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D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
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<blockquote data-quote="rushlight" data-source="post: 968995" data-attributes="member: 3801"><p>"Greatsword, Flaming and Shocking Burst, does not do 4d6. It does 2d6+1d6[fire]+1d6[shock]. On a critical hit -- multipleir increased through Weapon Master ability -- it does 6d6+1d6[fire]+1d6[shock]+3d10[shock]. That's a total of 8d6+3d10, not 10d6+3d10."</p><p></p><p>I believe that the Holy aspect (which you didn't mention) also adds in 2d6. I don't have my books with me, but I think that's right. </p><p></p><p>"And if he gets +38 damage, triple that is 114, not 56."</p><p></p><p>If I recall correctly, his bonus to damage was around +18 or so, and he was also under the spell "Assassin's Senses" which I believe increases his crit multiplier. Anyway, as I said he was fully buffed, and I don't have his sheet here at work for to-the-exact-point reference. I'm within 5-10 points of damage in accuracy, and that's close enough.</p><p></p><p>"how is this character "always critting", if he's using a real die? Greatsword is 19-20/x2; with keen, impcrit, aND Weapon Master, that's 13-20/x2 (and occasionally, 13-20/x3); 40% of his swings should threat, hit or miss. 40% is less than 100%."</p><p></p><p>Also the "Assassin's Senses" reduces it another one, so it's closer to 50% of the time. Either way 50% is more than it should be. </p><p></p><p>"Yes, the mage can. It's called Disintigrate, and I've seen some ludicrously-high damage levels cited (somethign like 3d6/level). Maximise THAT sucker at 18th level, and we're talking something like 324hp of damage."</p><p></p><p>Isn't that capped to something like 150 points of damage in 3.5? I recall that there was some mention of that...</p><p></p><p>"No. The function of the lead designer for WOTC's R&D department is to discern what the majority of customers would like, and write THAT."</p><p></p><p>In a tangential way, perhaps. Their objective is to write a game that you will buy, therefore they will usually gear the game to the widest audience. Their game will still be written from their point of view, and with their notions of what is "right" and what is "wrong" for the game. They don't hold voting sessions and just accept whatever the outcome is. They do playtesting, and take that feedback and decide if it is relevant to make changes. If everyone sent them a petition to change 3.5 back to 2e they'd tell you to take a hike. The only method of voting here is with your wallet. Poor games (in which the designer's ideas don't mesh with the player's) die, and good games (which is vice versa) do well. There are people who like the poor games, and there are people who don't like the good games of course, but those are a minority. In short, they write what they like and hope you like it too. If you don't you can very quickly find that game in the bargin-bin...</p><p></p><p>And Zorlag said: "I suggest for such DM's to develop some backbone. If you can't deal with frustrated players at all, your games are going to get boring soon (probably no change of actually dying in the game or at least so that the game is stacked heavily towards PC's)."</p><p></p><p>Not all DMs are confrontational, nor should they be. While that style might work for you and your players, others might not find that a fun aspect for a game. Dif'rent Strokes people. But you can't argue with my central premise: People like to get bonuses, and don't like to lose things. Unless they are masochists. (And I have one of those in my game, so I understand...)</p></blockquote><p></p>
[QUOTE="rushlight, post: 968995, member: 3801"] "Greatsword, Flaming and Shocking Burst, does not do 4d6. It does 2d6+1d6[fire]+1d6[shock]. On a critical hit -- multipleir increased through Weapon Master ability -- it does 6d6+1d6[fire]+1d6[shock]+3d10[shock]. That's a total of 8d6+3d10, not 10d6+3d10." I believe that the Holy aspect (which you didn't mention) also adds in 2d6. I don't have my books with me, but I think that's right. "And if he gets +38 damage, triple that is 114, not 56." If I recall correctly, his bonus to damage was around +18 or so, and he was also under the spell "Assassin's Senses" which I believe increases his crit multiplier. Anyway, as I said he was fully buffed, and I don't have his sheet here at work for to-the-exact-point reference. I'm within 5-10 points of damage in accuracy, and that's close enough. "how is this character "always critting", if he's using a real die? Greatsword is 19-20/x2; with keen, impcrit, aND Weapon Master, that's 13-20/x2 (and occasionally, 13-20/x3); 40% of his swings should threat, hit or miss. 40% is less than 100%." Also the "Assassin's Senses" reduces it another one, so it's closer to 50% of the time. Either way 50% is more than it should be. "Yes, the mage can. It's called Disintigrate, and I've seen some ludicrously-high damage levels cited (somethign like 3d6/level). Maximise THAT sucker at 18th level, and we're talking something like 324hp of damage." Isn't that capped to something like 150 points of damage in 3.5? I recall that there was some mention of that... "No. The function of the lead designer for WOTC's R&D department is to discern what the majority of customers would like, and write THAT." In a tangential way, perhaps. Their objective is to write a game that you will buy, therefore they will usually gear the game to the widest audience. Their game will still be written from their point of view, and with their notions of what is "right" and what is "wrong" for the game. They don't hold voting sessions and just accept whatever the outcome is. They do playtesting, and take that feedback and decide if it is relevant to make changes. If everyone sent them a petition to change 3.5 back to 2e they'd tell you to take a hike. The only method of voting here is with your wallet. Poor games (in which the designer's ideas don't mesh with the player's) die, and good games (which is vice versa) do well. There are people who like the poor games, and there are people who don't like the good games of course, but those are a minority. In short, they write what they like and hope you like it too. If you don't you can very quickly find that game in the bargin-bin... And Zorlag said: "I suggest for such DM's to develop some backbone. If you can't deal with frustrated players at all, your games are going to get boring soon (probably no change of actually dying in the game or at least so that the game is stacked heavily towards PC's)." Not all DMs are confrontational, nor should they be. While that style might work for you and your players, others might not find that a fun aspect for a game. Dif'rent Strokes people. But you can't argue with my central premise: People like to get bonuses, and don't like to lose things. Unless they are masochists. (And I have one of those in my game, so I understand...) [/QUOTE]
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[3.5] Threat ranges no longer stack!
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