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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
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<blockquote data-quote="Grog" data-source="post: 971733" data-attributes="member: 6183"><p>And what about the changes that were explained as being Andy Collins' house rules? Those obviously weren't feedback-driven changes. To simply assume that all the changes are being driven by feedback is foolish, especially when we've heard otherwise already. Many of the 3.5 changes are arbitrary and ill-considered.</p><p></p><p></p><p></p><p>Elder Basilisk already did an excellent job rebutting this ridiculous argument, so I won't rehash it.</p><p></p><p>And you're wrong when you talk about what the player is supposed to do. The player is supposed to have fun - period. D&D is a game, and the goal of everyone involved is to have fun. Some players have fun playing interesting character concepts that aren't necessarily the most powerful types possible. Someone might want to play a bard with a low charisma, for example. Such a character wouldn't be very powerful, but the player might think that the concept was interesting and decide to try it out.</p><p></p><p>Similarly, some players have fun by trying to make their characters as powerful as they possibly can. And that's fine. But sometimes they go too far, and need to be reined in or they become disruptive to the game. And the proper way to rein them in is to make changes that target the rare abilities they were abusing, not the common abilities that a lot of players use.</p><p></p><p>"If it ain't broke, don't fix it." Stacking threat ranges was not broken. If some PrC/spell/ability combinations were broken, than <strong>that</strong> was what needed to be fixed.</p><p></p><p></p><p></p><p>So you apparentely believe Andy Collins is infallible. Good to know you think so highly of him.</p><p></p><p>Just out of curiousity, if Andy Collins instituted a rule that changed every damage spell in the game to 1d2 points per level and required wizards to make a Fortitude save or pass out every time they cast one, would you continue to believe that every single change he made was informed by feedback and backed up by through analysis and extensive playtesting?</p></blockquote><p></p>
[QUOTE="Grog, post: 971733, member: 6183"] And what about the changes that were explained as being Andy Collins' house rules? Those obviously weren't feedback-driven changes. To simply assume that all the changes are being driven by feedback is foolish, especially when we've heard otherwise already. Many of the 3.5 changes are arbitrary and ill-considered. Elder Basilisk already did an excellent job rebutting this ridiculous argument, so I won't rehash it. And you're wrong when you talk about what the player is supposed to do. The player is supposed to have fun - period. D&D is a game, and the goal of everyone involved is to have fun. Some players have fun playing interesting character concepts that aren't necessarily the most powerful types possible. Someone might want to play a bard with a low charisma, for example. Such a character wouldn't be very powerful, but the player might think that the concept was interesting and decide to try it out. Similarly, some players have fun by trying to make their characters as powerful as they possibly can. And that's fine. But sometimes they go too far, and need to be reined in or they become disruptive to the game. And the proper way to rein them in is to make changes that target the rare abilities they were abusing, not the common abilities that a lot of players use. "If it ain't broke, don't fix it." Stacking threat ranges was not broken. If some PrC/spell/ability combinations were broken, than [b]that[/b] was what needed to be fixed. So you apparentely believe Andy Collins is infallible. Good to know you think so highly of him. Just out of curiousity, if Andy Collins instituted a rule that changed every damage spell in the game to 1d2 points per level and required wizards to make a Fortitude save or pass out every time they cast one, would you continue to believe that every single change he made was informed by feedback and backed up by through analysis and extensive playtesting? [/QUOTE]
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[3.5] Threat ranges no longer stack!
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