This is the first of several changes I plan to make to the core 3.5 classes. The ones which will be changing:
Bard
Cleric
Fighter
Ranger (Adding in and changing the CW Non-casting Ranger)
Rogue (Adding a tree like rangers: Sneaky or Fighter type rogues)
Sorcerer (changed to Wild Sorcerer and Blooded Sorcerer)
Wizard
So, for my first installment, I present the Wild Sorcerer:
http://www.enworld.org/attachment.php?attachmentid=20393&stc=1
Any/all input is welcome. My goal is to make the base classes more appealing all the way through. I started with the Sorcerer because I felt it was the most in need.
My general design principle is going to be a combination of Ranger's feat-tree idea along with the Rogue's Special Ability selection idea.
Calypso
Bard
Cleric
Fighter
Ranger (Adding in and changing the CW Non-casting Ranger)
Rogue (Adding a tree like rangers: Sneaky or Fighter type rogues)
Sorcerer (changed to Wild Sorcerer and Blooded Sorcerer)
Wizard
So, for my first installment, I present the Wild Sorcerer:
http://www.enworld.org/attachment.php?attachmentid=20393&stc=1
Any/all input is welcome. My goal is to make the base classes more appealing all the way through. I started with the Sorcerer because I felt it was the most in need.
My general design principle is going to be a combination of Ranger's feat-tree idea along with the Rogue's Special Ability selection idea.
Calypso