Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 970907" data-attributes="member: 3146"><p>Here are Mike Sullivan's calculations from earlier--updated to reflect energy and energy burst enhancements.</p><p></p><p>Two characters, both with 28 Str, both Ftr level 16, one of them with a Flaming Shock Greatsword +4, the other with a Flaming Burst Keen Falchion +3.</p><p></p><p>Total AB's:</p><p></p><p>Greatsword Guy: +16 (BAB), +1 (WF), +4 (Greatsword), +9 (Str) = +30/+25/+20/+15</p><p></p><p>Falchion Guy: +16 (BAB), +1 (WF), +3 (Falchion), +9 (Str) = +29/+24/+19/+14</p><p></p><p>Damages:</p><p></p><p>Greatsword Guy: 2d6 + 13 (Str) + 4 (Greatsword) +2 (WS) +1d6 (fire) +1d6 (shock), 17-20/x2 crit</p><p></p><p>Falchion Guy: 2d4 + 13 (Str) + 3 (Falchion) + 2 (WS) +1d6 fire, 12-20/x2 crit (+1d10 fire on a crit)</p><p></p><p></p><p>Expected damage per round against an AC 25 (ie, low AC!) guy:</p><p></p><p>1. If he's not susceptible to crits.</p><p></p><p>Greatsword guy, partial attack:</p><p></p><p>Hits on a 2+, damage is 7 + 13 + 4 + 2 +3.5 +3.5 = 33 * .95 = 31.35</p><p></p><p>Greatsword guy, full attack:</p><p></p><p>Hits on a 2+, 2+, 5+, 10+, damage is 26 per hit = 33 * .95 + 33 * .95 + 33 * .8 + 33 * .55 = 107.25</p><p></p><p>Falchion guy, partial attack:</p><p></p><p>Hits on a 2+, damage is 5 + 13 + 3 + 2 +3.5 = 26.5 * .95 = 25.175</p><p></p><p>Falchion guy, full attack:</p><p></p><p>Hits on a 2+, 2+, 6+, 11+, damage is 23 per hit = 26.5 * .95 + 26.5 * .95 + 26.5 * .75 + 26.5 * .5 = 83.475</p><p></p><p>No surprises there, of course. That's just for reference.</p><p></p><p>2. If he IS susceptible to crits</p><p></p><p>Greatsword guy, partial attack:</p><p></p><p>Hits on a 2+, damage is 7 + 13 + 4 + 2 = (26 * .95 * 1.2) +(3.5 * .95) + (3.5 * .95) = 36.29</p><p></p><p>Greatsword guy, full attack:</p><p></p><p>Hits on a 2+, 2+, 5+, 10+, damage is 26 per hit = (26 * .95 + 26 * .95 + 26 * .8 + 26 * .55) * 1.2 + (7 * .95 + 7 * .95 + 7 * .8 + 7 * .55)= 124.15</p><p></p><p>Falchion guy, partial attack:</p><p></p><p>Hits on a 2+, damage is 5 + 13 + 3 + 2 = (23 * .95 * 1.45) + (3.5 *.95) + (5.5 *.45*.95) = 37.35875</p><p></p><p>Falchion guy, full attack:</p><p></p><p>Hits on a 2+, 2+, 6+, 11+, damage is 23 per hit = (23 * .95 + 23 * .95 + 23 * .75 + 23 * .5) * 1.45 (3.5 * .95 + 3.5 * .95 + 3.5 * .75 + 3.5 * .5) + (5.5 * .45 * .95 + 5.5 *.45 * .95 + 5.5 * .45 * .75 + 5.5 * .45 * .5)= 123.87375</p><p></p><p>Comments: Falchion guy was ahead of the game... by 7% on a partial attack and 3.6% on a full attack before figuring in energy enhancements as per Mike Sullivan's original analysis. With energy enhancements figured in, the falchion guy is still ahead on the partial attack--but only by 2.9%--and the greatsword guy is now actually 0.22% ahead of the falchion guy on the full attack.</p><p></p><p>Conclusion: Energy burst enhancements are less efficient than straight up energy enhancements--even on a high crit weapon like a falchion. Consequently, including them will not swing the average damage/round in the falchion wielder's favor. On the contrary, including energy enhancements in the calculation will swing it in favor of the non-critical dependent character.</p><p></p><p>Of course, it's important to remember that these are average calculations. The falchion guy will crit more often than the greatsword guy and thus will often deal more damage on individual attacks. A chart of his damage will have more spikes and peaks than the greatsword guys' and consequently, he may often <em>seem</em> to do more damage since he's "always" criticalling and dealing massive blows even though the average is less. This analysis also fails to account for cleave and great cleave which may well come into play more often for falchion guy (since they favor combatants who deal massive hits over those who deal a steady stream of above-average hits). Still, I think the analysis is sufficient to demonstrate that ignoring the burst enhancements doesn't invalidate Mike Sullivan's analysis.