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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Reworking Polar Ray
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<blockquote data-quote="Anabstercorian" data-source="post: 1024819" data-attributes="member: 2550"><p>It has come to my attention that a Maximized, Empowered Scorching Ray is more potent, for the most part, than the eighth level spell Polar Ray. Now, you have to spend two feats to pull that off, so I don't think it's broken. But let's make Polar Ray a little more interesting to make up for it... And give it cousins.</p><p></p><p><strong>Polar Ray</strong></p><p>Evocation [Cold]</p><p>Level: Sor/Wiz 8</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and causes the target to become entangled in frost and ice for 1d4 rounds.</p><p>Focus: A small, white ceramic cone or prism.</p><p></p><p><strong>Volcanic Ray</strong></p><p>Evocation [Fire]</p><p>Level: Sor/Wiz 8</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>A bright red ray of searing heat and fire springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of fire damage per caster level (maximum 25d6) and causes the target to become blinded by the flash for 1d2 rounds.</p><p>Focus: A small, volcanic glass cone or prism.</p><p></p><p><strong>Caustic Ray</strong></p><p>Evocation [Acid]</p><p>Level: Sor/Wiz 8</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>A sickly green ray of bubbling chemicals and acid springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of acid damage per caster level (maximum 25d6) and causes the target to become nauseated by chemical fumes for 1d3 rounds.</p><p>Focus: A small, white ceramic cone or prism.</p><p></p><p><strong>Electric Ray</strong></p><p>Evocation [Electricity]</p><p>Level: Sor/Wiz 8</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>A blue-white ray of crackling sparks and lightning springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of electrical damage per caster level (maximum 25d6) and causes the target to become stunned by the electric shock for 1d2 rounds.</p><p>Focus: A small, white ceramic cone or prism.</p><p></p><p><strong>Sonic Ray</strong></p><p>Evocation [Sonic]</p><p>Level: Sor/Wiz 8</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>A translucent white ray of screaming vibration and sound springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of sonic damage per caster level (maximum 25d6) and causes the target to become deafened permanently and dazed for one round.</p><p>Focus: A small, white ceramic cone or prism.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1024819, member: 2550"] It has come to my attention that a Maximized, Empowered Scorching Ray is more potent, for the most part, than the eighth level spell Polar Ray. Now, you have to spend two feats to pull that off, so I don't think it's broken. But let's make Polar Ray a little more interesting to make up for it... And give it cousins. [b]Polar Ray[/b] Evocation [Cold] Level: Sor/Wiz 8 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: Yes A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and causes the target to become entangled in frost and ice for 1d4 rounds. Focus: A small, white ceramic cone or prism. [b]Volcanic Ray[/b] Evocation [Fire] Level: Sor/Wiz 8 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: Yes A bright red ray of searing heat and fire springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of fire damage per caster level (maximum 25d6) and causes the target to become blinded by the flash for 1d2 rounds. Focus: A small, volcanic glass cone or prism. [b]Caustic Ray[/b] Evocation [Acid] Level: Sor/Wiz 8 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: Yes A sickly green ray of bubbling chemicals and acid springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of acid damage per caster level (maximum 25d6) and causes the target to become nauseated by chemical fumes for 1d3 rounds. Focus: A small, white ceramic cone or prism. [b]Electric Ray[/b] Evocation [Electricity] Level: Sor/Wiz 8 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: Yes A blue-white ray of crackling sparks and lightning springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of electrical damage per caster level (maximum 25d6) and causes the target to become stunned by the electric shock for 1d2 rounds. Focus: A small, white ceramic cone or prism. [b]Sonic Ray[/b] Evocation [Sonic] Level: Sor/Wiz 8 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: Yes A translucent white ray of screaming vibration and sound springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of sonic damage per caster level (maximum 25d6) and causes the target to become deafened permanently and dazed for one round. Focus: A small, white ceramic cone or prism. [/QUOTE]
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