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3.5 Perform, Diplomacy
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<blockquote data-quote="Michael Tree" data-source="post: 990712" data-attributes="member: 1455"><p>I'm far more concerned with how the mechanics actually work in the game than some purely theoretical conception of balance. I'll admit that the way 3.0 perform worked was... odd, but in play it worked much better than the 3.5 version. </p><p></p><p>Please tell us why you think it's absolutely imperative that Perform should model real world progression of abilities when virtually nothing else in the D&D game does. I'm not being sarcastic here. I'm honestly curious why you accept a high level fighter being a master of every normal weapon in the world, despite never having used most of them, but can't accept the same with performance skills. Don't just limit your response to fighting though. D&D is filled with skills and other mechanics that have multiple uses which all improve despite possibly only using one aspect of the skill.</p><p></p><p></p><p>Well, I have a friend who is uncanny at making up facts and explanation while sounding entirely sincere, and making his BS facts seem entirely plausible despite their ridiculousness. But he can't tell a lie without blushing bright red, nor can he feint while sparring. So clearly Bluff should be seperated into seperate Sounding Believable, Lying to People, and Feinting in Combat skills. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>All skills can be infinitely subdivided, as others have pointed out. I'm personally a good singer, but not very good at sight-reading. So, as a result, the D&D game should have seperate Sing and Sight Read skills! But wait, I also play the Oboe and Guitar passably, but can sight read for the Oboe much better than for singing. So clearly all Sight Reading skills should be instrument specific too. [/sarcasm] <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I ask again: Why is a high level of abstraction fine for every other part of the game but anathema for performance skills?</p><p></p><p></p><p>Without penalizing you for your choice? Huh? You mean, aside from having to spend an absolutely ludicrous number of skill points on several skills that all serve the <em>exact</em> same purpose, and a fairly minor purpose to boot!</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 990712, member: 1455"] I'm far more concerned with how the mechanics actually work in the game than some purely theoretical conception of balance. I'll admit that the way 3.0 perform worked was... odd, but in play it worked much better than the 3.5 version. Please tell us why you think it's absolutely imperative that Perform should model real world progression of abilities when virtually nothing else in the D&D game does. I'm not being sarcastic here. I'm honestly curious why you accept a high level fighter being a master of every normal weapon in the world, despite never having used most of them, but can't accept the same with performance skills. Don't just limit your response to fighting though. D&D is filled with skills and other mechanics that have multiple uses which all improve despite possibly only using one aspect of the skill. Well, I have a friend who is uncanny at making up facts and explanation while sounding entirely sincere, and making his BS facts seem entirely plausible despite their ridiculousness. But he can't tell a lie without blushing bright red, nor can he feint while sparring. So clearly Bluff should be seperated into seperate Sounding Believable, Lying to People, and Feinting in Combat skills. ;) All skills can be infinitely subdivided, as others have pointed out. I'm personally a good singer, but not very good at sight-reading. So, as a result, the D&D game should have seperate Sing and Sight Read skills! But wait, I also play the Oboe and Guitar passably, but can sight read for the Oboe much better than for singing. So clearly all Sight Reading skills should be instrument specific too. [/sarcasm] :D I ask again: Why is a high level of abstraction fine for every other part of the game but anathema for performance skills? Without penalizing you for your choice? Huh? You mean, aside from having to spend an absolutely ludicrous number of skill points on several skills that all serve the [i]exact[/i] same purpose, and a fairly minor purpose to boot! [/QUOTE]
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