Anabstercorian
First Post
It has come to my attention that a Maximized, Empowered Scorching Ray is more potent, for the most part, than the eighth level spell Polar Ray. Now, you have to spend two feats to pull that off, so I don't think it's broken. But let's make Polar Ray a little more interesting to make up for it... And give it cousins.
Polar Ray
Evocation [Cold]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and causes the target to become entangled in frost and ice for 1d4 rounds.
Focus: A small, white ceramic cone or prism.
Volcanic Ray
Evocation [Fire]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A bright red ray of searing heat and fire springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of fire damage per caster level (maximum 25d6) and causes the target to become blinded by the flash for 1d2 rounds.
Focus: A small, volcanic glass cone or prism.
Caustic Ray
Evocation [Acid]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A sickly green ray of bubbling chemicals and acid springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of acid damage per caster level (maximum 25d6) and causes the target to become nauseated by chemical fumes for 1d3 rounds.
Focus: A small, white ceramic cone or prism.
Electric Ray
Evocation [Electricity]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A blue-white ray of crackling sparks and lightning springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of electrical damage per caster level (maximum 25d6) and causes the target to become stunned by the electric shock for 1d2 rounds.
Focus: A small, white ceramic cone or prism.
Sonic Ray
Evocation [Sonic]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A translucent white ray of screaming vibration and sound springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of sonic damage per caster level (maximum 25d6) and causes the target to become deafened permanently and dazed for one round.
Focus: A small, white ceramic cone or prism.
Polar Ray
Evocation [Cold]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and causes the target to become entangled in frost and ice for 1d4 rounds.
Focus: A small, white ceramic cone or prism.
Volcanic Ray
Evocation [Fire]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A bright red ray of searing heat and fire springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of fire damage per caster level (maximum 25d6) and causes the target to become blinded by the flash for 1d2 rounds.
Focus: A small, volcanic glass cone or prism.
Caustic Ray
Evocation [Acid]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A sickly green ray of bubbling chemicals and acid springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of acid damage per caster level (maximum 25d6) and causes the target to become nauseated by chemical fumes for 1d3 rounds.
Focus: A small, white ceramic cone or prism.
Electric Ray
Evocation [Electricity]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A blue-white ray of crackling sparks and lightning springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of electrical damage per caster level (maximum 25d6) and causes the target to become stunned by the electric shock for 1d2 rounds.
Focus: A small, white ceramic cone or prism.
Sonic Ray
Evocation [Sonic]
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A translucent white ray of screaming vibration and sound springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of sonic damage per caster level (maximum 25d6) and causes the target to become deafened permanently and dazed for one round.
Focus: A small, white ceramic cone or prism.