The interesting thing about this is that it does say "A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chane, and nonproficiency."
Because it states this my guesses are:
In Dungeons & Dragons 3.5e, the penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency, are mentioned for the animated shield to maintain game balance. While the rules don't explicitly specify the reasons behind these penalties, players and Dungeon Masters are encouraged to use their imagination and common sense to interpret and apply the rules in a way that makes sense within the game world.
Here are some possible reasons why an animated shield might incur penalties:
- Limited Visibility: The animated shield might obstruct the wielder's vision. This limitation could make it more challenging for the character to perceive their surroundings, affecting skills like Spot and Search, and potentially contributing to the armor check penalty. Also getting in the way of your attacks.
- Interference with Movement: The animated shield follows your body. So it actually might get into the way of your attacks or of your arms or legs. As you reach for things or attack things. It could hinder the character's movements, especially in situations that require agility or dexterity, such as climbing or combat. It might get in the way or affect the character's ability to see and grab different hand holds or branches.
- Arcane Spell Failure: The magical nature of the animated shield may introduce complexities when casting arcane spells. The magical energies surrounding the shield might interfere with the precise gestures and incantations required for spellcasting, resulting in an arcane spell failure chance.
Remember, these are interpretations to provide logical explanations for the penalties. The Dungeon Master has the flexibility to adjust or modify these reasons based on the campaign setting and the specific magical properties of the animated shield in their world. It's always a good idea for players and DMs to discuss and agree on such interpretations to ensure a consistent and enjoyable gaming experience.
The Force Shield described in Dungeons & Dragons 3.5e is a magical ring that creates a shield-sized wall of force, and it comes with some unique properties that distinguish it from a traditional animated shield. Here are reasons why a Force Shield might not have the typical penalties associated with shield use:
- No Visibility Issues: Unlike an animated shield, the Force Shield is described as a wall of force. This implies that it doesn't obstruct the wearer's vision. The force field allows the character to see through it, eliminating the limitations on visibility that might come with a physical shield. This absence of visibility issues can justify the lack of an armor check penalty and arcane spell failure chance.
- Weightless and Encumbrance-Free: The Force Shield ring is attached to your finger. Small moves of just a finger can move the shield quickly. It is explicitly mentioned as weightless and encumbrance-free. This suggests that it doesn't interfere with the character's movements or impose any restrictions on their agility. As a result, there's no need for a nonproficiency penalty, and the character can move freely without hindrance.
- Activation and Deactivation as a Free Action: The Force Shield can be activated and deactivated at will as a free action. This instantaneous and seamless control allows the character to bring up the shield only when needed, such as during combat, and dismiss it when it's not required. This flexibility contributes to the ease of use and justifies the lack of penalties.
In summary, the unique magical properties of the Force Shield, such as its transparency, lack of weight, and the ability to activate and deactivate it freely, are designed to mitigate the typical penalties associated with traditional shields. These properties make the Force Shield a more versatile and user-friendly option for any of your characters, especially spellcasters who might want the benefits of a shield without the usual drawbacks.