All,
First of all, a great thanks to those who replied to my previous topic (and first post here!) re: seeking/incorporeal creatures. It quite helped solve a huge debate my gaming group was having.
Which brings us to this post! For the game I joined when I moved, I decided that I wanted to play a healer/protector-type character, but not the "traditional" cleric who runs around in plate mail wielding a morningstar. Thus, I decided to model my character somewhat after the Final Fantasy series' white mage (e.g., low-ish HP, STR, "physical stats", high INT, WIS, CHA, "magical stats", doesn't wear actual armor, fights with staves/a bow or other long-ranged weapon) because I figured it inverted the role enough from the traditional that I would have both a fun and frustrating time playing it, and I have--but regardless of the frustrations, it's still been very fun.
And, while I'm having fun, I keep second-guessing myself as to what I want to do next in terms of character development. Because of the unique role I've chosen to take, the options are rather vast. I figured I'd get people's opinions on how the character looks -in the context of the aforementioned restrictions- and suggestions on where you might take it in the future. We're playing primarily in the Forgotten Realms setting (although we've switched DM's for a short bit to give our original DM some time on the other side of the table, which he's missed and is enjoying), and in terms of what's allowed, it's basically everything 3.5 as long as the idea is run by the DM and he approves it.
Thus!
Briar Mistspinner (née Ghörn)
CG Human Cleric 13, Deity: Selûne, Domains: Moon, Protection
HP 108/108
AC 20
STR 13
DEX 21
CON 16
INT 16
WIS 20
CHA 18
Primary Weapon: Crescent Beam (+3 Seeking, Holy, Heavenly Burst Composite Longbow [+1 Str Bonus]) and Arrows
Secondary Weapon: The Rod of Four Moons
Armor: Robe of Moonlight (+3 AC, Heavy Fortification)
Other Items: Shirt of Angels (DR 3/evil)
Gloves of Dexterity +4
Cloak of Charisma +2 (given as a gift by another party member)
Periapt of Wisdom +4
Ring of Protection +2
Ring of Sustenance (as much as I hate the fact that it takes up a ring slot, we're in a mercenary company and -everyone- has them, so not having one slows the party down considerably)
Boots of Speed
MW Potion Belt (w/ 5x potion of cure light wounds),
Third Eye Dampening
Quiver of Ehlonna (w/ 20x normal arrows, 20x silver arrows, 20x cold iron arrows, wand of cure light wounds, wand of cure serious wounds)
Healer's Kit x5
MW Holy Symbol x2
Feats: Martial Weapon Proficiency (Longbow), Dodge, Mobility, Point-Blank Shot, Precise Shot, Aid Spell
Primary Skills: Concentration, Heal, Knowledge (Religion), Knowledge (The Planes), Spellcraft (also have significant ranks in Spot and Listen, regardless of the fact that they're CC skills)
Sample Spells (e.g. the ones memorized right at this moment)
0: Cure Minor Wounds x3, Detect Magic, Resistance x2
1: Bless, Conviction, Ebon Eyes, Resurgence x3, Endure Elements, D: Faerie Fire
2: Animalistic Power, Black Karma Curse, Close Wounds, Divine Protection x2, Hold Person, D: Shield Other
3: Demon Dirge, Devil Blight, Dispel Magic, Remove Curse, Invisibility Purge, D: Moon Blade
4: Aided Cure Serious Wounds, Moon Bolt, Panacea, Restoration, Assay Spell Resistance, D: Spell Immunity
5: Righteous Wrath of the Faithful, Triadspell, Commune (used for RP purposes, will switch out at next prayer), D: Spell Resistance
6: Bolt of Glory, Heal, D: Permanent Image
7: Greater Scrying (used for RP purposes this past session, usually Fortunate Fate), D: Insanity
There you have it. It's not perfect and I know it, but I'm having fun. Still, I'd be interested in how, perhaps, you'd have built it or what you might do in the future. I might take ideas and use them, I might not, but it do what it do.
