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[3.5] They didn't fix SR
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1021282" data-attributes="member: 545"><p>The whole rationalization for SR seems to be that very magical creatures tend to be more resistant to hostile magic because...they are so magical. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> I have never seen anything of the kind suggested outside of a D&D sourcebook. </p><p></p><p>IMNSHO the opposite is (should be) true: magical creatures are <em>more</em> vulnerable to magic. Frexs, the tales such as the Djinni of the Lamp, Rumplestikskin, and any old story of demonic summoning show us the most astoundingly magical creatures are near helpless against the right kind of magical knowledge -- heroic levels of ability (i.e. high levels characters) are not usually necessary. That is an intriguing metaphysical concept.</p><p></p><p>But who cares about philosophical ramblings! Someone explain to me in small words why <em>spell resistance makes the game more fun</em> so that it justifies tacking on an extra game mechanic. Any takers?</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1021282, member: 545"] The whole rationalization for SR seems to be that very magical creatures tend to be more resistant to hostile magic because...they are so magical. :rolleyes: I have never seen anything of the kind suggested outside of a D&D sourcebook. IMNSHO the opposite is (should be) true: magical creatures are [i]more[/i] vulnerable to magic. Frexs, the tales such as the Djinni of the Lamp, Rumplestikskin, and any old story of demonic summoning show us the most astoundingly magical creatures are near helpless against the right kind of magical knowledge -- heroic levels of ability (i.e. high levels characters) are not usually necessary. That is an intriguing metaphysical concept. But who cares about philosophical ramblings! Someone explain to me in small words why [i]spell resistance makes the game more fun[/i] so that it justifies tacking on an extra game mechanic. Any takers? [/QUOTE]
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[3.5] They didn't fix SR
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