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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Perform, Diplomacy
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<blockquote data-quote="Technik4" data-source="post: 987602" data-attributes="member: 7211"><p>The similarity is the easiest thing for me to see. What is similar between arcana, religion, and geography? They are all studies of knowledge, they are all governed by Intelligence. What is similar between comedy, acting, dancing, and playing a musical instrument? They are all performances, they are all governed by Charisma.</p><p></p><p>The nice thing about "splitting" up perform is that heavy "role" playing groups can use them as seperate skills. Acting and Dancing for instance can be 2 seperate skills. You could even change the ability mod it is linked to, perhaps making Dancing based on Dex instead of Cha.</p><p></p><p>The reason I <em>like</em> the new Perform is that it makes so much more sense with the rest of skills. Look at Craft, Knowledge, or Profession. For investing ranks you do not get more subjects with which you can use those ranks, they are each considered seperate.</p><p></p><p>As someone suggested earlier, I think having 5+ ranks in perform give a +2 synergy bonus to another perform skill is quite alright. For instance, if you have 5+ ranks in dancing, you get a +2 on acting. Or 5 ranks in singing giving a +2 to lute playing.</p><p></p><p>I dont like that my poetic, contemplative monk had to pick up 4 other performance types when I wanted him to have 5 ranks in perform (poetry). I chose things similar to poetry, but it was a hassle the rules forced me to do. The new rules have no such "focred" feeling.</p><p></p><p>I do think that some characters (especially newbies) may need to be reigned in a little, for instance if they are making a bard and spend more than half their skill points on various perform skills.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 987602, member: 7211"] The similarity is the easiest thing for me to see. What is similar between arcana, religion, and geography? They are all studies of knowledge, they are all governed by Intelligence. What is similar between comedy, acting, dancing, and playing a musical instrument? They are all performances, they are all governed by Charisma. The nice thing about "splitting" up perform is that heavy "role" playing groups can use them as seperate skills. Acting and Dancing for instance can be 2 seperate skills. You could even change the ability mod it is linked to, perhaps making Dancing based on Dex instead of Cha. The reason I [i]like[/i] the new Perform is that it makes so much more sense with the rest of skills. Look at Craft, Knowledge, or Profession. For investing ranks you do not get more subjects with which you can use those ranks, they are each considered seperate. As someone suggested earlier, I think having 5+ ranks in perform give a +2 synergy bonus to another perform skill is quite alright. For instance, if you have 5+ ranks in dancing, you get a +2 on acting. Or 5 ranks in singing giving a +2 to lute playing. I dont like that my poetic, contemplative monk had to pick up 4 other performance types when I wanted him to have 5 ranks in perform (poetry). I chose things similar to poetry, but it was a hassle the rules forced me to do. The new rules have no such "focred" feeling. I do think that some characters (especially newbies) may need to be reigned in a little, for instance if they are making a bard and spend more than half their skill points on various perform skills. Technik [/QUOTE]
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