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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Threat ranges no longer stack!
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<blockquote data-quote="Pax" data-source="post: 975111" data-attributes="member: 6875"><p>Back that assertation up -- I have said I think the EnWorld community is no different, in it's distribution of player/GM types, from what could be expected formt he average of the D&D playerbase as a whole.</p><p></p><p>Your position woudl be that EnWorld DIFFERS; combined with suggesting I "think too highly of myself" for holding my position, it would seem you believe EnWorld's community is <strong>INFERIOR</strong> to ordinary, average gamers.</p><p></p><p>Back that up.</p><p></p><p></p><p></p><p>Not everyone here is net-savvy; not everyone here is opinionated (some folks come to ask questions and gain answers, after all); not everyone is argumentative.</p><p></p><p></p><p></p><p></p><p>I have not observed that trend here. I've seen a lot of brags, a question or two of "is this done right", and plenty of "yep, but ..." 's.</p><p></p><p></p><p></p><p></p><p>And your point is ... ?</p><p></p><p></p><p></p><p></p><p>Funny; like I said, they're GREAT at writing up scenarios, they simply hold the opinion that, blemishes and all, they prefer to stick with the whole rulesset as published (and possibly as officially errata'd).</p><p></p><p>I value ability at making and running good scenarios over ability to tweak the rules. If you have a great scenario and so-so rules, I can ignore the rules and RP the scenario, having a grand old time.</p><p></p><p>If you have a so-so scenario and great rules, FFS, I might as well be playing Risk or something.</p><p></p><p></p><p></p><p></p><p>That's a line for threat ranges, where none was needed before.</p><p></p><p>Then there will be entries for house-ruled SF and GSF.</p><p></p><p>... and, I don't know how many OTHER little screwups have been wormed on, now. I have to go over the changes with a fine-toothed friggin' comb, to make sure I don't miss a NEW problem where none existed before.</p><p></p><p>...</p><p></p><p>I won't even dignify your auto-generated spam with a response.</p></blockquote><p></p>
[QUOTE="Pax, post: 975111, member: 6875"] Back that assertation up -- I have said I think the EnWorld community is no different, in it's distribution of player/GM types, from what could be expected formt he average of the D&D playerbase as a whole. Your position woudl be that EnWorld DIFFERS; combined with suggesting I "think too highly of myself" for holding my position, it would seem you believe EnWorld's community is [b]INFERIOR[/b] to ordinary, average gamers. Back that up. Not everyone here is net-savvy; not everyone here is opinionated (some folks come to ask questions and gain answers, after all); not everyone is argumentative. I have not observed that trend here. I've seen a lot of brags, a question or two of "is this done right", and plenty of "yep, but ..." 's. And your point is ... ? Funny; like I said, they're GREAT at writing up scenarios, they simply hold the opinion that, blemishes and all, they prefer to stick with the whole rulesset as published (and possibly as officially errata'd). I value ability at making and running good scenarios over ability to tweak the rules. If you have a great scenario and so-so rules, I can ignore the rules and RP the scenario, having a grand old time. If you have a so-so scenario and great rules, FFS, I might as well be playing Risk or something. That's a line for threat ranges, where none was needed before. Then there will be entries for house-ruled SF and GSF. ... and, I don't know how many OTHER little screwups have been wormed on, now. I have to go over the changes with a fine-toothed friggin' comb, to make sure I don't miss a NEW problem where none existed before. ... I won't even dignify your auto-generated spam with a response. [/QUOTE]
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[3.5] Threat ranges no longer stack!
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