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D&D Older Editions, OSR, & D&D Variants
[3.5] They didn't fix SR
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<blockquote data-quote="Cabaras" data-source="post: 1019362" data-attributes="member: 13011"><p>I don't have any problems with Spell Resistance as it exists.</p><p></p><p>OTOH, if I were going to change it, I would probably go down a route where having a specific material focus would allow you a bonus to your penetration roll (or eliminate it outright).</p><p></p><p>For example, for most people from the prime material plane, you might rule that having a locket of hair, a drop of blood, nail clippings or the like would allow you to bypass spell resistance, even that granted by a spell. There's strong background in fantasy and real world magic for that sort of thing.</p><p></p><p>You could do that sort of thing for demons as well, or make it some other material in the game world. (The logical alternative would be something's polar opposite. That is, to hurt a demon, you might need the tears of an angel).</p><p></p><p>Anyway, going down the material route is similar to the way materials work for damage reduction and would work fairly well.</p><p></p><p>Or, simply introduce an item in the game that also adds to spell resistance checks. Perhaps you can make a staff out of it... </p><p></p><p>Another possibility would be if you knew the lineage and/or true name of the critter you are trying to attack with spells, you bypass.</p><p></p><p>Essentually, going either of these routes would not change the rules for a random impromptu encounter, but would reward players for larger encounters where the players have done their homework. Both of these are fairly "traditional" routes, which can either be good or bad....how radical is your campaign world? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It sounds like you don't like the idea of feats affecting the roll, but you could add a feat that allows a character to blow an additional spell slot to add to their penetration roll...characters will go through spells faster, but individual spells are more likely to succeed.</p><p></p><p>The question you need to ask is what flavor are you actually looking for in YOUR campaign. If there's a new mechanism for bypassing SR, then decide who can do it...that is:</p><p></p><p>-- what do you need to do to bypass SR?</p><p>-- can any caster use this new method?</p><p>-- ...or only people with a specific feat?</p><p>-- ...or only people with a specific PrC.</p><p>-- whether or not the method changes depending on the type of target</p><p></p><p>*shrug* Hopefully that helps you thinking about possibilities.</p></blockquote><p></p>
[QUOTE="Cabaras, post: 1019362, member: 13011"] I don't have any problems with Spell Resistance as it exists. OTOH, if I were going to change it, I would probably go down a route where having a specific material focus would allow you a bonus to your penetration roll (or eliminate it outright). For example, for most people from the prime material plane, you might rule that having a locket of hair, a drop of blood, nail clippings or the like would allow you to bypass spell resistance, even that granted by a spell. There's strong background in fantasy and real world magic for that sort of thing. You could do that sort of thing for demons as well, or make it some other material in the game world. (The logical alternative would be something's polar opposite. That is, to hurt a demon, you might need the tears of an angel). Anyway, going down the material route is similar to the way materials work for damage reduction and would work fairly well. Or, simply introduce an item in the game that also adds to spell resistance checks. Perhaps you can make a staff out of it... Another possibility would be if you knew the lineage and/or true name of the critter you are trying to attack with spells, you bypass. Essentually, going either of these routes would not change the rules for a random impromptu encounter, but would reward players for larger encounters where the players have done their homework. Both of these are fairly "traditional" routes, which can either be good or bad....how radical is your campaign world? :D It sounds like you don't like the idea of feats affecting the roll, but you could add a feat that allows a character to blow an additional spell slot to add to their penetration roll...characters will go through spells faster, but individual spells are more likely to succeed. The question you need to ask is what flavor are you actually looking for in YOUR campaign. If there's a new mechanism for bypassing SR, then decide who can do it...that is: -- what do you need to do to bypass SR? -- can any caster use this new method? -- ...or only people with a specific feat? -- ...or only people with a specific PrC. -- whether or not the method changes depending on the type of target *shrug* Hopefully that helps you thinking about possibilities. [/QUOTE]
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[3.5] They didn't fix SR
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