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[3.5] The New Charge *sigh*
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<blockquote data-quote="Rel" data-source="post: 1014665" data-attributes="member: 99"><p><strong>[PLAIN]Re: Re: [3.5] The New Charge *sigh*[/PLAIN]</strong></p><p></p><p></p><p></p><p>I disagree (though not vehemently) for a couple of reasons.</p><p></p><p>First, as someone who GM's for a number of people who are "casual gamers" who don't play that often and don't have as tight a grasp of the rules as most of the ENWorld community does, this is an exception to the "friendlies don't block your movement" rule and that is not a good thing.</p><p></p><p>Secondly, and more applicable to my weekly game (where all the guys are pretty rules proficient), I think that the "charging right by a friendly" has plenty of cinematic flair and support. I've seen many a movie where the bad guy rises up to strike down one of the good guys, who may have just fallen or is simply distracted when suddenly one of the good guys is pushed out of the way of danger by another charging good guy who plows into the bad guy and saves the day.</p><p></p><p>That said, I could see some justification for having an ability check (a Jump check, a Tumble check or even a Reflex Save) because there should maybe be a chance for failure.</p><p></p><p>Let me also add that I don't think this is a huge deal either way and if this was the biggest house rule that I'd have to make with 3.5, I'd already have bought the books. As it is, I'm still a tad on the fence.</p></blockquote><p></p>
[QUOTE="Rel, post: 1014665, member: 99"] [b][PLAIN]Re: Re: [3.5] The New Charge *sigh*[/PLAIN][/b] I disagree (though not vehemently) for a couple of reasons. First, as someone who GM's for a number of people who are "casual gamers" who don't play that often and don't have as tight a grasp of the rules as most of the ENWorld community does, this is an exception to the "friendlies don't block your movement" rule and that is not a good thing. Secondly, and more applicable to my weekly game (where all the guys are pretty rules proficient), I think that the "charging right by a friendly" has plenty of cinematic flair and support. I've seen many a movie where the bad guy rises up to strike down one of the good guys, who may have just fallen or is simply distracted when suddenly one of the good guys is pushed out of the way of danger by another charging good guy who plows into the bad guy and saves the day. That said, I could see some justification for having an ability check (a Jump check, a Tumble check or even a Reflex Save) because there should maybe be a chance for failure. Let me also add that I don't think this is a huge deal either way and if this was the biggest house rule that I'd have to make with 3.5, I'd already have bought the books. As it is, I'm still a tad on the fence. [/QUOTE]
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