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[3.5e D&D Greyhawk] The Sunless Citadel [OOC]
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<blockquote data-quote="grufflehead" data-source="post: 5181919" data-attributes="member: 35977"><p>Great thanks!</p><p></p><p>On the character sheet question, if people don't have Excel then the simplest option is probably just a text template. Here's one that one of my other GMs made up for his game, and I tend to use now. </p><p></p><p>[sblock=Sheet]</p><p>[code]Name: Mustapha bin-Hanif Age: Unknown</p><p> Class: Alchemist/Bard Height: 5'10" </p><p> Race: Brass Man Weight: 180 lbs</p><p> Size: Medium Hair: Brown</p><p>Gender: Male Eyes: Gold</p><p> Align: LG Skin: Brown</p><p> Deity: Irori</p><p></p><p></p><p>Str: 11 +0 Level: 1 XP: 0000</p><p>Dex: 12 +1 BAB: +0 HP: 19</p><p>Con: 16 +3 CMB: +0 CMD: 11</p><p>Int: 16 +3 Speed: 30' Dmg Red: 0/anything</p><p>Wis: 12 +1 Init: +1 Spell Res: None </p><p>Cha: 16 +3 ACP: -0 Spell Save: 13 + spell level</p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc</p><p> 13 10 +2 +0 +1 +0 +0 +0 +0 +0</p><p></p><p> Touch AC: 11 Flatfooted AC: 12</p><p></p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: +5 2 +3 </p><p>Ref: +3 2 +1 </p><p>Will: +4 2 +1 +1 from trait </p><p></p><p></p><p>Weapon Attack Damage Critical Special</p><p>Quarterstaff +0 1d6 20/x2 </p><p>Scimitar +0 1d6 18-20/x2 </p><p>Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 4 HP</p><p></p><p></p><p>Languages: Taldane (Common), Osiriani, Ancient Osiriani, Skald, Polyglot, Hallit</p><p></p><p></p><p>Racial Traits:</p><p> * Composite Plating - +2 Armour bonus, 5% spell failure, unable to wear armour</p><p> * Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion,</p><p> effects that cause the sickened condition, and energy drain</p><p> * No need to eat, sleep, or breathe</p><p> * Cannot heal damage naturally</p><p> * Healing spells and supernatural abilities only have 1/2 effect</p><p> * Disabled on 0 HP but may still take standard actions</p><p> * Inert (but automatically 'stable') between -1 and -9 HP</p><p></p><p>Character Traits:</p><p> * Indomitable Faith - +1 on Will saves</p><p> * Adopted (Human) Trait: Historian - +1 on Knowledge (History) and Bardic Knowledge checks</p><p></p><p>Class Abilities:</p><p> * Proficient with Light Armour and Shields, no spell failure in light armour</p><p> * Proficient with simple weapons, scimitar, short sword, short bow, whip, rapier, sap</p><p> * Bardic Performance - 7 rds/day</p><p> * Inspire Courage (+1): Standard Action to start, Free Action to maintain</p><p> * Countersong: Can use Perform check result in place of save vs sonic/language attack</p><p> * Distraction: Can use Perform check result in place of save vs illusions</p><p> * Fascinate: 1 creature, DC 14 Will save </p><p> * Identify Potions</p><p> * Create Mutagen 1/day: +2 Natural Armour, +4 to Physical Stat/-2 to Mental Stat for 10 mins</p><p> * Alchemical Bomb 4/day: 1D6 + 4 Damage (direct hit)/ 3 Damage (splash)</p><p></p><p></p><p>Bard Spells Known:</p><p> 0 Level 1st Level</p><p> * Daze * Cause Fear</p><p> * Read Magic * Sleep</p><p> * Know Direction</p><p> * Message</p><p></p><p>Extract Formulae Known:</p><p> 1st Level </p><p> * Comprehend Languages</p><p> * Cure Light Wounds</p><p> * Expeditious Retreat</p><p> * Disguise Self</p><p> * Shield</p><p></p><p></p><p>Feats:</p><p> * Brew Potion (CB)</p><p> * Throw Anything (CB)</p><p> * Point Blank Shot (1st)</p><p></p><p>Skill Points: 10 (6 + INT Mod/Lvl; 1 Pt FC/GM