>-6 Wisdom</p><p>immune to disintegration spells/effects</p><p>+6 competence bonus to damage</p><p>Summoned creatures gain +6 to damage</p><p>Ignore half an opponent's damage reduction</p><p></p><p><strong>Evil Portfolio</strong></p><p>-6 competence penalty on all die rolls when within a good-aligned environment</p><p>+50% extra damage from good/holy attacks and spells</p><p>Immune to poison</p><p>+6 competence bonus on attacks, damage, and AC in an evil-aligned location</p><p>Evil aligned creatures summoned have 50% more HD</p><p>Healing is only 50% effective against damage inflicted by Yeenoghu, except on consecrated ground</p><p></p><p><strong>Artifacts</strong></p><p><em>Flail of Yeenoghu</em> This Large adamantine heavy flail is +14 ghost touch, thundering, brutal (as vorpal, but crushes skull rather than decapitation)</p><p><em>Amulet of Endurance</em> Amulet of epic natural armor +22. Also a soul object storing 30,000 QP</p><p></p><p>Tactics</p><p>Yeenoghu uses his greater teleport spell-like ability to close distance immediately, enters a barbarian rage, and smashes his foes with his massive flail, using Divine Immensity to increase his size to Huge.</p><p></p><p>If confronted by too many enemies to melee at once, his minions confront the lesser foes while he crushes the stronger ones.</p><p></p><p>If somehow forced to fight at range, he will use disintegrate against individual opponents, or earthquake against bodies of troops or structures. He may also use implosion if in range (at 40th caster level, 125 ft.)</p><p></p><p><strong>Retinue and Forces</strong></p><p></p><p>Doresain, King of Ghouls: 30 HD (Integrated Rogue 4/Assassin 10) quasi-deity; Undead Traits, House of Death (ECL 45/CR 30 with four artifacts, ECL 30/CR 20 without equipment)</p><p>Yeenoghu's dreaded vassal, accepting service to avoid destruction after a conquest ages ago; the King of Ghouls is not a true ghoul himself, but a demon in quasi-undead form. He commands a large force of ghouls and a number of bodaks as well.</p><p></p><p>The Soul Crusher: CR 18 advanced (22 HD) Nalfeshnee</p><p>Yeenoghu's enforcer</p><p></p><p>Banewing: CR 16 advanced (24 HD) vrock</p><p>Commander of Yeenoghu's vrock "air force"</p><p></p><p>Ordinary Forces:</p><p>Most of Yeenoghu's significant (i.e. excluding manes and dretches) demon followers consist of babau and vrocks, with a small "officer corps" of glabrezu.</p><p></p><p>However, the population of his realm is mostly weaker creatures - fiendish gnolls, fiendish dire hyenas (both often the spirits of dead gnolls put into new Abyssal bodies), manes, dretches, etc. </p><p></p><p>Bebiliths also haunt this realm.</p><p></p><p>By the guidelines on Ascension p. 22, Yeenoghu (ECL 64, Cha mod +8) would have a base Leadership Score of 78, allowing him a cohort of up to ECL 44 and up to seven sub-cohorts of average ECL 24.5 (ECL range 22-27).</p><p></p><p>The cohort is Doresain the Ghoul King (who must have three or fewer artifacts to keep his ECL below 45).</p><p></p><p>The sub-cohorts should be CR 15-18; the Soul Crusher is one and Banewing is another. Others can be Mariliths (CR 17), advanced Glabrezu, etc.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 9335415, member: 11368"] [B]Yeenoghu[/B] Demi-deity equivalent demon lord (17 integrated barbarian levels) Large Outsider (Chaotic, Demon, Evil, Extraplanar) Hit Dice: 34d20 + 340 (1020 hp, 2040 hp in realm) Initiative: +13 Speed: 120 ft Armor Class: 58 (-1 size, +30 natural, +6 divine, +5 Dex, +8 deflection), touch 28, flat-footed 53 Base Attack: +34/+59 Attack: [I]Flail of Yeenoghu [/I]+72 melee (2d8+35/15-20/x3 + 3d6 sonic plus brutal) or bite +54 melee (2d6+21) Full Attack: [I]Flail of Yeenoghu [/I]+72/+72/+72/+72 melee (2d8+35/15-20/x3 + 3d6 sonic plus brutal) or bite +54 melee (2d6+21) Space/Reach: 10 ft./10 ft. Special Attacks: Divine aura (440 ft), rage Special Qualities: DR 15/epic, divine bonus +6, divine senses, godly realm, immortality, immunities, SR 50, trap sense, uncanny dodge Saves: Fort +35, Ref +32, Will +28 Abilities: Str 41, Dex 20, Con 31, Int 20, Wis 17, Cha 26 Skills: Climb +58, Intimidate +51, Jump +94, Knowledge (the planes, religion) +48, Listen +49, Search +49, Spot +49, Survival +49 Feats: Cleave, Great Cleave, Greater Weapon Focus (flail), Improved Critical (flail), Improved Initiative, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (flail) Epic Feats: Chaotic Rage, Epic Weapon Focus (flail), Greater Critical (flail), Greater Power Attack, Light Eradication, Power Attack Mastery, Ruinous Rage, Superior Initiative, Uncanny Power Attack