Remathilis said:I like the sizing because it MAKES SENSE...
1.) Halflings would make longswords, greatswords, or other weapons properly sized for themselves, as opposed to using human small weapons.
2.) Ditto with Ogres, giants (etc.)
3.) It allows small folks to use the full gamut of weapons for their class, esp. wizards and rogues (whom small ones really got shafted)
4.) It reduces alot of unnecessary weapons: Halfling Siagham, Halfling Nunchucku, Halfling Kama, Halfling Cutlass, etc. These were only listed to mimic the effect of resized weapons. Wasted space that could be summed up with one additional column.
5.) It makes fighting larger and smaller foes with magical gear harder to loot.
6.) Its another De-tolkienization of D&D and a unneeded sacred cow. Good Riddance.
If you laid a halfling greatsword next to a human longsword, they would look exactly the same.Remathilis said:I like the sizing because it MAKES SENSE...
1.) Halflings would make longswords, greatswords, or other weapons properly sized for themselves, as opposed to using human small weapons.
No, a giant would just look at a human-size longsword and consider it a "dagger."2.) Ditto with Ogres, giants (etc.)
This one I agree with... a halfling wizard unable to use a quarterstaff? Blasphemy!3.) It allows small folks to use the full gamut of weapons for their class, esp. wizards and rogues (whom small ones really got shafted)
Agreed.4.) It reduces alot of unnecessary weapons: Halfling Siagham, Halfling Nunchucku, Halfling Kama, Halfling Cutlass, etc. These were only listed to mimic the effect of resized weapons. Wasted space that could be summed up with one additional column.
True, but not logical. Look at Sting - an elvish "dagger" that a halfling uses as a shortsword... because to a halfling, it feels like a shortsword. I am a "hulking" six-foot-plus and when handling toy "longswords" made for my two-year old (thus scaled to a halfling), they're not "weird," they're just "shortswords."5.) It makes fighting larger and smaller foes with magical gear harder to loot.
The Sigil said:No, a giant would just look at a human-size longsword and consider it a "dagger."
mearls said:Precisely. The fundamental problem with the current rules for weapon sizes is that they are inefficient. Under the old rules, you could describe a weapon with the following stats:
Name
Size
Damage
Critical Multiplier
Under the 3.5 system, you need the following bits of data:
Name
Size
Light/One-handed/two-handed
Small Damage
Medium Damage
Critical Multiplier
The 3.5 system also begs a multitude of questions. Why doesn't changing size change a weapon's reach? Why doesn't it change its critical multiplier? After all, a smaller longsword probably has much less chance of penetrating to a vital spot on a big creature. They do less damage, so shouldn't their other traits change?
On top of everything, the actual mechanics of shifting weapons to larger size categories aren't any easier, and since we don't have stats for all size categories for all weapons, we have to make create them on our own anyway. It's also terribly confusing to use the same name for a weapon that, depending on its size, has different damage characteristics.
I like the vast majority of changes in 3.5, but this one still baffles me.
Luddite said:In 3.0, I as a DM had to make a House Rule to state that a "Shotsword" is a "Dagger" for a Large Creature. Therefore a PC Orge Sorcerer could use it as a Simple Weapon.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.