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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] They didn't fix SR
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<blockquote data-quote="Pax" data-source="post: 1020127" data-attributes="member: 6875"><p>Um, only two?</p><p></p><p><strong>Spell Power</strong> (gained from prestige classes Archmage and Red Wizard in 3.5 DMG; from converted/adapted Prestige Class Shadow Adept in FRCS). As I recall, the ability no longer adds to spell DCs, but adds to effective caster elvel <strong>for all purposes</strong> ... including penetrating SR.</p><p></p><p><strong>Tattoo Focus</strong> (regional feat from FRCS); adds +1 to all spell DCs in your specialised school (only specialist wizards can take this feat); adds +1 to SR penetration checks.</p><p></p><p><strong>Spell Thematics</strong> (feat from MoF, and per the Errata'd text); your caster level is increased by +1 for one spell per spell-level; this would affect SR penetration as well.</p><p></p><p><strong>Fortify Spell</strong> (metamagic from Unapproachable East); for each +1 level applied to the cost of preparing/casting the spell, you gain a +2 bonus to penetrate SR (the bonus stacks with itself and all others).</p><p></p><p><strong>Shadow Weave Magic</strong> (feat from FRCS) and it's dependant metamagicks; for Illusion, Necromancy, and Enchantment spells, it has a benefit similar to Tattoo Focus; for Transmutation and Evocation, it has the opposite (a penalty), and for all others, it's neutral.</p><p></p><p></p><p></p><p>Which may be far easier said than done.</p><p></p><p>Anyway, there's always a way around SR: pick the right spell; not all of them are even SUBJECT to SR.</p><p></p><p></p><p></p><p>Gee, I dunno. <strong>Tattoo Focus</strong> is both a nice +1 to save DCs in yoru specialty school, and, a door-opener to the Red Wizard prestige class.</p><p></p><p>And <strong>Spell Thematics</strong> is just darned FUN -- not to mention, you will occasionally see other benefits than SR penetration (before you hit 10th level, your Fireball (if in the main theme) will do +1d6 damage, for example).</p><p></p><p>...</p><p></p><p>With that said, I have an Epic spellcaster in the Exodus arena -- Dhao Mavri, a Thayan shadow-weave enchanter. With an enchantment spell, I roll 1d20+47 to penetrate SR; that, at least, won't change in 3.5e (though his save DCs will <em>plummet,</em> argh). In essence, SR of less than 50 doesn't even make it onto my radar, let alone slow me down. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Pax, post: 1020127, member: 6875"] Um, only two? [b]Spell Power[/b] (gained from prestige classes Archmage and Red Wizard in 3.5 DMG; from converted/adapted Prestige Class Shadow Adept in FRCS). As I recall, the ability no longer adds to spell DCs, but adds to effective caster elvel [b]for all purposes[/b] ... including penetrating SR. [b]Tattoo Focus[/b] (regional feat from FRCS); adds +1 to all spell DCs in your specialised school (only specialist wizards can take this feat); adds +1 to SR penetration checks. [b]Spell Thematics[/b] (feat from MoF, and per the Errata'd text); your caster level is increased by +1 for one spell per spell-level; this would affect SR penetration as well. [b]Fortify Spell[/b] (metamagic from Unapproachable East); for each +1 level applied to the cost of preparing/casting the spell, you gain a +2 bonus to penetrate SR (the bonus stacks with itself and all others). [b]Shadow Weave Magic[/b] (feat from FRCS) and it's dependant metamagicks; for Illusion, Necromancy, and Enchantment spells, it has a benefit similar to Tattoo Focus; for Transmutation and Evocation, it has the opposite (a penalty), and for all others, it's neutral. Which may be far easier said than done. Anyway, there's always a way around SR: pick the right spell; not all of them are even SUBJECT to SR. Gee, I dunno. [b]Tattoo Focus[/b] is both a nice +1 to save DCs in yoru specialty school, and, a door-opener to the Red Wizard prestige class. And [b]Spell Thematics[/b] is just darned FUN -- not to mention, you will occasionally see other benefits than SR penetration (before you hit 10th level, your Fireball (if in the main theme) will do +1d6 damage, for example). ... With that said, I have an Epic spellcaster in the Exodus arena -- Dhao Mavri, a Thayan shadow-weave enchanter. With an enchantment spell, I roll 1d20+47 to penetrate SR; that, at least, won't change in 3.5e (though his save DCs will [i]plummet,[/i] argh). In essence, SR of less than 50 doesn't even make it onto my radar, let alone slow me down. :cool: [/QUOTE]
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[3.5] They didn't fix SR
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