Li Shenron
Legend
Does anybody else have the feeling that this is a wonderful feat for Rogues?
To feint in combat normally requires a standard action, which means that if you fail the Bluff check, you have wasted your turn's SA, and even if you succeed you didn't attack this round and the target is denied Dex bonus to AC only for your next single attack (not for a whole round worth of attacks, nor for anybody else's attack).
With IF, to feint requires only a MEA. Which means that you can both feint and attack afterwards in the same round. Of course you often need the MEA for something else, but it also happens quite frequently not to need it.
Comparing the sneak attack damage (assuming you succeed the feint Bluff check) to the option of a full attack, it looks very attractive:
When you could be doing for example an extra attack at -5, you can instead give it up in exchange for chance (there is still the Bluff check) for a +4d6 damage, which is definitely going to make your total damage more than double.
I don't know, these are just my thoughts. The feat is still quite expensive with the prerequisite of Combat Expertise which you may not use much.
To feint in combat normally requires a standard action, which means that if you fail the Bluff check, you have wasted your turn's SA, and even if you succeed you didn't attack this round and the target is denied Dex bonus to AC only for your next single attack (not for a whole round worth of attacks, nor for anybody else's attack).
With IF, to feint requires only a MEA. Which means that you can both feint and attack afterwards in the same round. Of course you often need the MEA for something else, but it also happens quite frequently not to need it.
Comparing the sneak attack damage (assuming you succeed the feint Bluff check) to the option of a full attack, it looks very attractive:
Level Faint Full Attack
1 +1d6 +0
2 +1d6 +1
3 +2d6 +2
4 +2d6 +3
5 +3d6 +3
6 +3d6 +4
7 +4d6 +5
8 +4d6 +6/+1
9 +5d6 +6/+1
10 +5d6 +7/+2
11 +6d6 +8/+3
12 +6d6 +9/+4
13 +7d6 +9/+4
14 +7d6 +10/+5
15 +8d6 +11/+6/+1
16 +8d6 +12/+7/+2
17 +9d6 +12/+7/+2
18 +9d6 +13/+8/+3
19 +10d6 +14/+9/+4
20 +10d6 +15/+10/+5
When you could be doing for example an extra attack at -5, you can instead give it up in exchange for chance (there is still the Bluff check) for a +4d6 damage, which is definitely going to make your total damage more than double.
I don't know, these are just my thoughts. The feat is still quite expensive with the prerequisite of Combat Expertise which you may not use much.