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[3.5e] Fixing the Sorcerer
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<blockquote data-quote="Nifft" data-source="post: 1040060" data-attributes="member: 6562"><p>Fixing Sorcerers:</p><p></p><p>1) Free Eschew Materials at 1st level.</p><p></p><p>2) A bonus Item Creation or Metamagic Feat at 5th, 10th, 15th and 20th levels.</p><p></p><p>3) Every odd level except 1st, Sorcerers get a "0" in their next "Spells Per Day" column. This means that they gain spell-slots for higher level spells if they have a high enough Charisma to get bonus spells of that level.</p><p></p><p>Here's a table, ignoring 0-level spells:</p><p>[code][color=lightblue]</p><p>Caster /--Spell Level--\</p><p>Level 1 2 3 4 5 6 7 8 9</p><p>-------------------------</p><p>1 3 - - - - - - - -</p><p>2 4 - - - - - - - -</p><p>3 5 0 - - - - - - -</p><p>4 6 3 - - - - - - -</p><p>5 6 4 0 - - - - - -</p><p>6 6 5 3 - - - - - -</p><p>7 6 6 4 0 - - - - -</p><p>8 6 6 5 3 - - - - -</p><p>9 6 6 6 4 0 - - - -</p><p>... etc.</p><p>[/color][/code]</p><p></p><p>So, at 3rd level, if you had a 14 Charisma, you could cast per day:</p><p>Level 1: 6 (5+1 bonus)</p><p>Level 2: 1 (0+1 bonus)</p><p></p><p></p><p>Since you won't know any level 2 spells at the time, this means that you can only use your 2nd level spell-slot in a few ways:</p><p></p><p>1) Cast a level 1 spell with it -- you can always use a higher-level slot to cast a lower-level spell.</p><p></p><p>2) Cast a meta-magic'd level 1 spell with it.</p><p></p><p>3) If you have Improved Counterspell, you can Counterspell a 2nd level spell.</p><p></p><p></p><p>However, since you can technically use 2nd level spells, you gain some</p><p>benefits:</p><p></p><p>1) You can use 2nd level Arcane scrolls without needing to roll a Spellcraft check.</p><p></p><p>2) You qualify for Prestige Classes that require the ability to cast 2nd level Arcane spells (like the Mystic Theurge).</p><p></p><p>--------</p><p></p><p>My hope: that this will keep the INTENDED weakness of the Sorcerer class -- his low number of Spells Known and delayed higher spell access -- while removing some UNINTENDED consequences, such as delayed PrC qualification, metamagic and magic item use. </p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 1040060, member: 6562"] Fixing Sorcerers: 1) Free Eschew Materials at 1st level. 2) A bonus Item Creation or Metamagic Feat at 5th, 10th, 15th and 20th levels. 3) Every odd level except 1st, Sorcerers get a "0" in their next "Spells Per Day" column. This means that they gain spell-slots for higher level spells if they have a high enough Charisma to get bonus spells of that level. Here's a table, ignoring 0-level spells: [code][color=lightblue] Caster /--Spell Level--\ Level 1 2 3 4 5 6 7 8 9 ------------------------- 1 3 - - - - - - - - 2 4 - - - - - - - - 3 5 0 - - - - - - - 4 6 3 - - - - - - - 5 6 4 0 - - - - - - 6 6 5 3 - - - - - - 7 6 6 4 0 - - - - - 8 6 6 5 3 - - - - - 9 6 6 6 4 0 - - - - ... etc. [/color][/code] So, at 3rd level, if you had a 14 Charisma, you could cast per day: Level 1: 6 (5+1 bonus) Level 2: 1 (0+1 bonus) Since you won't know any level 2 spells at the time, this means that you can only use your 2nd level spell-slot in a few ways: 1) Cast a level 1 spell with it -- you can always use a higher-level slot to cast a lower-level spell. 2) Cast a meta-magic'd level 1 spell with it. 3) If you have Improved Counterspell, you can Counterspell a 2nd level spell. However, since you can technically use 2nd level spells, you gain some benefits: 1) You can use 2nd level Arcane scrolls without needing to roll a Spellcraft check. 2) You qualify for Prestige Classes that require the ability to cast 2nd level Arcane spells (like the Mystic Theurge). -------- My hope: that this will keep the INTENDED weakness of the Sorcerer class -- his low number of Spells Known and delayed higher spell access -- while removing some UNINTENDED consequences, such as delayed PrC qualification, metamagic and magic item use. -- Nifft [/QUOTE]
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[3.5e] Fixing the Sorcerer
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