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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
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<blockquote data-quote="Staffan" data-source="post: 965923" data-attributes="member: 907"><p>That would mean that axes and picks would get a lot more out of Improved Crit than swords would. Doing the math for a moment:</p><p></p><p>Unmodified longsword: +100% damage (x2) on 10% of hits (19-20) = +10% damage for crits.</p><p>Unmodified battleaxe: +200% (x3) damage on 5% of hits (20) = +10% damage from crits.</p><p>Longsword with one crit booster, old style: +100% damage on 20% of hits = +20%.</p><p>Battleaxe with one crit booster, old style: +200% damage on 10% of hits = +20%.</p><p>Longsword with one crit booster, your way: +100% damage on 15% of hits = +15%.</p><p>Battleaxe with one crit booster, your way: +200% damage on 10% of hits = +20%.</p><p></p><p>As you can see, with your way of doing things battleaxes and the like stand to gain a lot more from boosting threat range.</p></blockquote><p></p>
[QUOTE="Staffan, post: 965923, member: 907"] That would mean that axes and picks would get a lot more out of Improved Crit than swords would. Doing the math for a moment: Unmodified longsword: +100% damage (x2) on 10% of hits (19-20) = +10% damage for crits. Unmodified battleaxe: +200% (x3) damage on 5% of hits (20) = +10% damage from crits. Longsword with one crit booster, old style: +100% damage on 20% of hits = +20%. Battleaxe with one crit booster, old style: +200% damage on 10% of hits = +20%. Longsword with one crit booster, your way: +100% damage on 15% of hits = +15%. Battleaxe with one crit booster, your way: +200% damage on 10% of hits = +20%. As you can see, with your way of doing things battleaxes and the like stand to gain a lot more from boosting threat range. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
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