First of all, a great thanks to those who replied to my previous topic (and first post here!) re: seeking/incorporeal creatures. It quite helped solve a huge debate my gaming group was having.

Which brings us to this post! For the game I joined when I moved, I decided that I wanted to play a healer/protector-type character, but not the "traditional" cleric who runs around in plate mail wielding a morningstar. Thus, I decided to model my character somewhat after the Final Fantasy series' white mage (e.g., low-ish HP, STR, "physical stats", high INT, WIS, CHA, "magical stats", doesn't wear actual armor, fights with staves/a bow or other long-ranged weapon) because I figured it inverted the role enough from the traditional that I would have both a fun and frustrating time playing it, and I have--but regardless of the frustrations, it's still been very fun.
And, while I'm having fun, I keep second-guessing myself as to what I want to do next in terms of character development. Because of the unique role I've chosen to take, the options are rather vast. I figured I'd get people's opinions on how the character looks -in the context of the aforementioned restrictions- and suggestions on where you might take it in the future. We're playing primarily in the Forgotten Realms setting (although we've switched DM's for a short bit to give our original DM some time on the other side of the table, which he's missed and is enjoying), and in terms of what's allowed, it's basically everything 3.5 as long as the idea is run by the DM and he approves it.
Thus!
Briar Mistspinner (née Ghörn)
CG Human Cleric 13, Deity: Selûne, Domains: Moon, Protection
HP 108/108
AC 20
STR 13
DEX 21
CON 16
INT 16
WIS 20
CHA 18
Primary Weapon: Crescent Beam (+3 Seeking, Holy, Heavenly Burst Composite Longbow [+1 Str Bonus]) and Arrows
Secondary Weapon: The Rod of Four Moons
Armor: Robe of Moonlight (+3 AC, Heavy Fortification)
Other Items: Shirt of Angels (DR 3/evil)
Gloves of Dexterity +4
Cloak of Charisma +2 (given as a gift by another party member)
Periapt of Wisdom +4
Ring of Protection +2
Ring of Sustenance (as much as I hate the fact that it takes up a ring slot, we're in a mercenary company and -everyone- has them, so not having one slows the party down considerably)
Boots of Speed
MW Potion Belt (w/ 5x potion of cure light wounds),
Third Eye Dampening
Quiver of Ehlonna (w/ 20x normal arrows, 20x silver arrows, 20x cold iron arrows, wand of cure light wounds, wand of cure serious wounds)
Healer's Kit x5
MW Holy Symbol x2
Feats: Martial Weapon Proficiency (Longbow), Dodge, Mobility, Point-Blank Shot, Precise Shot, Aid Spell
Primary Skills: Concentration, Heal, Knowledge (Religion), Knowledge (The Planes), Spellcraft (also have significant ranks in Spot and Listen, regardless of the fact that they're CC skills)
Sample Spells (e.g. the ones memorized right at this moment)
0: Cure Minor Wounds x3, Detect Magic, Resistance x2
1: Bless, Conviction, Ebon Eyes, Resurgence x3, Endure Elements, D: Faerie Fire
2: Animalistic Power, Black Karma Curse, Close Wounds, Divine Protection x2, Hold Person, D: Shield Other
3: Demon Dirge, Devil Blight, Dispel Magic, Remove Curse, Invisibility Purge, D: Moon Blade
4: Aided Cure Serious Wounds, Moon Bolt, Panacea, Restoration, Assay Spell Resistance, D: Spell Immunity
5: Righteous Wrath of the Faithful, Triadspell, Commune (used for RP purposes, will switch out at next prayer), D: Spell Resistance
6: Bolt of Glory, Heal, D: Permanent Image
7: Greater Scrying (used for RP purposes this past session, usually Fortunate Fate), D: Insanity
There you have it. It's not perfect and I know it, but I'm having fun. Still, I'd be interested in how, perhaps, you'd have built it or what you might do in the future. I might take ideas and use them, I might not, but it do what it do.