ForceUser
Explorer
In no particular order, here are some things I noticed while browsing the 3.5 spell section...
- Magic vestment is no longer +1 AC per 3 levels, instead it is +1/4.
- Aid now adds 1d8 + caster level in temp hit points instead of just 1d8.
- Barkskin does, indeed, stack with true natural armor. It is considered an enhancement bonus.
- Spiritual hammer has been buffed. It now does 1d8 force damage +1 point per 3 caster levels (max +5). Also, it now uses your BAB + Wis modifier to hit instead of just BAB.
- All versions of planar ally now cost lots of money to use, plus a little XP. For instance, to get a planar ally from the median spell to aid you in a single combat will cost 100 gp per HD of the creature called, plus 250 XP.
- Awaken now only costs 250 XP, not 500.
- The text now clearly states that a wish spell always costs at least 5000 XP to cast. :frown:
- Banishment via holy word now allows the target a Will save with a -4 penalty.
- Holy sword no longer doubles the damage dealt, instead it adds +2d6 holy damage.
- Arcane transportation spells (dimension door, teleport, gate) are now conjurations.
- Burning hands is now evocation.
- In fact, a specialist wizard without evocation will be hard pressed to deal damage to his foes.
- Augury now has a casting time of one minute.
- Blade barrier is now a standard action to cast and lasts 1 min/level.
- Blindness/deafness is still permanent.
- Call lightning storm is exactly like 3.5 call lightning, except damage dealt is 5d6 per bolt (or 5d10 outdoors in a storm), with maximum 15 bolts. /shrug
- All mass cure spells are now close range and affect one creature/level, no two of which can be more than 30 ft. apart. This is a step up from 3.0's healing circle.
- Destruction has been clarified - it consumes the creature, but not the phat loots on its person.
- Disintegrate is an insane spell. 2d6/level damage.
- Heal heals 10/level hit points, up to 150. Mass heal caps out at 250.
- Greater magic fang can indeed be applied as a +1 bonus to all extremities with one casting. Furthermore, both GMF and MF can be made permanent with a permanency spell.
- Magic stone now deals 1d6+1 damage per stone, or 2d6+2 verses undead. It is now a druid spell as well.
- Mirror image has been clarified: an attacker must be able to see the images to be fooled. If you are invisible or the attacker shuts their eyes, the spell has no effect. By extension then, if a creature closes its eyes and uses blindsight to find you, you're hosed. Also, it is made very clear that the images occupy a cluster of spaces within 5 feet of at least one other figment or you. Bust out the extra minis, I guess.
- Fly lasts 1 min/level and gives you a fly speed of 60 feet, or 40 feet if in medium or heavy armor.
- Resurrection costs 10,000 gp and you still lose a level!
- The passworded version of forbiddance is a lot cheaper now, 1,000 extra gp vice 5,000 gp.