Bonus)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 1 0 (3) 1 </p><p>Appraise 3 0 (3) 3 </p><p>Bluff 7 1 3 3 </p><p>Climb 0 0 (3) 0 </p><p>Craft (Alchemy) 8 1 3 3 1 </p><p>Diplomacy 7 1 3 3 </p><p>Disable Device 1 0 (3) 1 </p><p>Disguise 7 1 3 3 </p><p>Escape Artist 1 0 (3) 1 </p><p>Fly 1 0 (3) 1 </p><p>Handle Animal 3 0 0 3 </p><p>Heal 1 0 (3) 1 </p><p>Intimidate 7 1 3 3 </p><p>Knowledge (Arcana) 5 0 (3) 3 2 </p><p>Knowledge (Dngnrng) 5 0 (3) 3 2 </p><p>Knowledge (Engnrng) 5 0 (3) 3 2 </p><p>Knowledge (Geography) 5 0 (3) 3 2 </p><p>Knowledge (History) 10 1 3 3 3 </p><p>Knowledge (Local) 9 1 3 3 2 </p><p>Knowledge (Nature) 5 0 (3) 3 2 </p><p>Knowledge (Nobility) 5 0 (3) 3 2 </p><p>Knowledge (Planes) 5 0 (3) 3 2 </p><p>Knowledge (Religion) 5 0 (3) 3 2 </p><p>Linguistics 7 1 3 3 </p><p>Perception 5 1 3 1 </p><p>Perform (Storytelling) 7 1 3 3 </p><p>Profession 0 0 (3) 0 </p><p>Ride 1 0 0 1 </p><p>Sense Motive 1 0 (3) 1 </p><p>Sleight of Hand 1 0 (3) 1 </p><p>Spellcraft 3 0 (3) 3 </p><p>Stealth 1 0 (3) 1 </p><p>Survival 1 0 (3) 1 </p><p>Swim 0 0 0 0 </p><p>Use Magic Device 3 0 (3) 3 </p><p></p><p> * Situational Bonus not included in Total</p><p></p><p></p><p>Money</p><p>PP: 00 GP: 5 SP: 8 CP: 8</p><p></p><p></p><p>Equipment Cost Weight</p><p>Traveller's Outfit 5 lb</p><p>Backpack 2 gp 2 lb</p><p>Bedroll 0.1 gp 5 lb</p><p>Blanket 0.5 gp 3 lb</p><p>Candles (10) 0.1 gp 0 lb</p><p>Scroll cases (2) 2 gp 1 lb</p><p>Chalk 0.01 gp 0 lb</p><p>Charcoal 0.01 gp 0 lb</p><p>Flint & Steel 1 gp 0 lb</p><p>Ink (black, green, red) 24 gp 0 lb</p><p>Inkpen (2) 0.2 gp 0 lb</p><p>Hooded Lantern 7 gp 2 lb</p><p>Oil (1 flask) 0.2 gp 1 lb</p><p>Prayer Mat 1 gp 1 lb</p><p>Holy text (Irori) 10 gp 1 lb</p><p>Paper (20 sheets) 8 gp 0 lb</p><p>Parchment (10 sheets) 2 gp 0 lb</p><p>Belt pouch (2) 2 gp 1 lb</p><p>Sewing Needle 0.5 gp 0 lb</p><p>Ball of thread 0.5 gp 0 lb</p><p>Vials (5) 5 gp 0 lb</p><p>Scimitar 15 gp 4 lb</p><p>Quarterstaff 0 gp 4 lb</p><p>Holy Symbol (wood) 1 gp 0 lb</p><p>Notebook 1 gp 0 lb</p><p>Formulae Book 0 gp 3 lb</p><p>Water pipe 20 gp 3 lb</p><p>Vial of Holy Water 25 gp 0 lb</p><p>Salt (1 pound) 5 gp 1 lb</p><p>Tea (1 pound) 1 gp 1 lb</p><p></p><p> Total Weight: 35 lb</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-38 39-76 77-115</p><p>[/code][/sblock]</p><p></p><p>Format everything to your liking in Wordpad or other software. Remember to enclose everything in the [code] tags or the formatting is likely to be lost - I've heard people say they spent hours trying to edit a post to get things to line up when this (should) do it automatically.</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: [COLOR=Red][B]08[/B][/COLOR]/19 AC: 13 AC(T): 11 AC(FF): 12 Init: +01</p><p></p><p> * Situational Bonus</p><p></p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: +5 2 +3 </p><p>Ref: +3 2 +1 </p><p>Will: +4 2 +1 +1 from trait </p><p></p><p></p><p> BAB: 00 CMB:+00 CMD: 11</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Quarterstaff +0 1d6 20/x2 </p><p>Scimitar +0 1d6 18-20/x2 </p><p>Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 4 HP</p><p>(standard action to</p><p>create and throw)</p><p></p><p>Spells Available:</p><p> * 0 Level (-/- Daily) * 1st Level (2/2 Daily)</p><p> * Daze * Cause Fear</p><p> * Read Magic * Sleep</p><p> * Message </p><p> * Know Direction </p><p></p><p>Extracts Available:</p><p> * 1st Level ([COLOR=Red][B]1[/B][/COLOR]/2 Daily)</p><p> * Expeditious Retreat</p><p> * (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield</p><p> - 1 minute to prepare</p><p></p><p>Mutagen Available: ([B][COLOR=Red]0[/COLOR][/B]/1 Daily) - +2 natural armour, +4 STR, -2 INT</p><p></p><p>Alchemical Bomb Available: ([B][COLOR=Red]3[/COLOR][/B]/4 Daily) - 1D6 + 4 Damage (direct hit)/ 4 Damage (splash)</p><p>[/code][/sblock]</p><p></p><p>You can put ithe key stats into a spoiler block so it doesn't take up space in each post. Again, use of the [code] tags keeps it neat, and changes can be highlighted in the current values in another colour, while the master template in the RG is not changed.