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[3.5] Smackdown Challenge!
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<blockquote data-quote="Monty" data-source="post: 1097964" data-attributes="member: 13958"><p><strong>Smackdown the MyTh</strong></p><p></p><p>Mystic Theurges aren't new, but they can be fun to make. The treatment below gives a whopping 91 spells per day, including six 7th level spells. </p><p></p><p>I'm going for a rounder character than normal Smackdowns. The concept is a powerful caster (able to penetrate spell resistances with evocation spells), strong summoning spells, and a couple of twists.</p><p></p><p><strong>Smackdown the Mystic Theurge</strong></p><p>Human Cleric 3/Conjurer 3/Mystic Theurge 10/Archmage 1</p><p style="margin-left: 20px">HD (3d8)+(3d4)+(10d4)+(1d4)+68; hp 148</p> <p style="margin-left: 20px">Init +4 (+4 Dex); AC 19 (flatfooted 15, touch 14)</p> <p style="margin-left: 20px">Base Atk +8; Ranged +12/+7 (1d10 19-20/x2, <em>+1 heavy crossbow</em>) </p> <p style="margin-left: 20px">SA: Turn Undead 2/day at 3 level</p> <p style="margin-left: 20px">SQ: Mastery of Shaping, Spontaneous casting</p> <p style="margin-left: 20px">Sv: Fort +15, Ref +13, Will +25</p> <p style="margin-left: 20px">Str 8, Dex 18, Con 18, <span style="color: red">Int 24</span>, <span style="color: blue">Wis 22</span>, Cha 8</p><p></p><p><strong>Feats:</strong> <em>Skill Focus (Spellcraft), Spell Penetration and Greater Spell Penetration (+4 caster level to overcome spell resistance), Improved Familiar (Pseudodragon with 74 hit points), Spell Focus (Conjuration, Evocation), Greater Spell Focus (Evocation).<em></em></em></p><p><em><em></em></em></p><p><em><em><strong>Possessions:</strong> <em>robe of the archmagi (gray), headband of intellect +2, periapt of wisdom +4, +1 heavy crossbow of spell storing.</em></em></em></p><p><em><em></em></em></p><p><em><em><strong>Cleric Spells Prepared</strong> <span style="color: blue">(6/8/8/6/6/5/4/2);</span> save DC 16 + spell level). </em></em></p><p><em><em></em></em></p><p><em><em><strong>Wizard Spells Prepared</strong> <span style="color: red">(5/7/7/7/6/5/5/4);</span> save DC 17 + spell level, or 18 + spell level for Conjuration spells, or 19 + spell level for Evocation spells).</em></em></p><p><em><em></em></em></p><p><em><em>The Archmage ability Mastery of Shaping allows him to drop fireballs and delayed blast fireballs at his feet without harming friends. Nasty touch spells (slay living, harm, etc.) can be delivered from Pseudodragon familiar (along with sleep poison). The heavy crossbow can deliver a stored spell to its target (up to 3rd level).</em></em></p><p><em><em></em></em></p><p><em><em>I chose Fharlanghn as a deity for the domains of Travel (for the Freedom of Movement ability, but only 3 rounds per day) and Luck (for the free reroll). Neither are really dependent on high cleric levels.</em></em></p><p><em><em></em></em></p><p><em><em>Let me know what you think. I'm going to try a duelist next.</em></em></p><p><em><em></em></em></p><p><em><em>Regards,</em></em></p><p><em><em>Monty</em></em></p></blockquote><p></p>
[QUOTE="Monty, post: 1097964, member: 13958"] [b]Smackdown the MyTh[/b] Mystic Theurges aren't new, but they can be fun to make. The treatment below gives a whopping 91 spells per day, including six 7th level spells. I'm going for a rounder character than normal Smackdowns. The concept is a powerful caster (able to penetrate spell resistances with evocation spells), strong summoning spells, and a couple of twists. [b]Smackdown the Mystic Theurge[/b] Human Cleric 3/Conjurer 3/Mystic Theurge 10/Archmage 1 [indent]HD (3d8)+(3d4)+(10d4)+(1d4)+68; hp 148 Init +4 (+4 Dex); AC 19 (flatfooted 15, touch 14) Base Atk +8; Ranged +12/+7 (1d10 19-20/x2, [i]+1 heavy crossbow[/i]) SA: Turn Undead 2/day at 3 level SQ: Mastery of Shaping, Spontaneous casting Sv: Fort +15, Ref +13, Will +25 Str 8, Dex 18, Con 18, [color=red]Int 24[/color], [color=blue]Wis 22[/color], Cha 8[/indent] [b]Feats:[/b] [i]Skill Focus (Spellcraft), Spell Penetration and Greater Spell Penetration (+4 caster level to overcome spell resistance), Improved Familiar (Pseudodragon with 74 hit points), Spell Focus (Conjuration, Evocation), Greater Spell Focus (Evocation).[i] [b]Possessions:[/b] [i]robe of the archmagi (gray), headband of intellect +2, periapt of wisdom +4, +1 heavy crossbow of spell storing.[/i] [b]Cleric Spells Prepared[/b] [color=blue](6/8/8/6/6/5/4/2);[/color] save DC 16 + spell level). [b]Wizard Spells Prepared[/b] [color=red](5/7/7/7/6/5/5/4);[/color] save DC 17 + spell level, or 18 + spell level for Conjuration spells, or 19 + spell level for Evocation spells). The Archmage ability Mastery of Shaping allows him to drop fireballs and delayed blast fireballs at his feet without harming friends. Nasty touch spells (slay living, harm, etc.) can be delivered from Pseudodragon familiar (along with sleep poison). The heavy crossbow can deliver a stored spell to its target (up to 3rd level). I chose Fharlanghn as a deity for the domains of Travel (for the Freedom of Movement ability, but only 3 rounds per day) and Luck (for the free reroll). Neither are really dependent on high cleric levels. Let me know what you think. I'm going to try a duelist next. Regards, Monty[/i][/i] [/QUOTE]
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