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D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
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<blockquote data-quote="Elder-Basilisk" data-source="post: 968094" data-attributes="member: 3146"><p>The real reason that others and I think that this is a moronic decision is because it's a solution looking for a problem. The only problem with 12-20 criticals is that Andy Collins doesn't think criticals are "special" if they occur on a 12-20.</p><p></p><p>It's another case of characters having fewer options rather than more and this one doesn't even have any balance justification. It also takes what was an excellent feat (Improved Critical) and makes it of highly questionable value.</p><p></p><p>One could just as well say "it's not special when characters can hit on a 2+" so Weapon Focus, Enhancement bonusses, and attribute bonusses to hit will no longer stack. Needless to say, after that change, Weapon focus wouldn't be nearly as good.</p><p></p><p>There's no balance problem with high crit ranges or high crit multipliers (which were actually easier to make deadly--a weapon master whose scythe has a 16-20 crit range is more deadly than a falchion master with a 10-20 crit range); scythes, falchions, scimitars, and picks aren't displacing greatswords, greataxes, longswords, and battle axes from the preferred weapon charts any time soon.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 968094, member: 3146"] The real reason that others and I think that this is a moronic decision is because it's a solution looking for a problem. The only problem with 12-20 criticals is that Andy Collins doesn't think criticals are "special" if they occur on a 12-20. It's another case of characters having fewer options rather than more and this one doesn't even have any balance justification. It also takes what was an excellent feat (Improved Critical) and makes it of highly questionable value. One could just as well say "it's not special when characters can hit on a 2+" so Weapon Focus, Enhancement bonusses, and attribute bonusses to hit will no longer stack. Needless to say, after that change, Weapon focus wouldn't be nearly as good. There's no balance problem with high crit ranges or high crit multipliers (which were actually easier to make deadly--a weapon master whose scythe has a 16-20 crit range is more deadly than a falchion master with a 10-20 crit range); scythes, falchions, scimitars, and picks aren't displacing greatswords, greataxes, longswords, and battle axes from the preferred weapon charts any time soon. [/QUOTE]
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[3.5] Threat ranges no longer stack!
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