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[3.5] Quicken spell and Sorcerers
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<blockquote data-quote="AuraSeer" data-source="post: 1084081" data-attributes="member: 1331"><p>If the rods allowed sorcerers to Quicken, they would be the single must-have item for every sorcerer in the game, full stop. It'd be like the 3.0 Blessed Book for wizards; no one who could afford the item would be without it. As the BBB removed one of the wizard's worst limitations (scribing costs), a sorcerous Quickening rod would remove one of the sorcerer's big drawbacks.</p><p></p><p>There are two tradeoffs between sorcerer and wizard. The first is the only one everyone thinks of, flexibility vs. firepower. But there's also speed vs. longevity. The only way to cast 2 spells in a round now is with Quicken, which gives the Wiz better speed. But a Wiz who takes advantage of that will burn up his slots twice as fast, which is especially harsh since he has fewer slots to begin with.</p><p></p><p>IMO this makes for good game balance, when you're comparing PCs. The wizard can unload all his best spells in just a couple of rounds, yet that leaves him SOL if he gets in another fight that day. A sorcerer can handle more fights in between rest periods, but takes longer to kill each opponent. Allowing the sorcerer to use the rod would give him the benefit of wizardly Quickening without the associated drawback.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1084081, member: 1331"] If the rods allowed sorcerers to Quicken, they would be the single must-have item for every sorcerer in the game, full stop. It'd be like the 3.0 Blessed Book for wizards; no one who could afford the item would be without it. As the BBB removed one of the wizard's worst limitations (scribing costs), a sorcerous Quickening rod would remove one of the sorcerer's big drawbacks. There are two tradeoffs between sorcerer and wizard. The first is the only one everyone thinks of, flexibility vs. firepower. But there's also speed vs. longevity. The only way to cast 2 spells in a round now is with Quicken, which gives the Wiz better speed. But a Wiz who takes advantage of that will burn up his slots twice as fast, which is especially harsh since he has fewer slots to begin with. IMO this makes for good game balance, when you're comparing PCs. The wizard can unload all his best spells in just a couple of rounds, yet that leaves him SOL if he gets in another fight that day. A sorcerer can handle more fights in between rest periods, but takes longer to kill each opponent. Allowing the sorcerer to use the rod would give him the benefit of wizardly Quickening without the associated drawback. [/QUOTE]
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[3.5] Quicken spell and Sorcerers
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