Gray Lensman
Explorer
Feats
Wanderer’s Diplomacy: [General] (PH2 p85) Halfling –or– Bluff: 4 ranks Diplomacy: 4 ranks Sense Motive: 4 ranks
Gain the following abilities:
Canny Merchant – you can make a Diplomacy check to locate a desired object that is normally too expensive for the current settlement to sell. You must still purchase the object after locating it. The DC of the check is 10 + ((item’s gp cost – settlement’s gp limit) / 1000).
Intuitive Communication – you may communicate in a simple way with a creature whose language you do not share by spending 1 minute interacting with it and then making a Sense Motive check vs. DC 20 if you and the creature are of the same type, otherwise DC 30.
Social Agility – you may temporarily change a creature’s Attitude towards you by using Bluff (instead of Diplomacy as usual). The attempt takes a Standard Action and its DC is the same as changing an Attitude with Diplomacy. You may not use this ability on a creature with the Attitude of ‘Hostile’. If successful, the effect lasts for 1 minute, after which the creature’s Attitude becomes one category worse than it started for 10 minutes.
Sweet Talker: [General] (CSco p081) any 2 Interaction Skill Tricks
Gain 2 extra Interaction Skill Tricks that do not count against your maximum.
Dragon Friend: [General] (Dcn p105) Charisma 11, Speak Language (Draconic)
You are a known and respected ally of dragons.
+4 bonus to Diplomacy checks to adjust the attitude of a Dragon.
+2 bonus to Ride checks made when you are mounted on a Dragon.
+4 bonus on saves against the Frightful Presence of Good Dragons.
You cannot take this feat if you have already taken the Dragonthrall feat.
Dragonthrall: [General] (Dcn p105) Speak Language (Draconic)
You have pledged your life to the service of evil dragonkind.
+4 bonus on Bluff checks against a Dragon.
+2 bonus to Ride checks made when you are mounted on a Dragon.
+4 bonus on saves against the Frightful Presence of Evil Dragons.
–2 to your saves vs. Enchantment spells & effects cast by Dragons.
You cannot take this feat if you have already taken the Dragonfriend feat.
Voice of Winds: [Bloodline] (DR311 p40) Air Bloodline, Able to cast 2nd lvl Arcane spells
+2 bonus on Diplomacy & Intimidate checks.
Improved Disguise: [General] (DR335 p92) Charisma 13 Disguise: 7 ranks Sense Motive: 5 ranks
You do not suffer the normal –2 penalty when disguising yourself as another gender, race, or age category.
You can don a disguise in half the normal time.
Recognize Imposter: [General] (Eb p58) Sense Motive: 3 ranks Spot: 3 ranks
+4 bonus on Spot check to oppose Disguise checks. +4 bonus on Sense Motive checks to oppose Bluff checks.
Cosmopolitan: [Regional](PGF p37)Must be from one of the following races & regions: Dwarf – Waterdeep
Elf – Waterdeep, Half-Elf – Waterdeep, Halfling – Amn, Waterdeep, Human – Amn, Golden Water, Sword Coast, Waterdeep
+2 bonus on Bluff, Gather Information & Sense Motives checks.
Skill Focus: [General, Scout] (PH p100) (CAdv p10)+
+3 bonus to all checks involving one skill. This feat may be taken multiple times, once per skill.
Wanderer’s Diplomacy: [General] (PH2 p85) Halfling –or– Bluff: 4 ranks Diplomacy: 4 ranks Sense Motive: 4 ranks
Gain the following abilities:
Canny Merchant – you can make a Diplomacy check to locate a desired object that is normally too expensive for the current settlement to sell. You must still purchase the object after locating it. The DC of the check is 10 + ((item’s gp cost – settlement’s gp limit) / 1000).
Intuitive Communication – you may communicate in a simple way with a creature whose language you do not share by spending 1 minute interacting with it and then making a Sense Motive check vs. DC 20 if you and the creature are of the same type, otherwise DC 30.
Social Agility – you may temporarily change a creature’s Attitude towards you by using Bluff (instead of Diplomacy as usual). The attempt takes a Standard Action and its DC is the same as changing an Attitude with Diplomacy. You may not use this ability on a creature with the Attitude of ‘Hostile’. If successful, the effect lasts for 1 minute, after which the creature’s Attitude becomes one category worse than it started for 10 minutes.
Sweet Talker: [General] (CSco p081) any 2 Interaction Skill Tricks
Gain 2 extra Interaction Skill Tricks that do not count against your maximum.
Dragon Friend: [General] (Dcn p105) Charisma 11, Speak Language (Draconic)
You are a known and respected ally of dragons.
+4 bonus to Diplomacy checks to adjust the attitude of a Dragon.
+2 bonus to Ride checks made when you are mounted on a Dragon.
+4 bonus on saves against the Frightful Presence of Good Dragons.
You cannot take this feat if you have already taken the Dragonthrall feat.
Dragonthrall: [General] (Dcn p105) Speak Language (Draconic)
You have pledged your life to the service of evil dragonkind.
+4 bonus on Bluff checks against a Dragon.
+2 bonus to Ride checks made when you are mounted on a Dragon.
+4 bonus on saves against the Frightful Presence of Evil Dragons.
–2 to your saves vs. Enchantment spells & effects cast by Dragons.
You cannot take this feat if you have already taken the Dragonfriend feat.
Voice of Winds: [Bloodline] (DR311 p40) Air Bloodline, Able to cast 2nd lvl Arcane spells
+2 bonus on Diplomacy & Intimidate checks.
Improved Disguise: [General] (DR335 p92) Charisma 13 Disguise: 7 ranks Sense Motive: 5 ranks
You do not suffer the normal –2 penalty when disguising yourself as another gender, race, or age category.
You can don a disguise in half the normal time.
Recognize Imposter: [General] (Eb p58) Sense Motive: 3 ranks Spot: 3 ranks
+4 bonus on Spot check to oppose Disguise checks. +4 bonus on Sense Motive checks to oppose Bluff checks.
Cosmopolitan: [Regional](PGF p37)Must be from one of the following races & regions: Dwarf – Waterdeep
Elf – Waterdeep, Half-Elf – Waterdeep, Halfling – Amn, Waterdeep, Human – Amn, Golden Water, Sword Coast, Waterdeep
+2 bonus on Bluff, Gather Information & Sense Motives checks.
Skill Focus: [General, Scout] (PH p100) (CAdv p10)+
+3 bonus to all checks involving one skill. This feat may be taken multiple times, once per skill.