3, 5 or 10 Level - What are your favourite Prestige Classes?

What is your preferred number of levels in a Prestige Class?


Korimyr the Rat said:
Skill points and hit points aren't very exciting. BAB and Saving Throw increases aren't interesting. Extra spells per day aren't fun-- though new spells often are. It's the special abilities that make the character feel like it is growing and advancing.

So, it is not just new things, they also have to be exciting? Few classes get special abilities every level. And many of them that do are really questioned for their balance. Sometimes a powerful ability needs to be balanced out by a level that offers little.
 

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Korimyr the Rat said:
Skill points and hit points aren't very exciting. BAB and Saving Throw increases aren't interesting.

Fair enough...

Extra spells per day aren't fun-- though new spells often are.

One comes with the other... and it beats the alternative(s), which include a meager spellcasting progression or overpowering the character.
 


Korimyr the Rat said:
I don't like 'dead levels', period. Even characters sticking to base classes should be getting something new every level.

True. I redid every class, so that there wouldn't be more than 2 continguous dead levels in any class. And I gave them each things that were unique to them, that no other class can get.
 

Not all Prestige Classes have 3, 5 or 10 levels. Unapproachable East has one 6-level prestige class and I wrote up a 7-level divine prestige class for Lost Empires of Faerun.

- Ed
 

Definitely agree with Gez, fractional is the way to go.

If you aren't familliar with this, here is how it works if I understand it.
You get a fractional bonus to your bab and save each level, so a fighter gets +1 bab/level, a rogue gets 3/4 bab a level, and a wizard gets 1/2 bab a level, so if you are a wiz1/rog1, your bab is 1/2 + 3/4, which is 1 and 1/4 instead of +0 and +0, which is +0, what the official rules give you. "bad" saves give you +1/3 save bonus/level, so the example wiz1/rog1 would have a fort save of 2/3, which is still +0 in practice, but at least it will go up with a third level of either class. I'm not sure how the "good" save works out. But I'm pretty sure there is something worked out.
 

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