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D&D Older Editions
3.5 Perform, Diplomacy
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<blockquote data-quote="Shalewind" data-source="post: 1002914" data-attributes="member: 6146"><p>Wow. I never thought Perform could spawn such a downpour.</p><p></p><p>So far, a variety of people have brought the bard into this discuss as the primary point of contention. What I haven't heard: why the other classes haven't been mentioned?</p><p></p><p>I like to have a fighter that knows some poetry or a cleric that can act. I think this adds much needed spice and flavor to the game. I love using the profession and craft skills, makes the game more realistic to me.</p><p></p><p>And I always hated the fact, that if I wanted a character to be good at say the flute at say 10 ranks, that he would have to know 9 other instruments equally well just to play that flute with a +10.</p><p></p><p>Sure, you can look at this two ways: The perform is an abstract all encompassing skill (that's fine, but you loose a lot of detial and flavor in the system this way). Two: Perform is about proficiency in different types of performing styles (in which case it only makes sense to have it as seperate skills, otherwise you are simpling using an abtract skill like option one).</p><p></p><p>If you run a campaign where the bard is the only one that entertains others, and it isn't a big part of the game: use Dr_Rictus's solution. It's quick, simple, and with the 3e style. If you want more detail (as I do) play with 3.5.</p></blockquote><p></p>
[QUOTE="Shalewind, post: 1002914, member: 6146"] Wow. I never thought Perform could spawn such a downpour. So far, a variety of people have brought the bard into this discuss as the primary point of contention. What I haven't heard: why the other classes haven't been mentioned? I like to have a fighter that knows some poetry or a cleric that can act. I think this adds much needed spice and flavor to the game. I love using the profession and craft skills, makes the game more realistic to me. And I always hated the fact, that if I wanted a character to be good at say the flute at say 10 ranks, that he would have to know 9 other instruments equally well just to play that flute with a +10. Sure, you can look at this two ways: The perform is an abstract all encompassing skill (that's fine, but you loose a lot of detial and flavor in the system this way). Two: Perform is about proficiency in different types of performing styles (in which case it only makes sense to have it as seperate skills, otherwise you are simpling using an abtract skill like option one). If you run a campaign where the bard is the only one that entertains others, and it isn't a big part of the game: use Dr_Rictus's solution. It's quick, simple, and with the 3e style. If you want more detail (as I do) play with 3.5. [/QUOTE]
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