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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Perform, Diplomacy
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<blockquote data-quote="IanB" data-source="post: 991796" data-attributes="member: 1473"><p>I believe the bardic music abilities are now gained at particular levels, not with a specified number of ranks in perform.</p><p></p><p> </p><p></p><p>I don't agree that there are any other skills as broad as the difference between being able to play the guitar and being able to dance ballet - and there are certainly no other skills where you can go for most of your career knowing everything about one skill, go up a level, put in one rank, and suddenly become the best in the world at another almost completely unrelated skill.</p><p></p><p>It strains realism to an unacceptable point.</p><p></p><p>And before someone jumps in and says "but there's magic why do you care about realism" I've always found that to be about the stupidest argument I've ever heard. Add magic and you can still try to create a setting that is internally consistent and realistic. To me that includes a skill system that works for normal mortals as well as heroic PCs. Most musicians in the game I run aren't bards, they're experts. The skill system has to work for generic experts as well as bards - not to mention the other classes with Perform as a class skill. That is why I don't buy the argument 'but the bard is supposed to be the ultimate performer!' He isn't the only one who gets the perform skill - should monks be the ultimate performer too? In 3.0 they can be. Rogues too.</p></blockquote><p></p>
[QUOTE="IanB, post: 991796, member: 1473"] I believe the bardic music abilities are now gained at particular levels, not with a specified number of ranks in perform. I don't agree that there are any other skills as broad as the difference between being able to play the guitar and being able to dance ballet - and there are certainly no other skills where you can go for most of your career knowing everything about one skill, go up a level, put in one rank, and suddenly become the best in the world at another almost completely unrelated skill. It strains realism to an unacceptable point. And before someone jumps in and says "but there's magic why do you care about realism" I've always found that to be about the stupidest argument I've ever heard. Add magic and you can still try to create a setting that is internally consistent and realistic. To me that includes a skill system that works for normal mortals as well as heroic PCs. Most musicians in the game I run aren't bards, they're experts. The skill system has to work for generic experts as well as bards - not to mention the other classes with Perform as a class skill. That is why I don't buy the argument 'but the bard is supposed to be the ultimate performer!' He isn't the only one who gets the perform skill - should monks be the ultimate performer too? In 3.0 they can be. Rogues too. [/QUOTE]
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