Divine Abilities: Divine Immensity, Moderate Eradication, Multifaceted, Perfect Weapon Focus (flail), Spiritual Ancestry, Superior Power Attack Environment: Death Dells, The Abyss ECL: 53 (would be 64 with four artifacts) Challenge Rating: 36 (would be 43 with four artifacts) Quintessence: 270,000 (300,000 total - 30,000 in Soul Object) Treasure: Flail of Yeenoghu, Amulet of Endurance Alignment: Chaotic evil [B]Divine Immensity: [/B]Yeenoghu can shrink to Medium or grow to Huge [B]Improved Uncanny Dodge/Uncanny Dodge: [/B]Yeenoghu can't be flanked except by a rogue of 21st level or higher. He keeps his Dex bonus to AC even if flat-footed [B]Moderate Eradication: [/B]50% chance to ignore immunity to critical hits [B]Power Attack:[/B] Yeenoghu automatically power attacks for the amount that the attack roll exceeds AC, at a 2:1 ratio [B]Rage: [/B]As 17th-level barbarian: 5/day, no fatigue after rage When raging: 1,122 hp (2,244 hp in own realm);[I] Flail of Yeenoghu [/I]+75/+75/+75/+75 melee (2d8+38/15-20/x3 + 3d6 sonic plus brutal) or bite +57 melee (2d6+24); Fort +38, Will +31 (+35 vs enchantment spells); Str 47, Con 37 [B]Spiritual Ancestry: [/B]Yeenoghu has Demon Traits [B]Spell-like Abilities:[/B] At will - blasphemy, commune, contagion, create undead, desecrate, disintegrate, dispel good, dream, earthquake, etherealness, geas/quest, greater dispel magic, greater teleport, harm, implosion, inflict critical wounds, inflict light wounds, magic circle against good, magic jar, mass inflict light wounds, protection from good, sending, shatter, summon monster IX (evil), tongues, unholy aura, unholy blight; 6/day - wish. [B]Destruction Portfolio[/B] Gain only 50% benefit from healing spells/effects -6 Wisdom immune to disintegration spells/effects +6 competence bonus to damage Summoned creatures gain +6 to damage Ignore half an opponent's damage reduction [B]Evil Portfolio[/B] -6 competence penalty on all die rolls when within a good-aligned environment +50% extra damage from good/holy attacks and spells Immune to poison +6 competence bonus on attacks, damage, and AC in an evil-aligned location Evil aligned creatures summoned have 50% more HD Healing is only 50% effective against damage inflicted by Yeenoghu, except on consecrated ground [B]Artifacts[/B] [I]Flail of Yeenoghu[/I] This Large adamantine heavy flail is +14 ghost touch, thundering, brutal (as vorpal, but crushes skull rather than decapitation) [I]Amulet of Endurance[/I] Amulet of epic natural armor +22. Also a soul object storing 30,000 QP Tactics Yeenoghu uses his greater teleport spell-like ability to close distance immediately, enters a barbarian rage, and smashes his foes with his massive flail, using Divine Immensity to increase his size to Huge. If confronted by too many enemies to melee at once, his minions confront the lesser foes while he crushes the stronger ones. If somehow forced to fight at range, he will use disintegrate against individual opponents, or earthquake against bodies of troops or structures. He may also use implosion if in range (at 40th caster level, 125 ft.) [B]Retinue and Forces[/B] Doresain, King of Ghouls: 30 HD (Integrated Rogue 4/Assassin 10) quasi-deity; Undead Traits, House of Death (ECL 45/CR 30 with four artifacts, ECL 30/CR 20 without equipment) Yeenoghu's dreaded vassal, accepting service to avoid destruction after a conquest ages ago; the King of Ghouls is not a true ghoul himself, but a demon in quasi-undead form. He commands a large force of ghouls and a number of bodaks as well. The Soul Crusher: CR 18 advanced (22 HD) Nalfeshnee Yeenoghu's enforcer Banewing: CR 16 advanced (24 HD) vrock Commander of Yeenoghu's vrock "air force" Ordinary Forces: Most of Yeenoghu's significant (i.e. excluding manes and dretches) demon followers consist of babau and vrocks, with a small "officer corps" of glabrezu. However, the population of his realm is mostly weaker creatures - fiendish gnolls, fiendish dire hyenas (both often the spirits of dead gnolls put into new Abyssal bodies), manes, dretches, etc. Bebiliths also haunt this realm. By the guidelines on Ascension p. 22, Yeenoghu (ECL 64, Cha mod +8) would have a base Leadership Score of 78, allowing him a cohort of up to ECL 44 and up to seven sub-cohorts of average ECL 24.5 (ECL range 22-27). The cohort is Doresain the Ghoul King (who must have three or fewer artifacts to keep his ECL below 45). The sub-cohorts should be CR 15-18; the Soul Crusher is one and Banewing is another. Others can be Mariliths (CR 17), advanced Glabrezu, etc. [/QUOTE]
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