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D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
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<blockquote data-quote="Celebrim" data-source="post: 970765" data-attributes="member: 4937"><p>"Doing it the "new way" (non-stacking) reduces the number of die rolls that are going to occur at the gaming table (because there won't be scads of "confirm" rolls), allowing me to "get on with combat" instead of being bogged down in roll after roll after roll."</p><p></p><p>Oh good grief, haven't you yet learned to have your players roll all the dice of an attack at once, especially those keen rapier types who are always making threats? At the start of the session decide whether the 'dark' or 'light' colored D20 is the 'to hit' and which is the 'confirm' and then just roll them at the same time (and roll the damage dice too). Then, the PC, if he's any good, blinks at the dice and describes his action cinematically and you err roll with it.</p><p></p><p>And for the record, not only did critical hits exist in earlier editions (I think the first published system was in like Dragon Annual #4), but in my house rules different weapons had different 'threat ranges' (not that I called them that). Granted, my rules were not so elegant and streamlined as the system in 3.0, but the 3.0 rules were immediately recognizable to me. I regretted losing the occassional lopped off limb or punctured eye (and still do), but the increased simplicity of the system was worth the change.</p><p></p><p>Corinth: I seldom begin any post exchanges with an insult, but I don't know how else to say it. In regards to the post immediately above mine, that is one of the most deluded and arrogant opinions I have ever seen on this board. There is so much wrong with it at every level that its pointless to try to respond to it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 970765, member: 4937"] "Doing it the "new way" (non-stacking) reduces the number of die rolls that are going to occur at the gaming table (because there won't be scads of "confirm" rolls), allowing me to "get on with combat" instead of being bogged down in roll after roll after roll." Oh good grief, haven't you yet learned to have your players roll all the dice of an attack at once, especially those keen rapier types who are always making threats? At the start of the session decide whether the 'dark' or 'light' colored D20 is the 'to hit' and which is the 'confirm' and then just roll them at the same time (and roll the damage dice too). Then, the PC, if he's any good, blinks at the dice and describes his action cinematically and you err roll with it. And for the record, not only did critical hits exist in earlier editions (I think the first published system was in like Dragon Annual #4), but in my house rules different weapons had different 'threat ranges' (not that I called them that). Granted, my rules were not so elegant and streamlined as the system in 3.0, but the 3.0 rules were immediately recognizable to me. I regretted losing the occassional lopped off limb or punctured eye (and still do), but the increased simplicity of the system was worth the change. Corinth: I seldom begin any post exchanges with an insult, but I don't know how else to say it. In regards to the post immediately above mine, that is one of the most deluded and arrogant opinions I have ever seen on this board. There is so much wrong with it at every level that its pointless to try to respond to it. [/QUOTE]
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[3.5] Threat ranges no longer stack!
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