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[3.5] Threat ranges no longer stack!
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<blockquote data-quote="Mike Sullivan" data-source="post: 973161" data-attributes="member: 9824"><p>The difference between a greataxe and greatsword is minimal. The difference between a falchion or scythe and greatsword is... not gigantic, but noticeable at low to mid levels. Where the breakpoint comes depends on the prevelence of high stats and magic weapons/buffing abilities in the game.</p><p></p><p>So, sure, you aren't going to ruin the playability of a character by using a greataxe. On the other hand, since there's literally NO advantage to it, however minimal, it just bugs me that there is that slight disadvantage. And because the medium and small-sized axes and swords have identical damage dice, it bothers me on an aesthetic level that the size large versions are different.</p><p></p><p></p><p></p><p>This totally baffles me. The Weapon Master's ability breaks the game's convention, benefits high crit multiplier weapons over high crit thresh weapons (note that for an axe or scythe wielder, the Weapon Master ability is twice as good as 3.0 keen or imp. crit), and is one of the only ways to actually come somewhat vaguely close to "abuse" with a critical-focused character. So it stays the same and then they nerf keen?</p><p></p><p>I mean, I really can't get my head around why they thought that that was the best way to go.</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 973161, member: 9824"] The difference between a greataxe and greatsword is minimal. The difference between a falchion or scythe and greatsword is... not gigantic, but noticeable at low to mid levels. Where the breakpoint comes depends on the prevelence of high stats and magic weapons/buffing abilities in the game. So, sure, you aren't going to ruin the playability of a character by using a greataxe. On the other hand, since there's literally NO advantage to it, however minimal, it just bugs me that there is that slight disadvantage. And because the medium and small-sized axes and swords have identical damage dice, it bothers me on an aesthetic level that the size large versions are different. This totally baffles me. The Weapon Master's ability breaks the game's convention, benefits high crit multiplier weapons over high crit thresh weapons (note that for an axe or scythe wielder, the Weapon Master ability is twice as good as 3.0 keen or imp. crit), and is one of the only ways to actually come somewhat vaguely close to "abuse" with a critical-focused character. So it stays the same and then they nerf keen? I mean, I really can't get my head around why they thought that that was the best way to go. [/QUOTE]
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[3.5] Threat ranges no longer stack!
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