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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5:Trip as an AoO?
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<blockquote data-quote="Magus Coeruleus" data-source="post: 1024108" data-attributes="member: 1704"><p>What dcollins said. Or, with greater verbosity:</p><p></p><p>You get two actions per round. You were tripped either as you took your first or your second action, depending on what provoked the AoO and when it occurred. If you were tripped in response to your first action, you can use your other action to get up. If it was in response to your second action, you have no actions left and cannot get up until next round.</p><p></p><p>For instance, let's say you are hustling (double move) past a foe in such a way that provokes an AoO and are tripped. To determine whether you have movement left to get up, just check the distance from your starting position to the square into which you tried to move when you provoked the AoO. If that is equal to your movement speed or less, then you had another move left and can use it to get up instead. If it was greater than your move speed, then you were already into your second move when you got tripped, and have no movement left, even if you have a speed of 100 and were just 5' into that second move when it happened.</p><p></p><p>Here's a question: What happens if you are tripped in reaction to casting a spell? Do you automatically lose the spell, or do you get some kind of concentration check to see if you can pull it off as you fall to the floor or even while you're on the floor? If a successful trip guarantees a foiled spell, it may be a good tactic in lieu of a standard damaging attack against casters who may have lots of ranks in concentration, but not necessarily good strength or dexterity.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 1024108, member: 1704"] What dcollins said. Or, with greater verbosity: You get two actions per round. You were tripped either as you took your first or your second action, depending on what provoked the AoO and when it occurred. If you were tripped in response to your first action, you can use your other action to get up. If it was in response to your second action, you have no actions left and cannot get up until next round. For instance, let's say you are hustling (double move) past a foe in such a way that provokes an AoO and are tripped. To determine whether you have movement left to get up, just check the distance from your starting position to the square into which you tried to move when you provoked the AoO. If that is equal to your movement speed or less, then you had another move left and can use it to get up instead. If it was greater than your move speed, then you were already into your second move when you got tripped, and have no movement left, even if you have a speed of 100 and were just 5' into that second move when it happened. Here's a question: What happens if you are tripped in reaction to casting a spell? Do you automatically lose the spell, or do you get some kind of concentration check to see if you can pull it off as you fall to the floor or even while you're on the floor? If a successful trip guarantees a foiled spell, it may be a good tactic in lieu of a standard damaging attack against casters who may have lots of ranks in concentration, but not necessarily good strength or dexterity. [/QUOTE]
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3.5:Trip as an AoO?
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