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D&D 3E/3.5 3.5 X5 monsters...Geonids and Mujina

johnsemlak

First Post
Just wondering if there are any 3.5 versions of these or other X5 monsters out there.

I believe the Dusanu was done somewhere, but forgot where. I know the Specral Hound appeared in a Dungeon adventure somewhere...

The Geonids I need urgently as my PCs are likely to enter the great pass soon. Possibly hte Mujina but I'm likely not to use that monster, though a conversion would still be nice.

I'm also still going ot need the Malfera, god I'm looking forward to spinging that one on the PCs :)
 

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Shade said:
The dusanu is updated to 3.5 in the Creature Catalog here:

http://enworld.cyberstreet.com/cc/converted/view_c.php?CreatureID=754

As for the others, I'd be happy to help convert them if you post the original stats here.
Thanks for hte Dusanu link

My ohter urgent need is the Geonid. Here's the X4 version (There are also later versions for 2e, but I don't have them handy)

(is it ok ot post this stuff here?; if not I'll erase it)

AC -2
HD: 2
Move 60
Attacks: 1 fist or weapon
Dmg: d8 or by weapon
No Appearing 2-12
Save As: Fighter 2
Morale: 8
AL: C

Notes: Surprises on 1-4



Here's my start at it:

Geonid
Small Monstrous Humanoid


Hit Dice: 2d8+4 (13)
Initiative: +0
Speed: 30 ft.
Armor Class: 22 (+1 size, +11 natural), touch 11, flat-footed 22
Base Attack/Grapple: +2 (?)
Attack: Fist +4 melee (damage 1d6 +1 (str)) or any weapon (+1 damage for str)
Full Attack: Fist +4 melee (damage 1d6 +1 (str)) or any weapon (+1 damage for str)
Space/Reach: 5ft/5ft
Special Qualities: Darkvision 60 ft.;
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 10, Cha 8
Skills: Hide: +5 Move Silently +2; Listen: +3
Feats: Improved Natural Armor
Environment: underground passages
Organization: Solitary, company (2-12),
Challenge Rating: 2
Treasure: Standard
Alignment: Usually usually neutral evil
Advancement: By character class
Level Adjustment: +1

When Geonids hide inside their shells they are indisguisable from normal boulders, unless a character succeeds on an opposed spot (hide) check, and(or?) succeeds at a Knowledge (Nature), Survival, Knowledge (Underdark Lore) or similar check (DC: 20)
 
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I may not need the Mujina but I was having a look at it anyway.

It would probably be a 8 HD Monstrous Humanoid, with a very High STR score as well as a high DEX and maybe CON.

X4 says a Mujina can wield two weapons at once, and due to it's immense str, it can wield a two-handed weapon in one hand. (such as a two handed sword)

What's the best way to represent this? I thought maybe an ideas would be to give the Mujina the monkeygrip feat, and allow it to wield a Large Longsword one-handed. Is there another way to handle this?
 

It's OK to post the stats here, we do it all the time. :)

For the geonid, the grapple modifier is -1 (+2 BAB, +1 Str, -4 size).

For the mujina, I borrowed this from the titan:

Oversized Weapon (Ex): A mujina can wield a two-handed weapon (sized for a Small creature) in one hand without penalty.
 

OK, I'll modify the Geonid, thanks.

What would a good monster ability be thqt would simulate the Geonid's natural ability to blend in with Cavern walls or to pretend to be a boulder. I gave max ranks in Hide, I'm not sure it that's what a Geonid really does.

Geonid
Small Monstrous Humanoid


Hit Dice: 2d8+4 (13)
Initiative: +0
Speed: 30 ft.
Armor Class: 22 (+1 size, +11 natural), touch 11, flat-footed 22
Base Attack/Grapple: +2/-1
Attack: Fist +4 melee (damage 1d6 +1 (str)) or any weapon (+1 damage for str)
Full Attack: Fist +4 melee (damage 1d6 +1 (str)) or any weapon (+1 damage for str)
Space/Reach: 5ft/5ft
Special Qualities: Darkvision 60 ft.;
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 10, Cha 8
Skills: Hide: +5 Move Silently +2; Listen: +3
Feats: Improved Natural Armor
Environment: underground passages
Organization: Solitary, company (2-12),
Challenge Rating: 2
Treasure: Standard
Alignment: Usually usually neutral evil
Advancement: By character class
Level Adjustment: +1

Geonids have proficiency in simple and martial weapons.

When Geonids hide inside their shells they are indisguisable from normal boulders, unless a character succeeds on an opposed spot (hide) check, and(or?) succeeds at a Knowledge (Nature), Survival, Knowledge (Underdark Lore) or similar check (DC: 20)
 

Here is a Level 3 Fighter Geonid I'll be using as an officer:

Geonid Level 3 Fighter
Small Monstrous Humanoid


Hit Dice: 2d8+4 + 3d10+6 (36)
Initiative: +4
Speed: 30 ft.
Armor Class: 22 (+1 size, +11 natural), touch 11, flat-footed 22
Base Attack/Grapple: +2/-1
Attack: Fist +8 melee (damage 1d6 +2 (str)) or mwk halberd +10 (d8 +2)
Full Attack: Fist +8 melee (damage 1d6 +2) or mwk halberd +10 (d8 +2)
Space/Reach: 5ft/5ft
Special Qualities: Darkvision 60 ft.;
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 14, Dex 11, Con 14, Int 10, Wis 10, Cha 8
Skills: Hide: +6 Move Silently +3; Listen: +4
Feats: Improved Natural Armor, Improved Initiative, weapon focus (halberd), power attack
Environment: underground passages
Challenge Rating: 5
 
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Evil Frankensteins.

Dose it seem to anyone else that all we monster makers do is sit about cackeling about how the players will suffer once we unleash our latest evil creation Its is just a humerous visions of a bunch of wild haired old mad scientists cavorting with one another. something like an evil groupe of super-villans wanting only to eliminate the heroes for no other reason than to cackle about how we One-Uped the bumbeling heroes Bwa ha ha ha ha ha!

Oh well i have to get back to my Dire-Rabbit statistics. They Will All Suffer at the hands of the feindish rompo Muah ha ha ha ha ha!!!

cliff :D
 

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