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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Random Encounter Generator Just leveled up!
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<blockquote data-quote="TheOverlord" data-source="post: 5076619" data-attributes="member: 83747"><p><strong>The mind of the Monster Advancer Overlord - Random Encounter Generator features</strong></p><p></p><p>Not dead at all. I just have been a bit busy. I thought I would let you in on my plans for the items you listed as primary concerns right now.</p><p></p><p></p><p></p><p>Alignment as a limiting factor for encounters is a good idea and something that I will eventually include. I figure this will come with the "tailored" encounter feature-set that is in the works. This will help with things like a "crypt" theme or a master druid with a group of 4 dire wolves type of random encounters...they are random but not quite as random as the encounters the system currently generates.</p><p></p><p></p><p>More features for encounter customization will be included with tailored encounter generator. This will probably include the ability to pick classes you want used or even adjust some weights on certain features...(think mostly casters with a few toughs style restrictions)</p><p></p><p></p><p></p><p>The errors will go away when I finish the clean up of nearly 500 more monsters I have 90% complete that just need a bit of polish before release. The problem is that there are not enough creatures in the current system with low encounter level...so when it tries to generate certain types of groups it has a hard time. </p><p></p><p></p><p>I am currently working on 2 features that should help you out here. First is that I will eventually have a way for people to have logins that will allow you to store creatures you have created or customized. Also, I am trying to streamline the system so that creatures can be generated directly from a URL. This would allow you to simply store a URL somewhere and hit it again anytime...not to mention this will make it easy to link and share your creations. </p><p></p><p></p><p>Offline version is something that is on the radar but will probably be a while before I get to it. I would like to get to a place I feel is a very strong online offering first.</p><p></p><p>Anyway, these are just a few of the features that are on the backlog or in the works. I hope to have some of these things listed in a section of my site eventually so they are easier to follow, comment on, or even help out with. I am still working on tons of things but I am accepting new ideas, suggestions and criticisms daily...and I use them all to help make the product better. I appreciate all the support I get...and telling me what would help you use the application more is great support.</p></blockquote><p></p>
[QUOTE="TheOverlord, post: 5076619, member: 83747"] [b]The mind of the Monster Advancer Overlord - Random Encounter Generator features[/b] Not dead at all. I just have been a bit busy. I thought I would let you in on my plans for the items you listed as primary concerns right now. Alignment as a limiting factor for encounters is a good idea and something that I will eventually include. I figure this will come with the "tailored" encounter feature-set that is in the works. This will help with things like a "crypt" theme or a master druid with a group of 4 dire wolves type of random encounters...they are random but not quite as random as the encounters the system currently generates. More features for encounter customization will be included with tailored encounter generator. This will probably include the ability to pick classes you want used or even adjust some weights on certain features...(think mostly casters with a few toughs style restrictions) The errors will go away when I finish the clean up of nearly 500 more monsters I have 90% complete that just need a bit of polish before release. The problem is that there are not enough creatures in the current system with low encounter level...so when it tries to generate certain types of groups it has a hard time. I am currently working on 2 features that should help you out here. First is that I will eventually have a way for people to have logins that will allow you to store creatures you have created or customized. Also, I am trying to streamline the system so that creatures can be generated directly from a URL. This would allow you to simply store a URL somewhere and hit it again anytime...not to mention this will make it easy to link and share your creations. Offline version is something that is on the radar but will probably be a while before I get to it. I would like to get to a place I feel is a very strong online offering first. Anyway, these are just a few of the features that are on the backlog or in the works. I hope to have some of these things listed in a section of my site eventually so they are easier to follow, comment on, or even help out with. I am still working on tons of things but I am accepting new ideas, suggestions and criticisms daily...and I use them all to help make the product better. I appreciate all the support I get...and telling me what would help you use the application more is great support. [/QUOTE]
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3.5 Random Encounter Generator Just leveled up!
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