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 970907, member: 3146"] Here are Mike Sullivan's calculations from earlier--updated to reflect energy and energy burst enhancements. Two characters, both with 28 Str, both Ftr level 16, one of them with a Flaming Shock Greatsword +4, the other with a Flaming Burst Keen Falchion +3. Total AB's: Greatsword Guy: +16 (BAB), +1 (WF), +4 (Greatsword), +9 (Str) = +30/+25/+20/+15 Falchion Guy: +16 (BAB), +1 (WF), +3 (Falchion), +9 (Str) = +29/+24/+19/+14 Damages: Greatsword Guy: 2d6 + 13 (Str) + 4 (Greatsword) +2 (WS) +1d6 (fire) +1d6 (shock), 17-20/x2 crit Falchion Guy: 2d4 + 13 (Str) + 3 (Falchion) + 2 (WS) +1d6 fire, 12-20/x2 crit (+1d10 fire on a crit) Expected damage per round against an AC 25 (ie, low AC!) guy: 1. If he's not susceptible to crits. Greatsword guy, partial attack: Hits on a 2+, damage is 7 + 13 + 4 + 2 +3.5 +3.5 = 33 * .95 = 31.35 Greatsword guy, full attack: Hits on a 2+, 2+, 5+, 10+, damage is 26 per hit = 33 * .95 + 33 * .95 + 33 * .8 + 33 * .55 = 107.25 Falchion guy, partial attack: Hits on a 2+, damage is 5 + 13 + 3 + 2 +3.5 = 26.5 * .95 = 25.175 Falchion guy, full attack: Hits on a 2+, 2+, 6+, 11+, damage is 23 per hit = 26.5 * .95 + 26.5 * .95 + 26.5 * .75 + 26.5 * .5 = 83.475 No surprises there, of course. That's just for reference. 2. If he IS susceptible to crits Greatsword guy, partial attack: Hits on a 2+, damage is 7 + 13 + 4 + 2 = (26 * .95 * 1.2) +(3.5 * .95) + (3.5 * .95) = 36.29 Greatsword guy, full attack: Hits on a 2+, 2+, 5+, 10+, damage is 26 per hit = (26 * .95 + 26 * .95 + 26 * .8 + 26 * .55) * 1.2 + (7 * .95 + 7 * .95 + 7 * .8 + 7 * .55)= 124.15 Falchion guy, partial attack: Hits on a 2+, damage is 5 + 13 + 3 + 2 = (23 * .95 * 1.45) + (3.5 *.95) + (5.5 *.45*.95) = 37.35875 Falchion guy, full attack: Hits on a 2+, 2+, 6+, 11+, damage is 23 per hit = (23 * .95 + 23 * .95 + 23 * .75 + 23 * .5) * 1.45 (3.5 * .95 + 3.5 * .95 + 3.5 * .75 + 3.5 * .5) + (5.5 * .45 * .95 + 5.5 *.45 * .95 + 5.5 * .45 * .75 + 5.5 * .45 * .5)= 123.87375 Comments: Falchion guy was ahead of the game... by 7% on a partial attack and 3.6% on a full attack before figuring in energy enhancements as per Mike Sullivan's original analysis. With energy enhancements figured in, the falchion guy is still ahead on the partial attack--but only by 2.9%--and the greatsword guy is now actually 0.22% ahead of the falchion guy on the full attack. Conclusion: Energy burst enhancements are less efficient than straight up energy enhancements--even on a high crit weapon like a falchion. Consequently, including them will not swing the average damage/round in the falchion wielder's favor. On the contrary, including energy enhancements in the calculation will swing it in favor of the non-critical dependent character. Of course, it's important to remember that these are average calculations. The falchion guy will crit more often than the greatsword guy and thus will often deal more damage on individual attacks. A chart of his damage will have more spikes and peaks than the greatsword guys' and consequently, he may often [i]seem[/i] to do more damage since he's "always" criticalling and dealing massive blows even though the average is less. This analysis also fails to account for cleave and great cleave which may well come into play more often for falchion guy (since they favor combatants who deal massive hits over those who deal a steady stream of above-average hits). Still, I think the analysis is sufficient to demonstrate that ignoring the burst enhancements doesn't invalidate Mike Sullivan's analysis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
Top