daoloth said:Yes but in the new edition who is to say that wraiths will be effected by magical weapons?
snip
As for spell effects (ray of frost, ice storm), perhaps they will be reworking those systems too. We'll have to wait and see.
-daoloth
(Psi)SeveredHead said:IMC werewolves have regeneration, not fast healing. They regenerate from all damage, except that inflicted by silver.
As a result, Magic Missile deals subdual damage to a lycanthrope IMC.
BTW did they give costs on silver and cold iron?
Not by the rules. A GM can certainly house rule this if he wants a more consistent ruleset. That would be a first step towards making the magic beaten by dr thing work.Merlion said:
Actualy if you interprate the rules exactly, those hailstones probably WOULDNT bypass DR. Ice Storm does 2d6 cold damage and 3d6 bludgeoning damage(or vice versa I forget). Only the energy damage would actualy bypass the DR.
Merlion said:Any system is essentialy going to be a base, and the only way to make it "perfect" generaly is custimzation.
Brown Jenkin said:Just as I know not to stick a paperclip in a outlet I would know that if a fey trys to steal my child that I need to stop it using cold iron.
Andion Isurand said:Obviously, this new system actually favors the fighter types... who can't always cast Greater Magic Weapon. The common folk can now band together to forge new weapons using special materials to fight off nasty monsterous threats... and relying on their own wits.
I can see where might hurt any class centered around using a single kind of weapon... except perhaps a bunch of throwing daggers, or any ammunition weapon.
Now you can no longer rely on doing the same thing over & over & over & over again ( like finding someone to cast greater magic weapon, or sticking to your quintissential +5 weapon )

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.