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3.5 Stronghold Building / Realm Running Rules
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<blockquote data-quote="BlackSeed_Vash" data-source="post: 6596480" data-attributes="member: 33580"><p>I seconded Davinshe's recommendation for Stronghold Builder's Guide. The vast amount of customization one can achieve with that book is astounding, though I feel that at least one player is "required" to take the Land Lord feat in order to build anything worthy of an adventuring party. Ie, useful defenses, secret passage-ways, etc.</p><p></p><p>I know it's technically not D&D 3.5 but you may wish to take a look at Pathfinders "Ultimate Campaign". For construction and running a kingdom in the sections on <a href="http://www.d20pfsrd.com/gamemastering/other-rules/downtime" target="_blank"> Downtime</a> and <a href="http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building" target="_blank"> Kingdom Building</a>. You may also find <a href="http://www.d20pfsrd.com/gamemastering/other-rules/settlements" target="_blank">"Cityscapes: New Settlement Options"</a> useful, though I have neither fully read nor play with it.</p><p></p><p>I will warn that the Pathfinder's version of construction is extremely light-weight in comparison to the Stronghold Builder's Guide and is cheaper. My group has used both set of systems, separately as well as in conjunction with one another, to great success. If you do use the two together, I would advise only using the Stronghold for modifying the Pathfinder with the exception of when constructing things like floating/flying towers, etc.</p><p></p><p>Last but not least, <a href="http://www.d20pfsrd.com/gamemastering/other-rules/mass-combat" target="_blank">Mass Combat</a> does a decent job of simplifying two (or more) armies going at one another (or armies trying to fight off a tarrasque).</p><p></p><p>Best of luck and hope this helps.</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 6596480, member: 33580"] I seconded Davinshe's recommendation for Stronghold Builder's Guide. The vast amount of customization one can achieve with that book is astounding, though I feel that at least one player is "required" to take the Land Lord feat in order to build anything worthy of an adventuring party. Ie, useful defenses, secret passage-ways, etc. I know it's technically not D&D 3.5 but you may wish to take a look at Pathfinders "Ultimate Campaign". For construction and running a kingdom in the sections on [url=http://www.d20pfsrd.com/gamemastering/other-rules/downtime] Downtime[/url] and [url=http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building] Kingdom Building[/url]. You may also find [url=http://www.d20pfsrd.com/gamemastering/other-rules/settlements]"Cityscapes: New Settlement Options"[/url] useful, though I have neither fully read nor play with it. I will warn that the Pathfinder's version of construction is extremely light-weight in comparison to the Stronghold Builder's Guide and is cheaper. My group has used both set of systems, separately as well as in conjunction with one another, to great success. If you do use the two together, I would advise only using the Stronghold for modifying the Pathfinder with the exception of when constructing things like floating/flying towers, etc. Last but not least, [url=http://www.d20pfsrd.com/gamemastering/other-rules/mass-combat]Mass Combat[/url] does a decent job of simplifying two (or more) armies going at one another (or armies trying to fight off a tarrasque). Best of luck and hope this helps. [/QUOTE]
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