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General Tabletop Discussion
D&D Older Editions
3.5 Ranger
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<blockquote data-quote="Grayhawk" data-source="post: 1027877" data-attributes="member: 11288"><p>Here's an idea I toyed with when trying to make a spell-less ranger:</p><p></p><p>Since a ranger needs wisdom to use his spells, I think it can be too advantageous if you just give him something else, as that means he can dump his wis score without loosing much. </p><p></p><p>(Granted, the wis score is pretty useful in it's own right, but with a 25 point buy a ranger needs to sacrifice something else to be a decent spellcaster).</p><p></p><p>Therefore I thought of the following method of determining when a substitute power should be granted:</p><p></p><p>'Rangers can choose to not learn spells, but instead gain one of the following abilities each time they would otherwise have gotten a new spell level (as determined by wis):</p><p></p><p>Alertness</p><p>Nature Sense (3.0)</p><p>Never Flatfooted</p><p>Trackless Step</p><p>Woodland Stride'</p><p></p><p>Obviously, you can add to or change these abilities to some that suit your taste.</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1027877, member: 11288"] Here's an idea I toyed with when trying to make a spell-less ranger: Since a ranger needs wisdom to use his spells, I think it can be too advantageous if you just give him something else, as that means he can dump his wis score without loosing much. (Granted, the wis score is pretty useful in it's own right, but with a 25 point buy a ranger needs to sacrifice something else to be a decent spellcaster). Therefore I thought of the following method of determining when a substitute power should be granted: 'Rangers can choose to not learn spells, but instead gain one of the following abilities each time they would otherwise have gotten a new spell level (as determined by wis): Alertness Nature Sense (3.0) Never Flatfooted Trackless Step Woodland Stride' Obviously, you can add to or change these abilities to some that suit your taste. [/QUOTE]
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