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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
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<blockquote data-quote="Pax" data-source="post: 968264" data-attributes="member: 6875"><p>Given a threat range of 10-20 (Weapon Master with Improved Critical and a Keen weapon, base threat range 18-20; triple threat range and +2 steps more is 10-20).</p><p></p><p>Given you need to roll a 10+ to hit (IOW, "I hit, I threat").</p><p></p><p>Given five attacks per round (haste or a Speed weapon, full attack, 16th level or higher, not dual wielding).</p><p></p><p>Let's see, 55% chance to hit with each swing, 55% chance to confirm the "inevitable" threat, for five swings ... that;s about 2.75 hits per round on average, of which, roughly 1.5 are criticals.</p><p></p><p>That;s not all the time; that's "just better than half the time", in a situation where a 10+ is needed to hit.</p><p></p><p>Odds are, for a 16th-20th level fighter, either you need a lot lower, or a lot higher, to hit.</p><p></p><p>If you need a 5+ to hit ... you should get 4 hits per round, of which 2.75 will be threats. Of those 2.75 threats, you will get 2.2 critical hits.</p><p></p><p>Just over half again -- 2.2 crits out of 4 hits.</p><p></p><p>If you need a 15+ to hit, you should get 1.5 hits per round, of which all will be threats. Of those threats, you should get .45 critical hits.</p><p></p><p>Whoops, gee look at that, it it's hard to hit, your rate of getting criticals goes down, from just over half, to just under a third!</p><p></p><p>And it's still not all the time. "All the time" woudl be, every swign of the weapon is a critical hit.</p><p></p><p>Given the number of creatures immune to critical hits, I just don't see the PROBLEM with such broad threat ranges. WTH is the big deal, really?</p><p></p><p>It seems, at least, to be this:</p><p></p><p>Andy doesn't like it.</p><p></p><p>...</p><p></p><p>And so far, at least, that seems to mean "it gets changed, period".</p><p></p><p>#$#& that noise; if Andy doesn't like something, let him do what we ALL do: make house rules for HIS campaign; he shouldn't be screwing the CORE RULES, solely because he dislikes something.</p><p></p><p>FFS. Did WOTC ever think to seek feedback form the <strong>players</strong> BEFORE making these half-baked changes ... ?!?!?</p><p></p><p>...</p><p></p><p>Or did Andy not like THAT, either?</p></blockquote><p></p>
[QUOTE="Pax, post: 968264, member: 6875"] Given a threat range of 10-20 (Weapon Master with Improved Critical and a Keen weapon, base threat range 18-20; triple threat range and +2 steps more is 10-20). Given you need to roll a 10+ to hit (IOW, "I hit, I threat"). Given five attacks per round (haste or a Speed weapon, full attack, 16th level or higher, not dual wielding). Let's see, 55% chance to hit with each swing, 55% chance to confirm the "inevitable" threat, for five swings ... that;s about 2.75 hits per round on average, of which, roughly 1.5 are criticals. That;s not all the time; that's "just better than half the time", in a situation where a 10+ is needed to hit. Odds are, for a 16th-20th level fighter, either you need a lot lower, or a lot higher, to hit. If you need a 5+ to hit ... you should get 4 hits per round, of which 2.75 will be threats. Of those 2.75 threats, you will get 2.2 critical hits. Just over half again -- 2.2 crits out of 4 hits. If you need a 15+ to hit, you should get 1.5 hits per round, of which all will be threats. Of those threats, you should get .45 critical hits. Whoops, gee look at that, it it's hard to hit, your rate of getting criticals goes down, from just over half, to just under a third! And it's still not all the time. "All the time" woudl be, every swign of the weapon is a critical hit. Given the number of creatures immune to critical hits, I just don't see the PROBLEM with such broad threat ranges. WTH is the big deal, really? It seems, at least, to be this: Andy doesn't like it. ... And so far, at least, that seems to mean "it gets changed, period". #$#& that noise; if Andy doesn't like something, let him do what we ALL do: make house rules for HIS campaign; he shouldn't be screwing the CORE RULES, solely because he dislikes something. FFS. Did WOTC ever think to seek feedback form the [b]players[/b] BEFORE making these half-baked changes ... ?!?!? ... Or did Andy not like THAT, either? [/QUOTE]
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[3.5] Threat ranges no longer stack!
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