</p><p></p><p></p><p></p><p></p><p></p><p>[B]EDIT: all gone quiet! Is everyone happy with this format of sheet? Are all the PCs decided? Are we any further with backstory or are we going to see each others' PCs first then sort it out?[/B][/code]</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5181919, member: 35977"] Great thanks! On the character sheet question, if people don't have Excel then the simplest option is probably just a text template. Here's one that one of my other GMs made up for his game, and I tend to use now. [sblock=Sheet] [code]Name: Mustapha bin-Hanif Age: Unknown Class: Alchemist/Bard Height: 5'10" Race: Brass Man Weight: 180 lbs Size: Medium Hair: Brown Gender: Male Eyes: Gold Align: LG Skin: Brown Deity: Irori Str: 11 +0 Level: 1 XP: 0000 Dex: 12 +1 BAB: +0 HP: 19 Con: 16 +3 CMB: +0 CMD: 11 Int: 16 +3 Speed: 30' Dmg Red: 0/anything Wis: 12 +1 Init: +1 Spell Res: None Cha: 16 +3 ACP: -0 Spell Save: 13 + spell level AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc 13 10 +2 +0 +1 +0 +0 +0 +0 +0 Touch AC: 11 Flatfooted AC: 12 Saving Throw Total Base Mod Misc Special Fort: +5 2 +3 Ref: +3 2 +1 Will: +4 2 +1 +1 from trait Weapon Attack Damage Critical Special Quarterstaff +0 1d6 20/x2 Scimitar +0 1d6 18-20/x2 Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 4 HP Languages: Taldane (Common), Osiriani, Ancient Osiriani, Skald, Polyglot, Hallit Racial Traits: * Composite Plating - +2 Armour bonus, 5% spell failure, unable to wear armour * Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain * No need to eat, sleep, or breathe * Cannot heal damage naturally * Healing spells and supernatural abilities only have 1/2 effect * Disabled on 0 HP but may still take standard actions * Inert (but automatically 'stable') between -1 and -9 HP Character Traits: * Indomitable Faith - +1 on Will saves * Adopted (Human) Trait: Historian - +1 on Knowledge (History) and Bardic Knowledge checks Class Abilities: * Proficient with Light Armour and Shields, no spell failure in light armour * Proficient with simple weapons, scimitar, short sword, short bow, whip, rapier, sap * Bardic Performance - 7 rds/day * Inspire Courage (+1): Standard Action to start, Free Action to maintain * Countersong: Can use Perform check result in place of save vs sonic/language attack * Distraction: Can use Perform check result in place of save vs illusions * Fascinate: 1 creature, DC 14 Will save * Identify Potions * Create Mutagen 1/day: +2 Natural Armour, +4 to Physical Stat/-2 to Mental Stat for 10 mins * Alchemical Bomb 4/day: 1D6 + 4 Damage (direct hit)/ 3 Damage (splash) Bard Spells Known: 0 Level 1st Level * Daze * Cause Fear * Read Magic * Sleep * Know Direction * Message Extract Formulae Known: 1st Level * Comprehend Languages * Cure Light Wounds * Expeditious Retreat * Disguise Self * Shield Feats: * Brew Potion (CB) * Throw Anything (CB) * Point Blank Shot (1st) Skill Points: 10 (6 + INT Mod/Lvl; 1 Pt FC/GM Bonus) Skills Total Rank CS Ability Misc Acrobatics 1 0 (3) 1 Appraise 3 0 (3) 