Mistwell said:Yes, it would appear the wording actually changed. Masterwork weapons now specifically provide a "+1 enchancement bonus on attack rolls". Magic weapons with a special ability "must have at least a +1 enhancement bonus". So I agree the language is now rather unclear. If I merely bought 3.5, without ever owning or knowing anything about 3.0, I believe my conclusion would be that the mastercraft enhancement bonus is sufficient to provide a base for adding a special ability.
How is it unclear? A magical weapon needs an enhancement bonus of +1 to get one of the special abilities.
Is your masterwork club a magical weapon? No. It does respect the enhancement bonus requirement but it is not magical. Hence, no flaming on masterwork.
Seems pretty clear to me.
Let's say you use a wish to make your masterwork club flaming and your DM allows it.
Now you have a magical weapon with an enhancement bonus. In that case, I'd allow you to add shocking (for example).
But it's a bit far-fetched

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