brehobit
Explorer
Looking over the new inteligent item rules, they seem very very[\b] powerful. They can activate their own abilities on the PC's initiative. So you no longer need to take an action to "ignite" your flaming sword if that sword is inteligent. Further, for the low low price of 6500 GP you can get three quickened cure moderate wounds per day. Well not really quickened, but it is the item's action, not yours. I'll be the first to admit I've been in favor magic items being self-activated. But it is huge. Heck, being able to cast 5th level spells at will is also huge (song of discord anyone?)
While on the int. item thing, anyone figure out what the caster level is for these things? I'm guessing they are minimum possible (the cure moderate wounds is 2d8+3) but I really can't find it.
While on the int. item thing, anyone figure out what the caster level is for these things? I'm guessing they are minimum possible (the cure moderate wounds is 2d8+3) but I really can't find it.