D&D 3E/3.5 3.5 Rouge Grendiner?

I've been giving your build some thought, trying to analyze why I was instinctively objecting to it.

You see, I'm a bit of a grognard when it comes to some of this stuff. I own a lot of books, I've played a long time, and I've seen and read a lot of classes and PRCs, and I can see how some of the Class Abilities can stack with various Feats to achieve remarkable results. My group, however, doesn't use those things very often, so my gut often wants to say "no" when I see things far outside my (admitedly small) comfort zone.

I'm trying to address this fault in myself, and truly understand what it was about your build that I found objectionable, beyond the grognard in me.

Here's what I came up with:

Obviously, you'll need a good Bluff check and the Improved Feint feat, or your Sneak Attack will only happen once per round. You can't flank with a ranged weapon, after all. But We'll presume that you've got that covered.

That objection was the grognard part. What follows isn't (I hope).

Question: Could you get Sneak Attack dice when hitting someone with a pillow? When pouring a cup of water on someone? When beating them with a rolled up scroll? Stabbing them with a quill pen? (Goose feathers are pointed, but wouldn't do any damage.)

My gut says that whatever weapon you're using has to be able to do actual damage before you can add SA die to it. There may or may not be a written rule on the subject, but it seems pretty obvious to me. You have to have an actual attack before it can qualify as a Sneak Attack.

That being said, you're trying to claim the hurled flask as the weapon you're adding SA dice to, with the Alchemical damage being more an "add insult to injury" annoyance.

The problem then comes down to this: That flask does no damage, by the rules. It's not like breaking a beer bottle over someone's head, it's more like an incendiary water balloon. That is, the flask is designed to break easily, and the rules list no damage for the item itself.

So if I were the DM I'd seriously question whether you can do SA damage with that hurled flask, regardless of what's in it, because the flask itself isn't an attack that can do damage. You're trying to hit someone with a stuffed rabbit, then twist the blade in the wound.
 

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If the Rogue can polymorph into a tiny/diminutive creature, let him go through the hole. A two inch hole is too small for any of the major bones to pass through, regardless of your skill at Houdini-ing.
That's a perfectly fine houserule, but as written, even a non-Reduced can screw with the laws of physics simply by virtue of being badass.
A perfectly smooth wall or ceiling is possible to climb through exorbitant use of surface tension. Spiders do it all the time. Walking on water is another exorbitant use of surface tension, but still physically possible.
Yeah... for things that aren't humans or Spiderman.

(Or a caster who uses Spiderclimb.)

The problem then comes down to this: That flask does no damage, by the rules. It's not like breaking a beer bottle over someone's head, it's more like an incendiary water balloon. That is, the flask is designed to break easily, and the rules list no damage for the item itself.
That's a good question, but...

D&D 3.5 FAQ said:
Does a rogue apply sneak attack damage when
throwing alchemist fire or casting a spell such as acid
splash?

Yes. The bonus damage from sneak attack, skirmish, or
sudden strike applies to any attack that requires an attack roll,
even touch attacks.

If it still bothers you, I suggest you watch this:
[ame="http://www.youtube.com/watch?v=r31eE77b-9U"]If you're wondering how he eats and breaths/And other science facts/Repeat to yourself it's just a show/And I should just relax![/ame]
 
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I thank everyone for the info and advice. However the DM said no to the game. He decided to end the game.

I am involved in another game and may rebuild this for another player who created a neutral rogue. The rogue and the Cleric/Paladin of Sune, the leader of the party, and the Cleric of Sharess, his paramour, are not seeing eye-to-eye. This party is not a party of equals the Cleric/Paladin of Sune is the Baron running the group, directly employing most of PC. The rogue has said several morally dubious things that he will eventually be asked to leave.

So I am think a Cleric of Gond/Scout gunslinger, but that is for another thread. We are based near the former city of Tilverton in Cormyr. The city was a center of worship of Gond.
 

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