3 Bluff 7 1 3 3 Climb 0 0 (3) 0 Craft (Alchemy) 8 1 3 3 1 Diplomacy 7 1 3 3 Disable Device 1 0 (3) 1 Disguise 7 1 3 3 Escape Artist 1 0 (3) 1 Fly 1 0 (3) 1 Handle Animal 3 0 0 3 Heal 1 0 (3) 1 Intimidate 7 1 3 3 Knowledge (Arcana) 5 0 (3) 3 2 Knowledge (Dngnrng) 5 0 (3) 3 2 Knowledge (Engnrng) 5 0 (3) 3 2 Knowledge (Geography) 5 0 (3) 3 2 Knowledge (History) 10 1 3 3 3 Knowledge (Local) 9 1 3 3 2 Knowledge (Nature) 5 0 (3) 3 2 Knowledge (Nobility) 5 0 (3) 3 2 Knowledge (Planes) 5 0 (3) 3 2 Knowledge (Religion) 5 0 (3) 3 2 Linguistics 7 1 3 3 Perception 5 1 3 1 Perform (Storytelling) 7 1 3 3 Profession 0 0 (3) 0 Ride 1 0 0 1 Sense Motive 1 0 (3) 1 Sleight of Hand 1 0 (3) 1 Spellcraft 3 0 (3) 3 Stealth 1 0 (3) 1 Survival 1 0 (3) 1 Swim 0 0 0 0 Use Magic Device 3 0 (3) 3 * Situational Bonus not included in Total Money PP: 00 GP: 5 SP: 8 CP: 8 Equipment Cost Weight Traveller's Outfit 5 lb Backpack 2 gp 2 lb Bedroll 0.1 gp 5 lb Blanket 0.5 gp 3 lb Candles (10) 0.1 gp 0 lb Scroll cases (2) 2 gp 1 lb Chalk 0.01 gp 0 lb Charcoal 0.01 gp 0 lb Flint & Steel 1 gp 0 lb Ink (black, green, red) 24 gp 0 lb Inkpen (2) 0.2 gp 0 lb Hooded Lantern 7 gp 2 lb Oil (1 flask) 0.2 gp 1 lb Prayer Mat 1 gp 1 lb Holy text (Irori) 10 gp 1 lb Paper (20 sheets) 8 gp 0 lb Parchment (10 sheets) 2 gp 0 lb Belt pouch (2) 2 gp 1 lb Sewing Needle 0.5 gp 0 lb Ball of thread 0.5 gp 0 lb Vials (5) 5 gp 0 lb Scimitar 15 gp 4 lb Quarterstaff 0 gp 4 lb Holy Symbol (wood) 1 gp 0 lb Notebook 1 gp 0 lb Formulae Book 0 gp 3 lb Water pipe 20 gp 3 lb Vial of Holy Water 25 gp 0 lb Salt (1 pound) 5 gp 1 lb Tea (1 pound) 1 gp 1 lb Total Weight: 35 lb Light Medium Heavy Max Weight: 0-38 39-76 77-115 [/code][/sblock] Format everything to your liking in Wordpad or other software. Remember to enclose everything in the [code] tags or the formatting is likely to be lost - I've heard people say they spent hours trying to edit a post to get things to line up when this (should) do it automatically. [sblock=Stat Block][code] HP: [COLOR=Red][B]08[/B][/COLOR]/19 AC: 13 AC(T): 11 AC(FF): 12 Init: +01 * Situational Bonus Saving Throw Total Base Mod Misc Special Fort: +5 2 +3 Ref: +3 2 +1 Will: +4 2 +1 +1 from trait BAB: 00 CMB:+00 CMD: 11 Weapon Attack Damage Critical Special Quarterstaff +0 1d6 20/x2 Scimitar +0 1d6 18-20/x2 Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 4 HP (standard action to create and throw) Spells Available: * 0 Level (-/- Daily) * 1st Level (2/2 Daily) * Daze * Cause Fear * Read Magic * Sleep * Message * Know Direction Extracts Available: * 1st Level ([COLOR=Red][B]1[/B][/COLOR]/2 Daily) * Expeditious Retreat * (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield - 1 minute to prepare Mutagen Available: ([B][COLOR=Red]0[/COLOR][/B]/1 Daily) - +2 natural armour, +4 STR, -2 INT Alchemical Bomb Available: ([B][COLOR=Red]3[/COLOR][/B]/4 Daily) - 1D6 + 4 Damage (direct hit)/ 4 Damage (splash) [/code][/sblock] You can put ithe key stats into a spoiler block so it doesn't take up space in each post. Again, use of the [code] tags keeps it neat, and changes can be highlighted in the current values in another colour, while the master template in the RG is not changed. [B]EDIT: all gone quiet! Is everyone happy with this format of sheet? Are all the PCs decided? Are we any further with backstory or are we going to see each others' PCs first then sort it out?[/B][/code] [/QUOTE]
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[3.5e D&D Greyhawk] The Sunless Citadel [OOC]
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