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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Reduce Person--what's the point?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1067653" data-attributes="member: 3146"><p>You see, Enlarge Person still looks very nice to me. Reach weapon+Improved Trip+Combat Reflexes+Enlarge Person would be deadly (As long as the character had a 14+ dex to begin with). The character would threaten a 25 foot radius (from the center of his 10x10' occupied area) and have a large bonus on the opposed trip rolls. Alternately, a monk with improved grapple+enlarge person would also be very deadly. Grappling is a very effective tactic (as long as your foes don't outnumber you).</p><p></p><p>Even as a straight up damage enhancer for the greatsword wielding goon, it looks nice-- (+4.5 to +5.5 to damage depending upon original strength score (since the greatsword would go to 3d6 damage) and a lot of additional targets for cleaves and/or full attacks due to the greater reach as well as some AoOs due to reach). That seems better than the 1 min/level bull's strength.</p><p></p><p>The ability to (possibly) squeeze through small spaces doesn't seem like sufficient reason to carry a spell (Reduce Person) though. (At low levels, the opportunity cost of a level 1 slot is too high and at high levels, Blink, Dimension Door, Teleport, etc provide far superior mobility that's useful in far more situations).</p><p></p><p>And if it's a jail you're stuck in, it shouldn't help unless you're a halfling. After all, everyon knows that halflings are thieves so jails should be built to keep small creatures in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1067653, member: 3146"] You see, Enlarge Person still looks very nice to me. Reach weapon+Improved Trip+Combat Reflexes+Enlarge Person would be deadly (As long as the character had a 14+ dex to begin with). The character would threaten a 25 foot radius (from the center of his 10x10' occupied area) and have a large bonus on the opposed trip rolls. Alternately, a monk with improved grapple+enlarge person would also be very deadly. Grappling is a very effective tactic (as long as your foes don't outnumber you). Even as a straight up damage enhancer for the greatsword wielding goon, it looks nice-- (+4.5 to +5.5 to damage depending upon original strength score (since the greatsword would go to 3d6 damage) and a lot of additional targets for cleaves and/or full attacks due to the greater reach as well as some AoOs due to reach). That seems better than the 1 min/level bull's strength. The ability to (possibly) squeeze through small spaces doesn't seem like sufficient reason to carry a spell (Reduce Person) though. (At low levels, the opportunity cost of a level 1 slot is too high and at high levels, Blink, Dimension Door, Teleport, etc provide far superior mobility that's useful in far more situations). And if it's a jail you're stuck in, it shouldn't help unless you're a halfling. After all, everyon knows that halflings are thieves so jails should be built to keep small creatures in. :) [/QUOTE]
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3.5 Reduce Person--what's the point?
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