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D&D Older Editions, OSR, & D&D Variants
[3.5] They didn't fix SR
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<blockquote data-quote="Pax" data-source="post: 1022897" data-attributes="member: 6875"><p>First off, Dhao gets more benefit from Archmage than from Red Wizard (+6 for <em>all</em> spells, versus +5 for <em>only</em> Enchantment spells).</p><p></p><p> Second off, at least in 3.0 rules (I haven't looked at the 3.5 SRD yet, though I'll be downloading it today), you don't have to be BORN in Thay, to become a red wizard. You need to pick up the Thayan regional feat "Tattoo Focus", which requires you to be from Thay <strong>or spend the skill points to have at least 2 ranks of "Knowledge, Local: Thay".</strong> For a wizard, that's all of 2 skill points -- a true pittance.</p><p></p><p> And at least for fighters, a natural 20 will always hit, no matter the foe's AC. Not so for SR .... if the enemy's SR is 21 points higher than your modifier for a caster level check ... don't bother rolling, you have <strong>no hope.</strong> That puts fighter-vs-superhigh-AC in a different category than spellcaster-vs-superhigh-SR.</p><p></p><p> Regardless, I <strong>do</strong> like allowing one's primary spellcasting attribute to contribute it's modifier to penetrating spell resistance, and will probably be trying that out soon.</p></blockquote><p></p>
[QUOTE="Pax, post: 1022897, member: 6875"] First off, Dhao gets more benefit from Archmage than from Red Wizard (+6 for [i]all[/i] spells, versus +5 for [i]only[/i] Enchantment spells). Second off, at least in 3.0 rules (I haven't looked at the 3.5 SRD yet, though I'll be downloading it today), you don't have to be BORN in Thay, to become a red wizard. You need to pick up the Thayan regional feat "Tattoo Focus", which requires you to be from Thay [b]or spend the skill points to have at least 2 ranks of "Knowledge, Local: Thay".[/b] For a wizard, that's all of 2 skill points -- a true pittance. And at least for fighters, a natural 20 will always hit, no matter the foe's AC. Not so for SR .... if the enemy's SR is 21 points higher than your modifier for a caster level check ... don't bother rolling, you have [b]no hope.[/b] That puts fighter-vs-superhigh-AC in a different category than spellcaster-vs-superhigh-SR. Regardless, I [b]do[/b] like allowing one's primary spellcasting attribute to contribute it's modifier to penetrating spell resistance, and will probably be trying that out soon. [/QUOTE]
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[3.5] They didn't fix SR
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