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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Reworking Polar Ray
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<blockquote data-quote="Technik4" data-source="post: 1024918" data-attributes="member: 7211"><p><strong>Couple Things</strong></p><p></p><p>First, you didn't specify what "encased in ice and snow" means, so that should be clarified. Second, while I don't think there is as tight a balance on the various resistances and immunities as there could (should) be, Sonic and Acid are very downplayed in the Core Rules. There is no generic +1d6 Sonic or Acid damage weapon enhancement, and there are few spells with those damage types (namely a couple conjurations do acid and a couple bard/wizard spells do sonic).</p><p></p><p>Here's my breakdown:</p><p></p><p>-Fire-</p><p>1-Burning Hands</p><p>2-Flaming Sphere</p><p>2-Scorching Ray</p><p>3-Fireball</p><p>4-Fire Shield</p><p>4-Fire Trap</p><p>4-Wall of Fire</p><p>7-Delayed Blast Fireball</p><p>7-Prismatic Spray</p><p>9-Meteor Swarm</p><p></p><p>-Cold-</p><p>0-Ray of Frost</p><p>4-Ice Storm</p><p>4-Wall of Ice</p><p>5-Cone of Cold</p><p>6-Otiluke's Freezing Sphere</p><p>8-Polar Ray</p><p></p><p>-Electricity-</p><p>1-Shocking Grasp</p><p>3-Lightning Bolt</p><p>6-Chain Lightning</p><p>7-Prismatic Spray</p><p></p><p>-Acid-</p><p>0-Acid Splash</p><p>2-Melf's Acid Arrow</p><p>6-Acid Fog</p><p>7-Prismatic Spray</p><p></p><p>-Sonic-</p><p>4-Shout</p><p>8-Great Shout</p><p></p><p>This is just a quick spin through my new phb, but it shows that fire is dominant, with cold and electricity backing it up. Shout is barely represented, and acid is almost a middle ground, but not quite. Personally I would make Acid spells in the theme of what they already are, namely either in a glob (missile) of acid which you throw, or a fog of it. I don't think sonic needs anymore play because its very hard to resist.</p><p></p><p>As for the big 3, I think fire is well represented enough, and doesnt need anymore spells. I wouldnt mind seeing a low level (1-3) cold spell, its tough waiting for Ice Storm at 7th level to be a cold specialist. Lightning is pretty well represented, but it lacks a high-level punch (besides metamagicking Chain Lightning).</p><p></p><p>However, again I would keep the spells in the somewhat loose themes they already occupy. I might make a new lightning spell but it would use the Line attack, or perhaps a high-level touch attack. A new cold spell I would stick to either cone or ray formats. I think this keeps the flavor of the elements, which can be an important thing. Unfortunately, fire is all over the place.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1024918, member: 7211"] [b]Couple Things[/b] First, you didn't specify what "encased in ice and snow" means, so that should be clarified. Second, while I don't think there is as tight a balance on the various resistances and immunities as there could (should) be, Sonic and Acid are very downplayed in the Core Rules. There is no generic +1d6 Sonic or Acid damage weapon enhancement, and there are few spells with those damage types (namely a couple conjurations do acid and a couple bard/wizard spells do sonic). Here's my breakdown: -Fire- 1-Burning Hands 2-Flaming Sphere 2-Scorching Ray 3-Fireball 4-Fire Shield 4-Fire Trap 4-Wall of Fire 7-Delayed Blast Fireball 7-Prismatic Spray 9-Meteor Swarm -Cold- 0-Ray of Frost 4-Ice Storm 4-Wall of Ice 5-Cone of Cold 6-Otiluke's Freezing Sphere 8-Polar Ray -Electricity- 1-Shocking Grasp 3-Lightning Bolt 6-Chain Lightning 7-Prismatic Spray -Acid- 0-Acid Splash 2-Melf's Acid Arrow 6-Acid Fog 7-Prismatic Spray -Sonic- 4-Shout 8-Great Shout This is just a quick spin through my new phb, but it shows that fire is dominant, with cold and electricity backing it up. Shout is barely represented, and acid is almost a middle ground, but not quite. Personally I would make Acid spells in the theme of what they already are, namely either in a glob (missile) of acid which you throw, or a fog of it. I don't think sonic needs anymore play because its very hard to resist. As for the big 3, I think fire is well represented enough, and doesnt need anymore spells. I wouldnt mind seeing a low level (1-3) cold spell, its tough waiting for Ice Storm at 7th level to be a cold specialist. Lightning is pretty well represented, but it lacks a high-level punch (besides metamagicking Chain Lightning). However, again I would keep the spells in the somewhat loose themes they already occupy. I might make a new lightning spell but it would use the Line attack, or perhaps a high-level touch attack. A new cold spell I would stick to either cone or ray formats. I think this keeps the flavor of the elements, which can be an important thing. Unfortunately, fire is all over the place. Technik [/QUOTE]
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[3.5] Reworking Polar Ray
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