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3.5 Random Encounter Generator Just leveled up!
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<blockquote data-quote="TheOverlord" data-source="post: 4823532" data-attributes="member: 83747"><p>I just thought I would let people know as this has been a fairly popular portion of the <a href="http://www.monsteradvancer.com" target="_blank">Monster Advancer</a>. The <a href="http://www.monsteradvancer.com" target="_blank">random encounter generator</a> now lets you generate a number of creatures a given CR or generate an encounter at any level you specify (it does the # of creatures and distributions to approximate the EL you asked for)</p><p></p><p>It also lets you restrict either method by creature type or environment.</p><p>(I wouldn't currently recommend restricting too much just because we need to increase the sheer volume of monsters in the system but do what you like)</p><p></p><p>For example:</p><p></p><p>I want a 10th level EL of Goblinoids. The system generates a randomly selected group of creatures that are goblinoids (currently only bugbears and goblins I think). It decides to return the following: </p><p></p><p>Goblin Rogue4 (CR4)</p><p>Bugbear Rogue2 (CR4)</p><p>Goblin Bard4 (CR4)</p><p>Goblin Sorcerer4 (CR4)</p><p></p><p>Spellwarped, Fiendish Bugbear Cleric1 (CR3)</p><p>Vampire Goblin Monk1 (CR3)</p><p>Vampire Goblin Fighter1 (CR3)</p><p></p><p>Goblin Fighter5 (CR5)</p><p></p><p>4 CR 4 creatures, 3 CR 3 creatures and 1 CR 5 creature which adds up to about a 9.83 EL overall.</p><p></p><p>That's right...it will give back advanced monsters, creatures with class levels, creatures with templates, creatures with templates and class levels, creatures with advanced hit dice, class levels and templates...you name it. All while working out groups of creatures of all different group distributions from one creature to many--and keeping the Encounter Level fairly close to what you want. </p><p></p><p>I hope you like it and I look forward to your feedback. </p><p>(I just generated a Half-fiend, Vampire 7-headed Hydra)</p><p></p><p>Help 3.5 Thrive!</p></blockquote><p></p>
[QUOTE="TheOverlord, post: 4823532, member: 83747"] I just thought I would let people know as this has been a fairly popular portion of the [URL="http://www.monsteradvancer.com"]Monster Advancer[/URL]. The [URL="http://www.monsteradvancer.com"]random encounter generator[/URL] now lets you generate a number of creatures a given CR or generate an encounter at any level you specify (it does the # of creatures and distributions to approximate the EL you asked for) It also lets you restrict either method by creature type or environment. (I wouldn't currently recommend restricting too much just because we need to increase the sheer volume of monsters in the system but do what you like) For example: I want a 10th level EL of Goblinoids. The system generates a randomly selected group of creatures that are goblinoids (currently only bugbears and goblins I think). It decides to return the following: Goblin Rogue4 (CR4) Bugbear Rogue2 (CR4) Goblin Bard4 (CR4) Goblin Sorcerer4 (CR4) Spellwarped, Fiendish Bugbear Cleric1 (CR3) Vampire Goblin Monk1 (CR3) Vampire Goblin Fighter1 (CR3) Goblin Fighter5 (CR5) 4 CR 4 creatures, 3 CR 3 creatures and 1 CR 5 creature which adds up to about a 9.83 EL overall. That's right...it will give back advanced monsters, creatures with class levels, creatures with templates, creatures with templates and class levels, creatures with advanced hit dice, class levels and templates...you name it. All while working out groups of creatures of all different group distributions from one creature to many--and keeping the Encounter Level fairly close to what you want. I hope you like it and I look forward to your feedback. (I just generated a Half-fiend, Vampire 7-headed Hydra) Help 3.5 Thrive! [/QUOTE]
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3.5 Random Encounter Generator Just leveled up!
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